The new contract ensures “safety guardrails” around AI, which includes “consent and disclosure requirements for AI digital replica use and the ability for performers to suspend consent for the generation of new material during a strike”.
Great to see. Now we’ll see if this actually ends all of the voice actor strikes in the industry. I know there were a bunch that started due to this strike but actually hinge on the company’s stance on allowing non-union members to remain non-union.
Highly recommended. It’s unintrusive and fast, and you only have to check it now and then to switch up your activity. Every time I go for a run or get groceries, I look forward to what I’ve found in game :D
Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.
Yeah I think it became such a meme partially because the comic itself was out of place in CAD, but mostly for Buckley’s reputation. Plenty of other serial webcomics had similar range of tone and style.
Check out Dragonsweeper! It’s a dungeoncrawler twist on minesweeper that also has a 100% determinable layout (once you understand the mechanics/behaviors)
Yup. Fan projects and indie games can fill this niche. Pokemon is the most profitable media franchise EVER. They should be innovating and improving, not chasing nostalgia.
Big appreciation for Undertale, which has 3 major endings but hundreds of variations for each. It’s nice to have the game acknowledge what you did and give you resolution.
Cave Story really isn’t a metroidvania. The path splits at points, but there’s very little choice where to explore. It’s just a platformer action shooter.
My favorite metroidvania has to be Aquaria. Vibes of the game are on point. The story is great for a game in that genre, and the traversal and combat are unique and tons of fun. Soundtrack is phenomenal.
Check out Gato Roboto if you want a metroidvania similar to Cave Story!
Chiming in with why I love SV: While the game itself is a new thing (well 9 years old at this point), it really feels like a product of an earlier time. And not just the graphics, music, gameplay, and plot. It lacks all the dark pattern mechanics and monetization that’s nearly inescapable in modern games. It just feels good to play, but always feels good to put down.
I just find the game endlessly charming. Every time I pick it up it reminds me of my childhood playing SNES.