@LunarLoony@lemmy.sdf.org
@LunarLoony@lemmy.sdf.org avatar

LunarLoony

@LunarLoony@lemmy.sdf.org

Thought to have been an ordinary falling star.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

There’s a similar one called ‘One Chance’, in which you have three days to cure a disease that will otherwise kill everything. Same sorta concept.

LunarLoony,
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I’d argue that it’s ‘punt’ in the sense of to lightly kick something. I’ll give it a punt = I’ll give it its day in court

LunarLoony,
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First time I played, somebody immediately stole my ship before I’d worked out how to fly the darn thing.

LunarLoony, (edited )
@LunarLoony@lemmy.sdf.org avatar

Thing is, what’s the alternative? Either you put a hard limit on the inventory, or you give players an infinite inventory. The latter can be made to work, but it also takes away the element of risk.

Perhaps ‘inventory size’ could be tied with difficulty settings. If you want a Deus Ex-type experience where you really have to be picky about what you bring, maybe that should be down to the player; and so should a huge inventory that lets you bring everything everywhere.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

RuneScape has an excellent fast travel system. In fact, it has a whole bunch of 'em, and you have to work for them; either by completing quests, or by training your skills. You can also get items to expand your inventory somewhat, but they only work for specific item types.

LunarLoony,
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I think Liberty Island is a brilliant introduction, showing you how you can take multiple different approaches to achieve your goal. But yes, it’s also a serious trial-by-fire. I remember I couldn’t even find Filben when I first played.

LunarLoony,
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Donkey Kong 64’s tutorial is very poor. Most 3D platformers give you a safe area or easy first level, within which you can explore and learn the mechanics at your own pace. DK64 instead forces you through several tiny tutorial gauntlets, and it’s a little jarring.

LunarLoony,
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Even better if you have no idea what a GEP Gun is. Which, without context, I can’t imagine many people could work out

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you’re too close to a game to realise that all those button combinations aren’t the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.

What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

The Last Campfire was a moving experience that I’m not likely to forget any time soon. And a pretty good little puzzler, while we’re at it.

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