Potatos_are_not_friends

@Potatos_are_not_friends@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Potatos_are_not_friends,

Elden Ring made me hate dogs.

Not in real life. I love you furry bois.

Potatos_are_not_friends, (edited )

My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.

My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.

I got to play Terra Nil, and here is my two cents on it (lemmy.world) angielski

This year I was recommended Terra Nil, a “reverse city builder” as the developer Free Lives call it in the store page. From screenshots and what gameplay I did see of it, my mind raced to games like SimCity 3000 and the potential of destroying a run down, or decaying city and returning it to nature....

Potatos_are_not_friends,

Absolutely agree.

I was actually disappointed at Terra Nil, as I was expecting to build a natural world empire.

I wish they did a better job branding it to be a puzzler.

Potatos_are_not_friends,

I absolutely hate DLC that integrates with the main game and gives you OP weapons.

There was one game that the DLC gives you the second best weapon at the start, as a thank you for preordering. But I didn’t preorder, I bought the ultimate edition. So wtf.

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

Potatos_are_not_friends,

Jesus. Kudos to that video editor stitching videos of other people doing it.

Potatos_are_not_friends,

It’ll be gone within the next 48 hours now.

Potatos_are_not_friends,

It blows me away that people do these incredible projects but just for the thrill of to see if they can.

Potatos_are_not_friends,

Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.

It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.

Potatos_are_not_friends,

I started playing it around May 2023, and it was pretty solid.

So to see a massive list of changes since then, just wow!

Potatos_are_not_friends,

That’s my current wish. After 50 hours on my computer, Im excited to take it with me on a keypad.

Potatos_are_not_friends,

Interesting!

I’m no where near an expert.

How are you playing it?

Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.

It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.

Potatos_are_not_friends,

You’re gonna love it

Potatos_are_not_friends,

These shows are mostly ads. I remember when Candy Crush was popular, and how they were mostly sweeping the awards while also promoting their next thing.

Also pretty sure they bought a LOT of ads too.

Potatos_are_not_friends,

was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month.

But the cost-cutting at Bungie isn’t limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company “Pentathalon” event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays.

Potatos_are_not_friends,

Ah crap.

Didn’t realize this post came first: lemmy.world/post/9222778

I searched before I posted, so weird that I didn’t see it.

Potatos_are_not_friends,

This game is so freaking good.

But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.

Potatos_are_not_friends,

I remember reading a review where they said the puzzles were so incredible. They gave an example of Link shooting down a hanging ladder to proceed.

It sounds so basic today.

But I remember fantasizing about how amazing the future of gaming is.

Potatos_are_not_friends,

Really hating these no context video drops.

A quick Google search.

Portal: Revolution is a fan-made mod for Portal 2 which plays before the events of Portal 2 in the dead and decaying Aperture facility. MECHANICS.

Potatos_are_not_friends,

Honestly I would have said me a few years ago.

The PSP was a AMAZING system. Not because of the games. But because it was such a great system for emulation.

But this is a post Steam Deck world.

Potatos_are_not_friends,

There’s always a disconnect between gaming communities and reality.

Like how many boycotts did we have, and then the sales figures say differently?

Potatos_are_not_friends,

Oddly the same with Starfield.

It was good until you notice the game doesn’t have any depth. 1000+ planets but they’re all window dressing.

Potatos_are_not_friends,

Not a humble brag but I got about 4000 Steam games. Most from bundles, and I also have a 10+ yo account.

About 1000 of them are Steam Deck ready. And there’s a bunch of old school games that just do better on a portable device, like those JRPG games.

So I hope they continue their speed of fixes to make that number shrink!

Here's what a random person on the internet thought of The Outer Worlds (lemmy.world) angielski

I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...

Potatos_are_not_friends,

Reading through this and the other comments made me remember how much I think the New Vegas Team really would do better just working off of Bethesda’s engines. Bethesda tends to do weak storytelling, where Obsidian struggled with a bunch of things in the Outer Worlds.

I would love if they did a “Starfield: New Vegas” and fill in each others weaknesses.

Potatos_are_not_friends,

I did not know that. Thank you for the clarity.

Potatos_are_not_friends,

I didn’t understand the Hitman games at all.

Then I played the Hitman World of Assassination trilogy. It’s fantastic.

I’ll buy anything from that studio now.

Potatos_are_not_friends,

Maybe the interest would be better if the story wasn’t rushed garbage.

And for those who say story quality doesn’t matter… BG3 is another reminder.

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

Potatos_are_not_friends,

Around 2010, I remember this game studio sharing a innovative technique of game design where as people failed a boss battle, the game would slowly make the battle easier.

Some companies ran with it. Nintendo gives you extra help if you die multiple times in a level. Where some studios do it more behind the scenes. For example - giving you a bit more ammo. Or slowing the boss down a little more. I can’t remember the game, but they have a feature where a boss can’t one-shot you. And they give you more of that buff the more you die, so it “feels fair”.

Potatos_are_not_friends,

The best part is… You’d never know!

A lot of these are only known years later, with devs sharing game design stories.

I tried over 20 Steam Next demos so that you don't have to! angielski

And I’ve rated them all below. I’m very glad Steam decided to do a big promotional event around them- it helped point me toward a lot of games I would have never tried/heard of otherwise. Some of the good ones might not be good the entire game, but they were at least good in the demo....

Potatos_are_not_friends,

Hard disagree.

People should have spicy takes. I love when someone goes, “I don’t like Dark Souls because it’s too hard.” Or “Not a fan of gore so Doom isn’t for me”. It tells me more about the writer and seeing their perspective.

There’s enough annoying fanboys out there. If I wanted a tamed review, Ill go read some gaming blog thats too afraid to piss off their advertisers.

Potatos_are_not_friends,

OP, really appreciate your write up and going through each game!

Just reading your minicivilization review makes me both excited and scared for my time.

Potatos_are_not_friends,

I bought Phantom Pain for like $4. I was really burned out of the series after MGS3.

But Phantom Pain is incredible! Giant open-world game where my main focus was collecting pokemon soldiers by tying balloons to their asses.

Potatos_are_not_friends,

It’s a subscription service like Netflix or Hulu.

Unfortunately also games rotate because of licensing deals. Which is why Microsoft is buying studios, to reduce licensing deals since they “own” the property.

Potatos_are_not_friends,

Not sure why you’re being downvoted.

Gamepass really abuses a bunch of “window features” to drm their games. On steam: folders and games, modding is easy, moving saves to GOG/Epic/etc is easy. In gamepass, it’s a nightmare.

If you’re lucky, there are 10-20 step tutorials of how to move save games from steam to gamepass and vice versa.

Potatos_are_not_friends,

As a person who bought Diablo 4 for full price, I highly recommend everyone wait until the gamepass version.

Season 2 updates look great.

But I like to remind everyone that Diablo 3 only got “fixed” after the necro expansion and a few years of updates.

Potatos_are_not_friends,

Too fucking late.

My local gamedev scene is already extremely cautious of any future development using Unity. This whole play really showed Unity can and will fuck with their users.

Potatos_are_not_friends,

Every Starfield quest:

Questgiver: “Hello, I don’t know you stranger, and I don’t trust outsiders. Can I help you? Oh, you want a quest? This evil company in Neon does bad shit and I need you to inject this virus and make sure it doesn’t get back to me. Also, the mayor here is evil AF. Don’t say that out loud, he has ears everywhere. I trust you stranger with my life. Have 8000 creds for picking up my mail, and 2000 creds and a unique purple gun for blowing up half of the city.”

Potatos_are_not_friends,

As a person who bought it at $70 because the demo was really really good, yep.

Id recommend buying it for $20. Or waiting for all the content drops. Diablo 3 only got good with the expansion.

Potatos_are_not_friends,

Who are the people who keep donating? Like, maybe around the Kickstarter era around 2010-2014 where all you needed was a popular name to get a huge donation. But after 2017, when everyone realized this game is going nowhere… why is there still support?

Why are people are still buying digital ships and bankrolling them?

Are they in a abusive relationship? Are they okay?

Potatos_are_not_friends,

Strong doubt.

While a large chunk of game developers are in America, it’s still a small fraction compared to worldwide.

A video game strike would probably slow down a few triple AAA projects. But rather than 10,000 games being released in a year, it might be 9,000 games.

I’m not anti-union or strikes. I just believe that if say Ubisoft America strikes, nothing will really change perception-wise as indie devs will fill in the blank, and Ubisoft shifts to Canada/Europe branches.

Potatos_are_not_friends,

Rockpapershotgun commenters continue to impress me.

So many site comments are full of racist spiel and bot spam.

Where RPS does a good job with moderating.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny