Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This definitely isn’t true. The best subreddits/Lemmy communities byfar are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren’t enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.
Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
If a big MMO closes that’d be rough, but those types of games tend to form communities anyways like Minecraft. You don’t have to pay Microsoft a monthly rate to host a Java server for you and a few friends, you just have to have a little bit of IT knowledge and maybe a helper package to get you and your friends going. It’s still a single binary, even if it doesn’t run on a laptop well for larger settings.
With a big MMO, there will form support groups and turnkey scripts to get stuff working as well as it can be, and forums online for finding existing open community servers by people who have the hardware and knowledge to host a few dozen to a few hundred of their closest friends online.
Life finds a way.
If it’s a complicated multi-node package where you need stuff to be split up better as gateway/world/area/instance, the community servers that will form may tend towards larger player groups, since the knowledge and resource to do that is more specific.
I’m aware that exists. But the experience of an MMO on a community server must be pretty different (but I don’t know).
If the desire is to not lose the experience after the company shutters the project, I’m not really sure that’s possible. Maybe it is for WoW. But I can certainly imagine a game like Pokemon Go or something being developed by an indie dev that works by orchestrating live real-time events depending on players locations. Would this game even be allowed in the EU following this law? They can’t allow users personal locations to be released, they can’t create a game they can’t eventually fully release to the public. Even if they found a way to strip out users locations, the experience would be completely broken. So what’s the answer? Just don’t innovate in that space?
You don’t need to have the full game to be considered as piracy. Anything allowing to break a DRM could be considered as such.
Edit :
I understand that most of you do not agree with that, and I do too, but as a mod I have to put my feelings on the matter aside and put the community and lemmy.world interest first. If we get DMCA (or the EU equivalent), consequences could be quite significant for this community or the server itself.
You can find a more specific explanation of my stance here :
Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?
The bulk of my finds come from chat either on Lemmy communities (!jrpg, !patientgamers, or this one) or a couple Discord servers I’m on. Sometimes a game will catch my eye unexpectedly while I’m on OpenCritic looking up something else, too.
Otherwise it’s generally gaming news. I get that from also Lemmy/Discord, my RSS feed, or showcases. I always end up wishlisting half a dozen games during the summer showcases. My RSS feed right now is DualShockers, Eurogamer, Gematsu, PCGamer, Rock Paper Shotgun, Siliconera, and Denfaminicogamer (Japanese site). Always open to more suggestions for the feed; the problem is not everyone does RSS these days.
This is a list of text-based IF’s that I and another user from itch.io, xSai or Bladed-Barbwire on Discord, made on itch.io, and I thought I’d share this here with you guys in case anyone is interested. All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these...
The shutting down of the crew’s servers ended the game’s existence, until a mod highlighted in the other post sparked some potential life back into it. It made me think of all the old games that have maintained communities over the years because of like-minded modders.
I don’t care how many yachts Gaben owns, he’s free to do whatever he wishes as long as he provides me a great service that I’m willing to use money towards.
And Microsoft did try really hard back in the day to make Linux go away. Luckily OSS community was already large enough that they were able to fight the legal cases and the whole thing didn’t dry up. Nowadays Microsoft endorses Linux because they decided they can squeeze value out of other people’s free work for themselves (and because pretty much the entire server industry runs on Linux anyways).
Compared to other companies, Valve let the community use alternative community servers. Even if Valve does not care about the game anymore (sigh, one of may all time favorites), it’s possible to maintain community servers. This is something any other game wish to had, without hacking the system; it’s just part of the game. And people can even use modded communities and there exist some really cool stuff (admittedly I never tried them, I would play the game if it didn’t have the bot problem).
The last major update was in 2017, bots started plaguing casual mode around 2018/19, and ever since the game has seen anastonishingly tiny amount of updates outside ofhthe usual summer, Halloween and Christmas updates (which just shove community made content from the Workshop into special gamemodes and crates); apart from the recent 64-bit version and the VScript addition a while back, nothing of interest has happened in the last handful of years. F2P lost their ability to call medic and the bot crisis is completely unsolved.
It’s sad. But as another user pointed out, at least we have e community servers (and good ones).
TF2 is no longer making a lot money for valve. Veteran players have all theirs special hats/cosmetics and no new player wants to invest time and money in a game so riddled with cheating bots. They could easily handle the situation. Detecting obvious cheating bots isn’t hard but valve doesn’t even try. Yes, there are community servers, like Uncle Danes, that are good at handling bots, but it’s also a big burden for them to constantly ban/remove cheating bots.
Valve is testing server side AI cheat detection in CS2. Let’s hope that they will bring that to TF2 valve servers. Maybe don’t VAC ban players being detected (AI is buggy), just remove them when detected and maybe disallow them from joining valve servers for a week.
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there’s been no action taken against the true problem – the bot crisis....
Genuine curiosity…what are some proposed solutions we think Valve can implement to solve this crisis?
I ask because the line about VAC being a joke gave me a thought…VAC is such a joke because it is so simple and un-invasive. Do we really want VAC “upgraded” to the level of more effective Anti-cheats, where it cuts down the bots but is now a monitoring kernel service? Just a few weeks ago people were in an uproar about the new Vanguard anti-cheat…do we want that for Valve? Or do we think they can do it a better way?
As an aside, honestly in my mind community servers with a cooperative ban list plugin might be the most effective solution of all…it would still be a game of whack a mole since they can always churn out new accounts, but that’s what gives me pause about other solutions because the only real solutions to slow cheaters start to sound like charging for the game(to make account creation costly) or implementing a bulletproof system of hardware bans, which means invasive solutions that can be certain they aren’t virtual machines or such.
what are some proposed solutions we think Valve can implement to solve this crisis?
One of the most critical things they have to revert is the voice command mute of F2P. This kills a very important game mechanic for newcomers, while not really stopping botters, since they will just spend money and unlock the features for their accounts, as it’s evident when you join a casual match.
Another obvious thing is: improve VAC. And to reply to your next point, yes, it is a joke. No, it’s not a joke because it’s not a client-side anti-cheat. Lots of community servers operate essentially with no cheaters, because they employ better protection SourceMod plugins and empower users further. For example, Uncletopia and Skial are very much bot-free, and creators.tf was too, before it shut down some months ago (due to unrelated issues). If the community can develop these effective server-side plugins, so can Valve, and most likely do a better job at it. They have incredibly talented people working there, I’m sure they could make a way better VAC if they wanted to.
And yes, community servers are currently the salvation for people who want to play TF2 unencumbered by swaths of bots. I play mostly on Uncletopia nowadays because I agree with most tweaks they apply (it’s not 100% vanilla casual) and the skill ceiling is a bit higher as well, which pushes me further.
Some sort of federation of community servers, where bans and whatnot are shared between instances sounds like a pretty good idea.
Edit: Ultimately, however, Valve should fix the vanilla casual mode, that’s where the vast majority of players are, and where newcomers will first go to.
For the past five years, Team Fortress 2 has become nearly unplayable. The game’s official servers have been overrun by hordes of cheating aimbots while Valve has remained steadfast in their refusal to adequately tackle the problem. This lack of developer interference has thrown the game into a state of turmoil with seemingly...
That would be great, but normal tf2 gameplay isn’t commonplace in community servers, the closest equivalent to casual is probably uncletopia, and that has plenty of changes to be a bit more competitive like class limits. most servers are just 24h ctf or gimmicky maps with rtd, if you want to play the other modes like payload in a vanilla enviroment, casual is the only major provider of that.
Would be kind of funny to see the different stats that would change if a family was able to pass on the full account. Like maybe one child didn’t give a fuck about games (outside of just signing in here and there to keep it alive and update stuff like email and security) and no other activity. But then their kid goes hard into games and see the gaps of time. There would be lots of accounts that may have super awkward stuff like hentai visual novels. lol. But seeing some stupid high amounts of achievements and total hours of play time would be neat.
But not exactly shocking that these digital accounts would not have the ability to go much past your death. Unless we see the very deep change of all companies allowing people to remove a game and basically “gift” it. Which I can’t see happening. Even physically having discs/carts hits a limit after so long. Normal wear of use and the material rotting does mean it is likely those would also not survive past a couple of generations. And that ignores the same issues afflicting the consoles needed to play the media.
So basically the real solution to both the digital and physical passing games (or music/movies) is to rip DRM-less copies and keep the needed tools to either use the game without having the disc or needing to register to a server that is likely gone. Might be a good idea to leave ReadMe instructions along with the iso/rom and copies of the official and community patches that help with new OSes. After that it is basically just down to needing virtual machines or some other PC emulators to run old emulators.
This is one of those things where Valve actually actively sucks and is actively ignoring a growing problem because the old game just isn’t profitable anymore.
Expect this to get zero interest or time spent on it from Valve because they’re knee-deep in trying to release a Hero Shooter (rolls eyes).
I have a lot of respect for Valve, but situations like this really need to make people step back and question how much Valve care about the community that uses the Steam service, or do they really care more about how much money they make?
The fact that they keep creating micro-transactions for a game that’s been completely taken over by bots says “They don’t give a shit, they just want the money.”
Thanks for coming to my TED Talk. Let’s not let Valve get away with shit just because they’re “good guys” compared to other businesses.
Anti-consumer is anti-consumer is anti-consumer. Valve doesn’t get a pass for being Valve.
EDIT: To be clear, I understand that they aren’t required to keep supporting a nearly-two-decade-old game, but letting it become a place where outright abuse happens is a different story. If you can’t control the abuse and you don’t want to do anything about it: do the thing nobody will like but will solve the problem: kill the damn game already if you don’t want to support it. That’s what I expect to happen before they face this issue, they’ll shut down official servers and make the game unavailable before they try to solve the bot problem for a game so old. Valve has made it clear for years that they don’t listen to or give a flying fuck about the TF2 community.
I haven’t played TF2 in a while (before f2p?), my understanding is that community servers were mostly fine and how we’re mostly on random casual games?
At least this game has a dedicated server option, contrary to the other TF2.
There may have been a slight culture shift in gaming between these two releasing (lemmy.world) angielski
Stop Killing Games has opened a European Citizens' Initiative proposing new law that would make game publishers have to leave games in a playable state when they stop supporting them. (www.stopkillinggames.com) akan
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
Stop Killing Games has opened a European Citizens' Initiative proposing new law that would make game publishers have to leave games in a playable state when they stop supporting them. (www.stopkillinggames.com) akan
This comes after a sea of games have been lost due to the creators turning off the servers. While community remake projects like RELB for Lawbreakers, Loadout Reloaded and a server emulator for The Crew exist, they’re miles behind where we’d be if publishers just released a way to host our own servers before killing their...
Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware (www.youtube.com) angielski
ROMhacking.net shuts down after 20 years; database has been moved to the Internet Archive angielski
Where do you find new games nowadays? (Both singleplayer + multiplayer) angielski
Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?
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Text-based Interactive Fiction games recommendations from Itch.io (lemmy.world)
This is a list of text-based IF’s that I and another user from itch.io, xSai or Bladed-Barbwire on Discord, made on itch.io, and I thought I’d share this here with you guys in case anyone is interested. All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these...
So many Mods for old games got updates this month, here's a list for Ubisoft's shame angielski
I started this as a comment on this post feddit.uk/post/13922816...
$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players (www.gamesradar.com) angielski
Valve Let Team Fortress 2 Rot And They Should Feel Bad About It - Aftermath (aftermath.site)
Team Fortress 2 angielski
Team Fortress 2 is such a great game that I never get bored of, everything from the sound to characters to the gameplay....
If you like TF2, sign in the petition #FixTF2 #SaveTF2 (save.tf)
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there’s been no action taken against the true problem – the bot crisis....
`#FixTF2` (save.tf) angielski
For the past five years, Team Fortress 2 has become nearly unplayable. The game’s official servers have been overrun by hordes of cheating aimbots while Valve has remained steadfast in their refusal to adequately tackle the problem. This lack of developer interference has thrown the game into a state of turmoil with seemingly...
You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will (www.pcgamer.com) angielski
TF2’s Bot Crisis #SAVETF2 (drive.google.com) angielski
#SAVETF2