Lojcs

@Lojcs@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Lojcs,

These are more like last 2 week but anyways:

  • Finished Agent A after a year of hiatus.
  • Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
  • Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
  • Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
  • Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
  • Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though

Soulslike Enotria: The Last Song delayed indefinitely on Xbox as dev says it's being ignored by Microsoft (www.eurogamer.net) angielski

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager’s statement dismissing speculation the studio had been “paid by Sony”, Greco shared his own frustrations relating to the delay. “You can ask Xbox why they haven’t answered us for two...

Lojcs,

From this march:

Jyamma Games also said it was no longer planning to launch Enotria: The Last Song on Xbox alongside other platforms. This is to ensure “a superior experience for PC and PS5 players,” Jyamma Games CEO Giacomo Greco wrote in a statement on Steam. The exec suggested the studio will reassess an Xbox release once the game has launched elsewhere.

Maybe Xbox didn’t like the second class citizen treatment

Lojcs,

Source? This is using the same engine as Avatar frontiers and that can be played offline.

Lojcs,

TLDW: Every lemmy rant about games and tech industry you saw made into a video.

Thoughts on Space Games, Part 1: Top-5 AAA Games angielski

Hey everyone, I’m a big player of Space Games of all forms, and this mini-genre (or ‘theme’, if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and...

Lojcs,

I nominate chorus for the AA showdown

Also, was outer worlds considered for this one? I hear it’s also a Bethesda game in space, would be interesting to compare it to starfield

Lojcs,

How fast do they think internet connections are? If the higher quality assets were that big compared to the 300 GB install no way they’re going to finish loading or fit in the memory while you’re playing the game

Lojcs,

Fallen order. You can adjust the difficulty!

Lojcs,

I haven’t played ds2 or 3 yet, but found ds1 to be easier than fallen order / sekiro with how you can level up your way through tough enemies even if you dont take the intended route

Lojcs,

I’m not sure what your definition of AA is so this might not be helpful to you, but here’s what I’d consider so:

Supergiant games, most Lego games, Telltale games, Klei games, most of the open world survival craft genre, Chorus, Alan Wake, Darkest Dungeon 1/2, Doom and other boomer shooters, most platformers (a hat in time, Celeste, ori, mirror’s edge etc.), risk of rain 2, disco elysium, most metroidvanias (hallow knight, hyper light drifter), older titles in some AAA game series / older AAA games in general…

Lojcs, (edited )

I’ll never understand people jumping to play unfinished games. There’s no way most of those 100k people are actually going to participate in the ea feedback / qa process, so all they’re achieving by playing early is spoiling the game for themselves with an inferior version. It’s not like this is made by an inexperienced studio that might keep it in ea indefinitely neither, you literally just need to wait a year to play it when it’s released. /r

Lojcs, (edited )

What made you think I want people to quit having fun? If anything it would be more fun to play once it’s finished, and it’s not like there’s a shortage of games to play in the meanwhile.

Edit: I just want people to give more thought into the games they play than “whatever’s on top of steam today”. Just because it became available now doesn’t mean you have to play it right away.

Lojcs,

Not just us, everywhere except the few places they listed

Lojcs,

I guess it’s not that few but still not much compared to the entire world

Does wb get any money from sales of adult swim published games on steam? angielski

I have an urge to buy some of them on steam before they get delisted but don’t want to give any money to wb in the process. The way that apparently devs could just leave or sell/give away the game on other platforms made me think maybe wb doesn’t get a cut of every sale. Does anyone know that for certain?

Lojcs, (edited )

which is why there are no browsers other than Safari

Wasn’t that explicitly forbidden? Browsers don’t need jit to be fast enough

Edit: was jit explicitly forbidden? Or is it that running dynamically loaded code was forbidden in general and jit falls under that category? If they’re letting emulators and other browser engines in that ban seems to be at least partially lifted

Lojcs,

I remember taser being a significantly better weapon than everything else? It one shots enemies on the body and doesn’t make noise.

Lojcs,

What’s with the drip feed CDPR pr articles?

Lojcs,

Ign or strategy wiki are my first go when I’m stuck at a game. I can’t skim videos and game wikis usually have more information than what I want at that moment (spoilers and such).

Lojcs,

By that logic most AAA games would be indies and most devolver games would not. Indie isn’t about publishing

Lojcs, (edited )

are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

People don’t look at that because that’s not a useful metric. All the big publishers have their own studios so most things they publish are ‘independent’ by that definition, but they are the very thing people try to exclude when they say indie. In the indie definitions of both music and films, it is stated that they are independent from the established distributors, not that they are entirely self-distributed. It’s unreasonable to expect that from indie games.

And conversely for ‘independent’ to have any meaning it mustn’t include those who are in a position where others could depend on them whether through money, name recognition or some other thing. CDPR for instance, by the merit of being very well known and owning one of the most popular online stores is absolutely not an independent studio.

Edit: furthermore even when a large distributor is involved for marketing etc, this doesn’t mean the production of the art can’t still be largely independent.

Remedy acquires full rights to the Control franchise from 505 (www.destructoid.com) angielski

Today, on February 28, nearly five years after Control’s initial launch, Remedy Entertainment, the team behind the Alan Wake, Quantum Break, and Control series, released an announcement regarding a deal between them and 505 Games, detailing a full transition to Remedy acquiring full rights to the franchise. While Remedy...

Lojcs,

Hope they can get quantum break too

Dissapointed in Xbox Elite Series 2 Controller

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick...

Lojcs,

That’s bizarre to me too. Everyone keeps praising the Xbox controllers for being the best and they don’t even have gyro??

Lojcs,

Searching for that the only thing that comes up is a repo with half life / doom / quake branches. There’s no documentation on how to use the library for other games and most github issues seem to be about those games instead of the library. Am I looking at the right thing?

Lojcs,

however Apple will still require a 12% to 27% commission

Landlord behavior

Lojcs,

State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that

Lojcs,

Is this like game pass or do you get to keep the games? How does amazon afford keep adding value to prime like this?

Lojcs,

Steam reviews for prototype aren’t very positive

Lojcs, (edited )

Qc X elite says hi

Edit: 2.5-3.5x faster cpu and 2x faster gpu at slightly higher tdp (23W vs 19W). Even if the arm x86 emulation has 40% overhead it’d still be faster and more efficient especially at lower power limits where arm shines.

Lojcs,
  1. This is not based on benchmarks from qualcomm, it’s based on benchmarks revievers ran on demo units.
  2. You don’t need to shift the software to work on arm. Most essential things already work and the ones that don’t can be emulated. All valve needs to do is to make it seamless. And unless they also switch to arm its a long shot for amd to achieve a 2x uplift in a single generation.
Lojcs,

Did a quick calculation and found that a 60$ game needs to be 35hrs to break even with movie prices edit: *where I live

Although I rarely think about game length when buying games. I find that what my gut says is a justified price is far more influenced by a game’s reputation/store page/reviews/what kid of game I feel like playing at the moment. What I’m pricing is my perception of an experience, not an amount of enjoyment for an amount of time. After I buy a game then unless it’s unexpectedly bad or broken I don’t really think about whether it was worth the price. Edit: In fact for longer games I find myself thinking if it was worth the time more.

I think it’s worth mentioning that I don’t buy games with a hype wave behind them, so the “perception of experience” is closer to the actual experience than if you apply the same to new releases.

For game length, I find that left to my own devices I like when games are 10-20 hrs in length. For longer games I prefer when there’s a driving story that I can strive for, and even then it gets boring around the 30-40 hr mark. Some open ended games captivate me for 100+ hours but that’s not my expectation from a game.

I see that people are shouting out games in the comments, so I’ll add one. Cyber Hook is a fantastic runner/platformer game. It’s really fun (especially the beginning and dlc) and it’s pretty cheap. It’s not very long especially if you don’t bother getting good times in levels but the experience alone is worth it. Although, for some reason it requires internet connection for game progression so take that into account when buying too.

Lojcs,

Saw oppenheimer the other day, it was 145₺ ($5) for 3hrs. For other movies the price seems proportional. Tbh triple A games typically cost $30-40 here so the break even comes down to 20-25 hrs.

I had only considered the price for my seat as friends pay for their seats. Ofc this is also not considering popcorn etc, those increase the cost quite a bit.

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

Lojcs,

It’s not a deal breaker, but high fps is always preferable when using anything with a gui

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Lojcs,

Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there’s nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn’t use any more when calculating so turns.)

Lojcs, (edited )

Calculating a turn is the most intensive part of the process. I don’t expect it to use no cpu. But Civ6 has no right to use similar cpu power to stelarris running at max speed while just rendering grass. And considering that it continues to use that even if its paused and minimized, I think it’s pretty clear that they just don’t care about power consumption.

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