@LunarLoony@lemmy.sdf.org
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LunarLoony

@LunarLoony@lemmy.sdf.org

Thought to have been an ordinary falling star.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

LunarLoony,
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It’s an RPG, of course it does! Particularly if you decide to give your character the ‘Bloody Mess’ perk, which causes every enemy to violently and horrifically explode in a shower of miscellaneous chunks.

LunarLoony,
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I’d say try one of the older Tekkens, 2-3 or Tag Tournament. They feel a lot better and punchier to me.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

LunarLoony,
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Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:

  • Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
  • Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
  • Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
  • Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).

Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.

LunarLoony,
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One look at the Switch store app says everything about how sub-optimal the OS is

LunarLoony,
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Just finished Deus Ex: Human Revolution for the umpteenth time, and managed to bag the achievement for not triggering any alarms (commonly regarded as one of the most difficult achievements in the game, alongside Pacifist)

Yes, a moderate degree of savescumming was used. I’m not sorry!

LunarLoony,
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‘Previously On’ from Series 11 is worth a watch. And possibly the episode prior to it if you want context - but the main reason is just because it’s a load of stupid RvB humour and it’s brilliant.

LunarLoony,
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There’s a similar one called ‘One Chance’, in which you have three days to cure a disease that will otherwise kill everything. Same sorta concept.

LunarLoony,
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“But it’s only cosmetic!!”

LunarLoony,
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I’d argue that it’s ‘punt’ in the sense of to lightly kick something. I’ll give it a punt = I’ll give it its day in court

LunarLoony,
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First time I played, somebody immediately stole my ship before I’d worked out how to fly the darn thing.

LunarLoony, (edited )
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Thing is, what’s the alternative? Either you put a hard limit on the inventory, or you give players an infinite inventory. The latter can be made to work, but it also takes away the element of risk.

Perhaps ‘inventory size’ could be tied with difficulty settings. If you want a Deus Ex-type experience where you really have to be picky about what you bring, maybe that should be down to the player; and so should a huge inventory that lets you bring everything everywhere.

LunarLoony,
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RuneScape has an excellent fast travel system. In fact, it has a whole bunch of 'em, and you have to work for them; either by completing quests, or by training your skills. You can also get items to expand your inventory somewhat, but they only work for specific item types.

LunarLoony,
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I think Liberty Island is a brilliant introduction, showing you how you can take multiple different approaches to achieve your goal. But yes, it’s also a serious trial-by-fire. I remember I couldn’t even find Filben when I first played.

LunarLoony,
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Donkey Kong 64’s tutorial is very poor. Most 3D platformers give you a safe area or easy first level, within which you can explore and learn the mechanics at your own pace. DK64 instead forces you through several tiny tutorial gauntlets, and it’s a little jarring.

LunarLoony,
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Even better if you have no idea what a GEP Gun is. Which, without context, I can’t imagine many people could work out

LunarLoony,
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I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you’re too close to a game to realise that all those button combinations aren’t the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.

What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....

LunarLoony,
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The Last Campfire was a moving experience that I’m not likely to forget any time soon. And a pretty good little puzzler, while we’re at it.

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