Katana314

@Katana314@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Katana314,

What a thumbnail. Sooo many franchises I can think of now that try to graduate to a new protagonist and struggle with it because of rules of popularity.

Ichiban can now join Apollo, Raiden, Nero, and others feeling annoyed at being frequently upstaged.

Katana314,

It’s definitely a black mark on Xbox that they couldn’t get splitscreen on Series S; but it does seem like that specific feature needs a lot in the way of CPU power. Hopefully that doesn’t spell trouble for future releases like GTAVI.

Katana314,

We need to have an ATM Machine as a protagonist.

Katana314,

I’m basically a grumpy old man when it comes to the Trails series. First pair of games had a ditzy young girl with a staff as their lead, and then every other one has had self-insert harem-leading male characters, usually wielding a sword.

I was even upset at Hero getting into SSB. I’m sure Dragon Quest has its cool character designs, but NodsSilently isn’t one of them.

Katana314,

The issue Valve had with this was that they weren’t willing to do the basic vetting needed to ensure a mod’s content is legitimately owned. For a full game, made from scratch in Unity, that’s not necessarily easier to verify, but the bar for entry (and to making something interesting for viewers) is high enough that a developer can be harshly penalized for breaking it. And of course, it has still happened, wherein a little Superman game is found to have been completely stolen from someone who put it out for free.

When you have a big complete game like Skyrim, and one mod only needs to do something silly like put Thomas the Tank Engine’s face onto a greathammer, it’s a low bar for entry for something some people might actually want, as opposed to shitty Unity asset flips. Still, the storefront needs to be sure that THAT developer owns Thomas’s face (they don’t) and that they put the work into applying it (they might have just pulled files from some obscure Nexus Mods entry and hoped no one noticed).

Ownership verification is tough. I seriously doubt they’re actually putting the time in.

Katana314,

The review bombing was the form of communication used to inform Valve of what I just described. The prime complaints were based around lack of authenticity in many of the mods that first requested payment - many mod authors saw their work stolen and reposted.

Katana314,

When the EDF sale came around, I already owned 4.1 but decided to get back into it. Taking some references from a guide on what are the best weapons, I have a lot of fun as Wing Diver, and even finished a few missions on Inferno.

It probably helps that I got a new CPU since I last played the game. Handling hundreds of GIANT INSECTS on screen can’t be simple for old computers.

Katana314,

The fifth Xbox being called Xbox Two is such a Microsoft move

Katana314,

I’ll never be able to afford GTA 100.

Katana314,

/s: By submitting an encoded JSON post request to Steam’s most overloaded server, users may acquire a sale ticket token, which must then be cryptographically delivered to another user, salted with their Steam user ID.

There are services that will do this for you, but…charge a 50% premium to provide that service, because no technology is free.

Katana314,

This is an important observation; slowly, it becomes better for EA releasing their next singleplayer adventure to restructure: The base is “free”, and then you can buy passes to access the singleplayer world as microtransactions that are not easily transferred.

A lot of RMT content is not easy for a court to define resellability of; think things like orbs that increase a weapon’s stats through a one-time forging process. We don’t want to make that a safer vending process for publishers than full games.

Katana314,

He once said Dark Souls wasn’t perfect which of course makes him pure evil.

Katana314,

Generally, the value proposition of subscriptions for publishers is the lack of friction for a lot of people.

You’re managing your expenses tightly, which is smart, but I think that’s not as common as you expect. A lot of people might hear about a cool game coming to Game Pass in two months, and for simplicity just decide not to unsubscribe even though they’re not playing it for the next month.

People also make theories that everyone uses the XBLGold promotion trick, but I also think that’s not so common.

Katana314,

Things like buying the console, buying add-on content for games, etc. People have a membership, and want to make more use of it- though MS likely doesn’t mind people keeping it to the basics, since they don’t make huge bank off of singleplayer gamers anyway. I won’t even deny, I’ve bought small microtransaction items in a few games I only access through Game Pass - but I’m sure other people do far more often than me.

Katana314,

Ori and the Blind Forest has a great track throughout, but the menu is definitely a highlight.

Katana314,

I’ve got a GTX 1070; I found the new Robocop game to look really cool, but the demo didn’t run so well for me.

The funny thing is, I would’ve believed that this card would’ve been too old years ago, but most games I still buy don’t need anything beyond what it provides. I enjoy visual appeal, but I don’t often play my games to count the pixels and inspect individual hairs on eyelids. The graphical plateau is real.

Katana314,

The animation, art style, and music all seem fantastic. Doesn’t appear to be a very gameplay-drive game, but I could be wrong. Certainly could be very enjoyable for the story alone.

Katana314,

There’s three big moments in the game that I think got it for me; Amaurot, Close in the Distance, and The Dead Ends. But there’s plenty to feel more invested in, especially with all the side quests that focus on so many personal endearing struggles. Heck, even the Dark Knight job storyline has a great emotional payoff to it.

Katana314,

Trails in the Sky, at perhaps two moments. They’re very long JRPGs, and I could argue longer than they need to be with some not so great moments - but the payoff for their better characters is really good.

It’s often cited as “establishing backstory” to the rest of the Trails series. 1 and 2 are basically one complete story; but even the first game sets up a villain and resolution well.

(There is a third that dives a bit too far into setting up “background lore for twenty more games and little else”)

Katana314,

There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.

Katana314,

You’re not the target demographic.

Someone working minimum wage wants to get the most of their refurbished PS4. They might try spending $60 on an unforgettable 12-hour singleplayer adventure, but then they’d run it a second time for achievements and have nothing else to play the rest of the year, having an old hospital and car bill to pay off. Instead, they either play F2P to stretch their dollar, or buy a 100-hour Ubisoft game padded with content. When they do get a bonus from work, they feel invested in that F2P and buy the skin they always envied.

I’m of course not suggesting these games are masterpieces, but it’s not so hard to imagine the appeals they cater to.

Katana314,

This is exactly what I’ve wanted. Anytime we get a plot point that fits in the following lists, I feel like it severely handicaps the writing potential of any other stories you could tell.

  • Humanity was created for the sole purpose of ???
  • Everything you’ve experienced is part of a simulation.
  • Our entire lives are lived for the fight against the ???. But it turns out that whole war was a conspiracy by the patriarchy.
  • There are many enemies around us. But we may as well throw our swords and guns in the trash, because the only ones who can fight them are the chosen ???, born with special powers.
  • Not much of humanity is left, so we need to preserve what we can and never ever get into any major conflicts.
Katana314,

This is true for a small category of sites I won’t name, but there’s also lots of sites that have a direct business relationship with the publisher. Ex: greenmangaming, gamersgate.

Katana314,

Blame the gray resellers. If the world courts had found those sites illegal, then devs could likely still set regional prices without having 90% of them getting resold to the outside world.

Katana314,

Hopefully Hi-Fi Rush can win an award here, having failed at the developer awards.

I went with Dead by Daylight for labor of love; the game has had its serious downs, but done a lot to fix things.

Katana314,

It seems to make for fun clips, but I can’t tell what the gameplay is other than walking into a room, seeing something, dying with no chance of escaping, and then hitting the “record clip” button for your audience.

Katana314,

Not sure if facetious, but in my early college years I made a flash game where you’re surfing down a river of lava, and it was pretty fun.

Katana314,

I tend to be less excited for prequels because of this. Good stories can go in a completely unexpected direction, for instance having a villain “win” in an unexpected way, or killing off characters you expected to survive. Prequels are often just an excuse to give more content of the same, especially in order to star someone that’s been killed off in other media.

Katana314,

I might be a bit unusual, but I feel like the main thing I’m looking for in a JRPG isn’t just good characters, but good storyline that gives each of those characters real moments to shine. Something in the vein of Cloud Strife

spoilerrevealing he built up a fake persona based on his idol

, or FFXIV

spoilerhaving your team resolve a generations-long war against dragons

. I have heard that Sea of Stars has one really impactful/good character in your party, but not heard much in the way of super-heavy story beats; and it’s seemed the same way for a lot of JRPGs that have come from the indie sphere.

Katana314,

Yeahh, that’s what I was worried about.

It annoys me because I’m writing my own story, agonizing over excess word count and trimming every scene I can, but I still feel like they’re all additive and value - even if not to the core plot, to some very valuable theme.

Then I play a JRPG and there’s just a random scene where two characters go play hide and go seek for pure padding.

Katana314,

Aw, I was waiting for The Last of Us Part I Remastered Remastered.

Katana314,

We here at Naughty Dog respect that, though they are great games, our fans have felt some exhaustion at seeing only remasters of Naughty Dog’s old games. Hence, we are proud to announce our newest project: Skyrim Remastered.

Katana314,

The only thing I wanted for the corruptor or was just to slightly reduce its giga giga armor so it doesn’t take a whole supply drop’s worth of ammo to whittle down. I know it’s meant to have a weak point system after you’ve foamed it off, but it didn’t seem to work for me, especially with the many low-accuracy weapons you tend to use and other enemies around.

Katana314,

I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.

Katana314,

I wish not all content was voice acted.

The eight main heroes are receiving an alert about the empire starting its invasion, and the hero’s cousin is leading the charge? That scene deserves good VA. It’s dramatic, plot important, and can get you invested in characters.

A farmer is giving you a radiant quest to kill an optional boss? That kind of thing absolutely doesn’t need VA. It even means that people cycling through content can speed-read his introduction, and aren’t forced to listen to horrendous voice acting.

Katana314,

I get the impression any more urgent gaps will be covered by the community.

I’ve used my Deck in its desktop mode, plugged in a dock, for extended periods when I didn’t have access to my PC, and it was a decent enough experience for the most part.

Katana314,

People have floated this idea of “dockable devices” for decades. Microsoft even made a Windows Phone that did it. The only time it worked was the Nintendo Switch, where they sold the dock together - and even then, I think their studies showed that a majority of players only play in one mode.

So it comes down to consumer friction. What do they get in one box, and how likely are they to buy a second?

Katana314,

I peg this on Minimum Wage.

It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.

Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.

The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.

Katana314,

Any chance of this being a flop? Years ago, we would have said no way, but we’ve seen some high-profile screwups before. It’s certainly at the time period where Rockstar might have brain drain on its better developers.

Katana314,

A little while back, Netflix started putting out some games through its app. No further microtransactions, just a game (I think). It gets some good-hearted efforts like Valiant Hearts: Coming Home and Oxenfree. I feel like the best thing for genuine mobile games could be some kind of App Store that curates just to things like that, and disconnects from the past of cheap crap.

Imagine a popular subscription service like Game Pass tying into well-built story-based games, for instance. I think it could work out well.

What are some alternative to soulless videogame franchises? angielski

What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...

Katana314,

The solution is slow depletion of title power in order to drive competition. Basically, encourage each others and yourself to explore other games that aim for the same goals as the original property, ideally expanded with some vision of innovation.

For Pokémon, players could likely try out Casette Beasts. For Silent Hill, there are other survival horror properties examining psychological properties of their heroes, like Cry of Fear and The Park.

Katana314,

I’m curious; are they gonna aim for splitscreen play? Could make for a lot of fun party moments.

Katana314,

I’ve got so many Like a Dragon games in my queue I don’t even know which to go for yet. I still didn’t finish Yakuza 6, bought Judgment 2, and now game pass has Isshin and MWEHN.

Katana314,

Much as I love abridged series and mods, I sometimes feel like there are people too invested in existing franchises that could have made something substantial if they ventured their creativity out of fan works. I’m sort of one of them - I made a lot of TF2 animations back in the day, and past a point realized for all my work I had nothing I could claim to have truly been made “from scratch”.

Not to disparage parody makers, just that I understand the sentiment.

Katana314,

The act is very important in the event of an SEC investigation. Since I don’t hold stock in the company, I’m safe to say this, but basically if they wrote “Yeah, I don’t have any faith in the company itself, I just caught Wall Street tycoons making an insane short sell” then that comment could become a major exhibit in an exchange fraud case that makes them forfeit their shares.

Katana314,

Definitely hated their use of universal ammo to cater to their weird weapon system. Maybe I’m not quite into this kind of horror, but I also didn’t care much for the direction the story took right at its ending.

Katana314,

The one thing that pulls me away from JRPGs is when their story is too generic. All the best ones I’ve enjoyed had some truly unpredictable, or even just highly dramatic, elements to their story.

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