So, when I mention the Assassin’s Creed / Far Cry / GTA triangle I really mean to say the poor imitators of those games.
That only happened in the 2010s. That’s when the Ubisoft formula really took off. Assassin’s Creed 1 was only released in 2007, Far Cry 2 in 2008 (FC1 was a quite different game). GTA also only started to get imitated in the 2010s.
Open World in that sense (non-scripted encounters that can be approached from many different angles, with a “living” world) only became a thing in the late 2000s, precisely because of games like Assassin’s Creed and Far Cry 2.
I remember reading a pre-release article about Far Cry 2 in a game magazine, where were all hyped about the many different ways a player could take out an enemy camp, e.g. go in guns blazing, or set a fire that would spread to the camp, or startle wild animals which then would stampede through the camp.
While I do get your point about hand-crafted deterministic enemy placement, it’s just two different kinds of approaches that work for different players.
When you say “dumbed-down”, I understand you mean that the difficulty was too low, is that correct? While some players love or even need punishing difficulty levels, others play for other reasons. (Maybe check out the Bartle taxonomy of player types. It’s a bit outdated, but it shows some of these different reasons quite well.) If you want to just kick back and relax after a hard day of work, punishing difficulty might not be the right thing. Some players want to have to learn (or even memorize) levels/bosses/encounters and repeat them repeatedly until they know exactly which button to press when, and that’s fine. For others that’s just tedious busywork, everyone’s different. I quite enjoyed Far Cry 2 and its random encounters and having to adapt to different scenarios all the time.
I haven’t played the rest of the games you list, so I can’t offer an opinion on them, though I have heard that KOTOR was very good.
Forgive me for saying that, but it’s quite harsh to call a whole decade of games uncreative if you haven’t played a lot of the greatest and most creative games of that time.
To get back to the original point:
20 years ago people were complaining about the same lack of creativity in the AAA scene, saying that gaming was better in the 90s. In fact I remember it was a common talking point that AAA gaming had gotten so bad that there would surely be another crash like the one in '83.
That was in the 2010s, not in the 2000s. In the 90s, game development was pretty much completely low-budget, with games rarely having more than 5 programmers on staff, and maybe 5-10 content creators. In the 2000s games started getting bigger, but the studios were still led by game developers, not by finance dudes. Budgets were still not nearly where they are today. Assassins Creed 1, for example, had a budget of $20mio. Compare that to e.g. the $175mio that AC Valhalla cost to make. And AC1 was comparatively expensive back then.
It was only in the 2010s when finance really got into gaming, budgets ballooned and risks were lowered to nothing.
The expectation that it was an open world modern style Fallout game does seem to be a theme among people who didn’t like it. That wasn’t helped by pre-release marketing that emphasized it came from the studio that made New Vegas (despite the writers and game leads all being different).
I went in to the game without expectations and found the structure of the game closer to a classic BioWare RPG. Rather than a single huge open world it was a series of curated hubs to travel between. At those hubs there was space to explore but it was more limited and curated than a full open world. The more curated approach meant that the game could be designed with certain builds in mind since players would interact with certain areas coming from known directions, allowing alternate routes or quest solutions for different builds to be placed.
Accepting it as a hub based RPG that leaned into a specialized build made the game click for me.
No shame to anyone who bought a switch 2. My partner got one during pre-sales and is incredibly happy to have gotten one, and I feel so happy for him that he gets to have some joy in his life with it. I wish you the same joy.
But I just can’t get into it. I didn’t grow up with nintendo so the properties really don’t mean much to me. And now, I just don’t think I can swallow paying hundreds of dollars to start, then another hundred dollars to get games that seemingly play the same way as they did in the last release, plus a yearly subscription for online play. You may not see what you purchased the same way, and I’m glad that it’s meaningful to you even if I can’t find the same meaning in it – it’s good that there exists something for everyone’s niche.
I don’t see why this needs to be a competition. Are there really people out there who were about to get a steam deck but decided not to in favour of a switch 2? I feel like switch owners are well aware that it’s a Nintendo machine and theyre not gonna be playing a lot of their favourite out-of-franchise games on it. That’s what they expect and thats what they’ll likely get.
I genuinely don’t get the “don’t pre order just buy the day it releases” thing.
Nobody ever said the second part.
Don’t pre order, wait for reviews a couple weeks after release, buy if reviews are good and no major bullshit is discovered.
What do you think you’re winning?
Avoiding the major bullshit.
Also, even if you did just buy day one: If developers have a lot of pre orders they know they’ll sell anyway they have less of an incentive to deliver the highest possible quality day one. That’s why people are telling you to not pre order. I could not care less if a stranger struggles with day one bugs, but they are helping to lower the bar for everyone else.
The last Black Ops I cared about was 2. I could almost feel the developers of that one screaming that they wanted to break out of the COD mold. It actually had a lot of cool, if underbaked ideas. There were the sidemissions where you commanded an NPC squad ala Brothers In Arms, there were the pre-mission loadouts where after beating a mission set in the past you could go back and load up with future guns, there were multiple endings driven by choices in the missions.
There was a lot of stuff going on in that game which if it had been given a longer development cycle than the COD treadmill, and more freedom to stray from COD mainstays could have been something interesting. All of the above features could have really been pushed and refined beyond the small implimentation they ended up as. BO2 also tied the setting back to the cold war era roots, which makes it far more interesting that the cutout metal angular girder future design that is just the most generic looking thing ever. Call Of Duty Advanced Warfare was forgotten for a reason and it’s disappointing that Black Ops ended up eating all its aesthetics.
None of this matter of course, since no matter how many story trailers they release or how much people like me talk about what could make single player good, in the end the series is kept alive by tweaked out multiplayer addicts so I suppose it is all just a waste of time to think about.
I had no idea it was today so I’m not looking forward to anything in particular. Having just finished Clair Obscur: Expedition 33 it would be amazing news if they had an announcement that they’re intending to release a DLC.
Would also love to see something from Remedy about Control 2 as I love those guys and the Remedy Connected Universe. Well, what I’m really desperate about is Alan Wake 3, but that’s surely not even in pre-production yet (sadly).
Would not mind seeing something from Bloodlines 2 either out of morbid curiosity, but I have no hopes it will actually be good.
The ispace EUROPE-led consortium was awarded an initial pre-Phase A contract for the Mission for Advanced Geophysics and Polar Ice Exploration (MAGPIE) in December 2024. MAGPIE is being developed under ESA’s Small Missions for Exploration programme, which was introduced to support low-cost, rapid-development space missions...
Pre orders and games as a service are scams from corporations that don’t give a shit about games besides how much money they can make releasing unfinished garbage.
You can search for it, in 2014 they have reports of a declining in pre-orders industry wide, they don’t give numbers of pre-orders but even if you look at the ranking of sold games in online platforms people buy more days after the release than before or in day of the release.
The boycott of pre-order kinda of worked, more people avoid pre-ordering than before and did that make any difference in the quality of game release? Hell no, they still release game with bugs, not finished with need of day one patches, the entire boycott made 0 impact on this shit.
i think you are misunderstanding the point of the no preorder movement. There never should have been an expectation for it to improve the Day 1 quality of game releases.
And many other articles or reddit discussions about the topic. That’s what game journalist told the gamers and what many believe. The consumer protection was always the part that made sense, but they tried to push this idea of we could fix the broken release culture by not pre-ordering.
Another week has passed, and so it’s another excuse for me to post a bunch of gaming news I’ve spotted over the last few days! I’m sure most of you know the drill by now:...
In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.
It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).
Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.
So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.
An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).
TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.
I wouldn’t upgrade it now. Knowing me, I’ll probably end up waiting till 2027 and buy a secondhand device from 2026.
I mostly play indie 2D games, so games I want still work fine. The revised Deck has a bunch of improvements I would have liked (OLED, WiFi 6, etc). If there are enough improvements in usability (screen, WiFi, size, battery, hardware power), then I’ll upgrade and give the old device to my kids (who currently use it for more than 75% of the time anyway).
I love lotro. I played it for 10 years. From release, until mordor.
I was madly inlove with lotro. It was a beautiful game. the only MMO where you actually read lore and quest text and anything else, because of how immersive it was all… and the game was perfect (before mordor). Casual, relaxing, but challenging in all the right places.
and the community was just absolutely amazing. Kind, considerate, helpful, generous. Like you said, i think the average age of lotro players was over 40… Until there was there was some issue with WoW that caused a lot of WoW players to immigrate to lotro… Then chat got less friendly, and more obnoxious, and the community got less kind, and less helpful… cause all the kind helpful people got burned by the jackholes being jackholes… Still a pleasant community overall, but no where near what it was before that WoWpocalypse.
My love and faith in the game changed with Mordor, though… Mordor broke me, It was just so pointlessly difficulty spiked on even the landscape mobs were slaughtering raid-ready players, that most of my kin, myself included, ended up just quitting the game. A few people eventually got the gang back together again for southern mirkwood, but that mordor level of difficulty was still there. No one in the kin, except for the hunters and the champions, seemed able to even 1v1 the landscape mobs. that also reflected group content… no one wanted anything but healers and hunters. was the same with mordor, but even worse with southern mirkwood. Mobs were so dumbly overpowered that only the lotro character equivalent of tactical nukes were wanted in groups… I, sadly, was not a tactical nuke class.
It really breaks my heart. I loved that game. I made great real life friends in that game… I met my Ex in that game (though in retrospect that probably shouldnt be viewed as part of the happy memories lol), Spent so many evenings bullshitting in voice chat while we did instances and group content, or just ground out old content for deeds. Was such a magical fucking experience, that I’ll probably never experience again for the rest of my life. The pre-mordor game was absolute perfection. Especially with the revamps to some less ideal/polished game areas like Moria.
And killed, to me, because devs listened to a vocal minority that wanted moar harderer.
Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” (www.videogamer.com) angielski
A game you "didn't know it was bad 'til people told you so"? angielski
I’m talking about games that you still like but you had no idea were criticized so much....
Steam Deck / Gaming News #19 angielski
Well it’s been a little longer than it typically is for me covering recent gaming news I’ve spotted, and that’s entirely my fault! I am sorry!...
As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG (www.gamesradar.com) angielski
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Nintendo Switch 2 Welcome Tour || Review Thread angielski
Game Information...
Asus and Lenovo’s handhelds get price hike as Valve pauses some Steam Deck sales (www.theverge.com) angielski
Xbox dumped a mountain of trailers on us (htxt.co.za) angielski
At its Xbox Showcase on Sunday the publisher unveiled many, many new trailers....
The Switch 2: Is it worth buying? (www.cgmagonline.com) angielski
To be honest, this gamer is totally gob smacked on the attitude that people have when it comes to new console releases....
Call of Duty: Black Ops 7 - Official Teaser (www.youtube.com) angielski
Microsoft and Asus announce two Xbox Ally handhelds with new Xbox full-screen experience (www.theverge.com) angielski
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Part of me is holding out cope for HLX
ESA Awards ispace New Contract for MAGPIE Moon Mission - European Spaceflight (europeanspaceflight.com) angielski
The ispace EUROPE-led consortium was awarded an initial pre-Phase A contract for the Mission for Advanced Geophysics and Polar Ice Exploration (MAGPIE) in December 2024. MAGPIE is being developed under ESA’s Small Missions for Exploration programme, which was introduced to support low-cost, rapid-development space missions...
Please Don't Preorder This... (www.youtube.com) angielski
Mutahar talks about Pre-Orders and the tech demo of The Witcher 4.
Epic Games Unreal Fest News angielski
Epic Games’ Unreal Fest:...
Steam Deck / Gaming News #18 angielski
Another week has passed, and so it’s another excuse for me to post a bunch of gaming news I’ve spotted over the last few days! I’m sure most of you know the drill by now:...
Cyberpunk 2 is now in preproduction, CD Projekt says (www.videogameschronicle.com) angielski
Developer Interview: my Q&A with The RomM Project angielski
Hey everyone!...
Dave2D - Windows Was The Problem All Along (Lenovo Legion Go Windows 11 vs. SteamOS) (www.youtube.com) angielski
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