Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.
Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?
Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.
Hey everyone, I’m a big player of Space Games of all forms, and this mini-genre (or ‘theme’, if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and...
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there’s been no action taken against the true problem – the bot crisis....
what are some proposed solutions we think Valve can implement to solve this crisis?
One of the most critical things they have to revert is the voice command mute of F2P. This kills a very important game mechanic for newcomers, while not really stopping botters, since they will just spend money and unlock the features for their accounts, as it’s evident when you join a casual match.
Another obvious thing is: improve VAC. And to reply to your next point, yes, it is a joke. No, it’s not a joke because it’s not a client-side anti-cheat. Lots of community servers operate essentially with no cheaters, because they employ better protection SourceMod plugins and empower users further. For example, Uncletopia and Skial are very much bot-free, and creators.tf was too, before it shut down some months ago (due to unrelated issues). If the community can develop these effective server-side plugins, so can Valve, and most likely do a better job at it. They have incredibly talented people working there, I’m sure they could make a way better VAC if they wanted to.
And yes, community servers are currently the salvation for people who want to play TF2 unencumbered by swaths of bots. I play mostly on Uncletopia nowadays because I agree with most tweaks they apply (it’s not 100% vanilla casual) and the skill ceiling is a bit higher as well, which pushes me further.
Some sort of federation of community servers, where bans and whatnot are shared between instances sounds like a pretty good idea.
Edit: Ultimately, however, Valve should fix the vanilla casual mode, that’s where the vast majority of players are, and where newcomers will first go to.
Each Sims game is quite different. The biggest difference is between Sims 1 and 2 simply due to the change from isometric 2D to 3D graphics. Not the first game in the genre to have 3D graphics and they weren’t even particularly impressive for the time nor good compared to its competitor, but the charming animations and attention to detail make it a far more enjoyable experience than the comparatively sterile predecessor. Sims 2 ended up becoming an evergreen with very long legs, to the point that people are still playing it, although it helped that EA distributed the complete version with all add-ons (the game is older than the term DLC) for free for a while (you can still find it if you know where to look).
Sims 3 was fundamentally different from Sims 2. Gone were the isolated homes of the predecessor (initially in Sims 2, you couldn’t even see your neighbors’ homes unless you were on the map screen; later they added in low-res stand-ins) and instead, it’s an open world game where you can see your Sim commute to work in real-time. Neighbors can be visited without going through a loading screen - it all feels more organic as a result. Customization saw a huge upgrade as well, the AI was improved, etc. Sounds nice in theory, but the problem was that it was too ambitious for PCs of the time. This series has traditionally attracted non-gamers who don’t deeply upgrade their machines all that often and instead play on laptops bought for homework or old rigs inherited from big brothers. Sims 1 ran on a toaster, Sims 2 on a pizza oven with some kind of GPU grafted to it - whereas Sims 3 was one of the most demanding games of its time in order to facilitate gameplay changes that few people actually asked for and rounded, bloated looking Sims that are somewhat offputting. It was still a massive success and a huge hit with modders as well, but Sims 2 remained popular due to its more focused nature, the fact that it ran on anything and the fact that it was complete with a massive library of add-ons that took years to be replicated in Sims 3.
Sims 4 reset the series back to Sims 2, but went too far initially, limiting player freedom in regards to neighborhood creation. Instanced homes returned, customization features and open world of Sims 3 were cut, the AI saw a massive improvements, Sims didn’t all look obese anymore, hardware requirements were modest again - but at the price of having incredibly intrusive DRM, an attempt to monetize the proud modding community and being very bare-bones in the beginning, requiring years of DLCs to reach feature-parity with Sims 2 and 3. IIRC, even pools - an absolutely essential part of Sims lore - were missing initially. All of the improvements to the building mechanics in particular were overshadowed by EA’s corporate nonsense. It’s come a long way since though. Just like with the predecessors, buying all DLC at once will make you poor - but the base game is free now and the actual intention is that you only buy the DLC that have features or items you care about. The modding scene is as vibrant as ever, making any non-feature DLC unnecessary anyway.
This series is an interesting and unique phenomenon. It’s a prime example of something that only ever truly works on PC. All of the many console, mobile and browser spinoffs and ports were nothing but mere blips on the radar, because fundamentally, it can only work on a platform as open as the PC. It primarily attracts female players who rarely play anything else, yet dive deep into modding and modifying every little aspect of these games like the most hardened PC nerds. It started out and still is in many ways a faksimile of ideal American suburbia, although enhanced by both some quite subversive humor and subverted by an astonishing level of player freedom that goes against the conformity of the real world - while at the same time replicating the fads, consumerism, cliques, feuds and other less wholesome aspects of the real world through its behemoth of a community. It’s ultimately a platform for individual creative expression and the worlds (both in-game and outside of it) that emerge as a result of it, a sandbox that was only ever bested by Minecraft, which literally broke everything down to its individual building blocks. Each game and its DLCs become more like car payments to seasoned players, something you pay for so that you can travel where you want to go, which in turn keeps the experience fresh, finances further development and prevents the community from getting stagnant as it has to learn to adapt to changes from the developers.
I’ll end this here. This wasn’t meant to turn into an essay and now my fingers hurt, because I typed all of this nonsense on a touchscreen.
A lot of the larger abandoned magazines are just spam pools now. I don't see their posts in my feed, but I don't like that the two sidesbars of random posts and threads are now just spam advertising sidebars. I triedblocking the magazines, but doesn't that prevent the posts from showing in those sidebars....
Most of the content being federated to my instance from kbin appears to be mostly adverts for websites selling pharmaceuticals - usually advertising controlled substances.
After a couple from the same magazine(? kbin’s term?) I just block the community. But it’s pretty non-stop. I guess it’s not yet considered to be worth defederating, but yowsa.
fly to planet > choose operation > select mission > “helldive” down to the surface to complete an objective (evacuate civilians, launch ICBM, eradicate swarm, etc) > complete optional objectives and gather resources > call down a shuttle and extract back to your ship > spend resources on upgrading gear and your ship > repeat
The ship provides “stratagems”, basically various forms of orbital support. You can call down mechs, orbital bombardments, automated weapon emplacements, etc.
The enemy’s designs are very varied, it’s possible to sneak around them and the gameplay down on planet surfaces is generally just very diverse compared to other hoard shooters. Mission types are many, guns, stratagems and gear are many.
There is also a macro game, where all completed operations contribute to the war effort as a whole. All players are fighting the same galactic war, though each mission is always a four player max instance. Playing on a certain planet will contribute to its occupation/defense/invasion, and what planets the community spends their time on, determines where ground is gained or lost.
The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.
This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.
——
Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.
Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.
Like, this is what leads to invasive client-side anti-cheat. Which also happens to be one of the main blockers for OS portability.
But if you make it so that the server has to constantly validate the game state, you get terrible lag.
You really have to design your game well to deter cheaters. And you have to empower server moderators to ban cheaters. This sorta implies releasing the servers so that communities can run their own instances, because these studios don’t have the resources to handle moderation themselves.
Lots of places that list ernest as the only moderator. Some I've seen are on communities such as: fediverse, internet, opensource, science, random (which also pulls content from various places, which had the added minus that spam from other instances will not have deletions federated). Even the ask communities are sometimes hit, or for instance in this community there's a spam thread for pills in Dubai right below this one in new (from 2 days ago).
Specifically I'm talking about stuff you'll either see piled up in the new feed OR in the 'random threads'/posts section. My new feed isn't lotsa spam like it was earlier, but the sidebar currently is.
I don't know if you saw my last thread about KES in this magazine
I did. I would still be commenting about it as I don't think extra stuff should be necessary to fix a problem like this. Filters should exist especially for new accounts (even the most cautious implementation could make a big difference), comparing names to banned accounts before account creation too (or shadowbanning so they don't just choose different names).
because it loads content that, AFAIK, doesn't respect your actual block settings
Oh yeah, funnily enough the one thread in my image that isn't spam was from a community I blocked. (at least I think it was, hard to tell with different instances)
Also to add to my list above, I just noticed a lot of spam posted in the food community. Also checking from the top of the magazine list with default sorting: tech, TodayILearned, space, showerthoughts, programming (though some of the spam is related SEO-type garbage). Books has 1 piece of spam and 1 user (probably bot given the post with 503 - Service unavailable in a title) who just aggregates Amazon links+descriptions.
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Reporting them at the very least sends a message to the mods of the community the reported post/comment was on. Not sure about how/when it goes to instance admins, though. Which is where they really need to be reported to. Mods can block them from their community, but a spammer (human or bot) generally affects the entire server so it needs to go all the way to the top.
Blocking them also works to at least reduce the bots’ effectiveness. If everyone blocks it, it isn’t doing anything but wasting bandwidth, and if it’s not having the desired effect whoever deployed it might give up.
I mean this is because of a technical issue likely on Kbin's side. Which is not a shock.
Also I posted 2 threads to kbin communities recently, 1 got most of its activity from LW and the other got 4 favorites from different instances and no comments (and it did not federate to LW, though I don't think that was related to the temporary block). LW could be too big but kbin seems kind of dead for the communities that aren't constantly in the feed (likely because of the same people posting, in many cases). Though technical issues always could be part of it in one way or another.
except it doesn’t work well for the rest of lemmy/the fediverse.
many other instances seem to be getting hit by this, but they don’t have as many activities generated locally for this to become much of a problem. additionally, this is mostly affecting instances with high latency to the instance that is being flooded by kbin, as lemmy currently has an issue where activity throughput between instances with high latency can’t keep up with too many activities being sent. the impact of this is can be a bit less on smaller instances with smaller communities often not having as many subscribers on remote instances, although we’ve seen problems reported by some other admins as well. this includes e.g. kbin.earth, which i suspect to have been hit by responses from a lemmy instance, while the lemmy instance was actually only answering the requests sent from that kbin instance.
during the last peak, when we decided to pull the plug for now, kbin.social was sending us more than 20 activities per second for 7 hours straight. lemmy.world can easily handle this amount of activities, but the problem arises when this impacts our federation towards other (lemmy) instances, as e.g. votes will get relayed by the community (magazine) instance, which means, depending on the type of activity being sent, we might have to be sending out the same 20 requests per second to up to 4,000+ other fediverse instances that are subscribed/following the community this is happening in. trying to send 20 requests per second, which lemmy does not do in parallel, requires us to use at most 50ms per activity total sending time to avoid creating lag. when the instance is in australia, with 200ms+ latency, this is simply not possible.
ps: if you’re wondering how i’m seeing this post, you can search for a post url and comment urls on lemmy to make lemmy fetch them, even if they haven’t been directly submitted through normal federation processes. this requires a logged in user on lemmy’s end.
Isn’t like every bigger gaming news posted over 100 times on different communities and instances over a period of multiple days, not even including all the reposts of every different gaming outlet?
He is doing an excellent job, and I do not mean to denigrate his work when I say the task is beyond any one person, no matter how talented and dedicated. Look at the issues that went on recently while Ernest was indisposed, and we had months of federation issues that led to communities migrating away and Kbin.social getting defederated by other instances.
This project is getting too large for any one person, and it’s far too important to have one point of failure. And even someone as great as Ernest needs an understudy.
Let me preface my response by saying: my answer is kbin specific. It might or might not also apply to mbin since they may have changed things (or kept older features that kbin changed) since they forked. I know a few of the differences between them, but I haven't kept up with most of mbin's specifics.
Also, if anyone stumbles into this in the far future: note that this post is from March 2024. If that seems like a long time ago, check for newer information...
Can searches be made more specific? On Lemmy, you could define whether you wanted to search for communities/magazines, threads, comments, users and urls.
You can search for magazines specifically from the magazine page. The general search searches in microblogs, thread text -- but not the thread title(?), and comments/replies, I think. You can search for exact user profiles as well with the "@ user @ instance" syntax -- e.g. searching for @TamperTanuki@fedia.io shows a link to your profile as the result. (That also applies to magazines/communties -- e.g. @kbinMeta@kbin.social will find both a user called "kbinMeta" and this magazine as search results -- but searching for magazines from the magazine page is probably better for most use cases.) You can sometimes also find the local version of a federated thread if you search for the original post URL. Note that searching for a post on another instance may not always work; if you're copying a link to a thread you found in a comment post and someone linked to their instance's local version of a thread and that isn't the original source it probably won't find it. (I've had decent luck with it in practice though. For the latter problematic case, load the post on the instance and then find the fediverse link which should take you to the original source and then search for that to find it on your instance.)
@piotrsikora@ernest -- FYI searching for this thread by the exact title "Multiple questions regarding Kbin" does not find it currently but searching text like "as a new Kbin/Mbin user" will find it. Is that a bug?
@piotrsikora@ernest -- Searching for a URL that is not a thread causes a 50x error.
Lastly, you can change the result order (newest/controversial/oldest).
You can change newest/top/hot/active etc. for the results on kbin by clicking on the tabs above the search results.
To send toots/tweets, do I have to specify a magazine? I seem to be unable to send a toot without specifying a magazine first, although I only try to adress a mastodon user directly.
Unclassified microblogs (e.g. from Mastodon users) usually end up in random, but I'm not sure how to post them intentionally since I don't use the microblog feature much. Hopefully someone else can chime in with an answer for this.
Is this even the right magazine to ask these questions in? Is there a dedicated kbin support magazine?
It's fine for kbin questions but you might get a better response for details about your specific instance (which runs mbin) on a local magazine like /m/fedia@fedia.io maybe? Sorry if that doesn't link correctly; I rarely link anything other than lemmy communities. (EDIT: https://fedia.io/m/fedia )
On Lemmy, users can send each others direct messages. It seems like Kbin/Mbin has no way of displaying those direct messages. Is that correct or is there a way to show direct messages?
DMs do not work between kbin and lemmy as far as I know. I have a lemmy alt linked in my profile in case lemmy users want to DM me.
You should be able to send messages to local users on your instance though by going to a user's profile and clicking "Send Message" on the right side.
Trying to access the send message interface for your account from kbin doesn't work here, so I doubt mbin/kbin DMs work. (@ernest this seems to redirect to login and then immediately to the home view instead of opening the message page or showing an error -- is this a bug?)
Hope that helps!
@piotrsikora@ernest -- this thread did not show up on other instances (e.g. I couldn't see it from my alt on reddthat.com despite being subscribed to this magazine from there as well) when I found it originally. I upvoted it here on kbin.social and now it shows up on reddthat. Is that a federation bug (either on fedia.io's side or on kbin.social's side)?
@piotrsikora -- FYI: I got a lot of 50x errors trying to edit this comment.
Thanks for putting in something awesome, @ernest! Not sure if you want feedback, but functionality is as full as I know it to be. Maybe better. It is really fast right now! Hope you are on the mend.
Hi @piotrsikora. Great to see that kbin is responsive again and returning to usability. If possible, could you please give an update on what is going on currently with federation? It looks like some things are getting through (e.g. I can see this thread on reddthat) but threads from most lemmy instances are not showing up in a timely way in /newest still and at a quick glance it looks like communities in my collections are maybe a half day behind -- with many threads from the past week or more missing entirely.
I'm assuming some of that may be on the lemmy side -- 0.19 has a major issue with sequential message distribution as seen with lemmy.world <-> reddthat.com federation (see this bug report and this comment if you're unfamiliar) -- but it'd be best to hear from someone who has access to the infrastructure about what's going on rather than guessing.
In particular, it'd be helpful to know:
What kind of delay should we expect for threads and comments we create here to show up on Lemmy communities?
What kind of delay should we expect for threads and comments other people create on Lemmy/mbin/etc. instances to show up here? (Obviously this may vary from instance to instance, but in general are things cleared up now on the kbin side for receiving new threads quickly?)
Are comment notifications still delayed from local kbin replies -- or has that been fixed with the infrastructure changes?
Are federated upvotes propagating quickly? (It is very discouraging if you post something and it gets no interaction at all -- knowing if there's federation delay in upvotes would help with distinguishing between "no one saw this", "no one liked this", and "people probably saw it and maybe liked it but the response hasn't made it to kbin yet")
Is federation still playing catch up and old missing threads/comments will be backfilled eventually, or have they been dropped to get things back in working order?
Have any major instances defederated with kbin.social during the recent problems?
Also, should we @ you in addition to @ernest if we encounter problems on kbin.social?
I don't mind waiting for things to be fixed what with life interfering with things, but I can't find any activity from Ernest lately. He hasn't been, like... hit by a bus or anything terrible like that, has he?
The nature of software development and internet communities has always been transient - frameworks and projects and websites have all come and gone. Despite how unlikely it may seem, even Facebook is not immune to becoming dust in the wind someday. God knows I've started my fair share of hobby projects and left them behind in states ranging from broken to buggy, so I should be the last person to throw stones. I know how it feels to just hit a complete motivational brick wall, or to have so many other things come up in life that my little project is the last thing on my mind.
For as long as I can remember, from the days of PHP bulletin boards to Reddit to kbin, I've never had only a single profile. So I think it's not a bad idea to prepare for the possibility that kbin doesn't last forever - literally nothing does. Nor do I think that's a foregone conclusion! But even if Ernest has moved on, or he's tied down by other matters, I think what he built is inspiring. I legitimately believe that kbin is cool tech, far far cooler than Bitcoin or VR or AI. Maybe someone else spins up a kbin instance, or mbin becomes the new de facto standard, but I don't mind running this account for as long kbin.social sticks around... no matter how many 503's I see lol.
I recognize each and every other commenter in this thread, y'all are prolific contributors. So if you are leaving, at least link your new profile in your bio.
I'll try to reproduce this and look into tightening the error handling. A 404 error should imply that the magazine is not available at the remote. Are those magazines available at the target instance? Agree that those should at least be added to the log--perhaps should add a third category for "Unavailable." Remember that it will also navigate you to the magazines list at the end for visual confirmation.
When you said community subscription, were you referring to something in particular, or just using this term generically to refer to magazines?
I haven't tried all of them, but the ones I did check were ones that had not had posts on them at their source instance for quite a while. A few random examples:
I had 43 failures and 111 successes, so visual inspection wouldn't really help. I kept copies of the error log and the script output in a text file to figure it out later.
I assume that this means these communities haven't had activity since fedia.io opened, and so fedia.io doesn't know they exist? I've always wondered how the first person to subscribe to a community on an instance is able to do that.
And yeah, I'm using "community" to refer to "magazine".
I know this is an old post, but to answer the last question - to become a mod of an abandoned community, you generally need to message an instance administrator (in this case, @tedvdb) and request to be added as a mod.
Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset (www.gamespot.com) angielski
Thoughts on Space Games, Part 1: Top-5 AAA Games angielski
Hey everyone, I’m a big player of Space Games of all forms, and this mini-genre (or ‘theme’, if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and...
If you like TF2, sign in the petition #FixTF2 #SaveTF2 (save.tf)
A couple of years ago, the TF2 community came together with the #SaveTF2 movement, which managed to get a reaction from Valve but little more than that. The game has gotten some bug fixes, VScript support and 64-bit builds, but there’s been no action taken against the true problem – the bot crisis....
Let's discuss: The Sims (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Could blocked magazines no longer appear in Random Post and Random Thread sidebars? (kbin.social) angielski
A lot of the larger abandoned magazines are just spam pools now. I don't see their posts in my feed, but I don't like that the two sidesbars of random posts and threads are now just spam advertising sidebars. I triedblocking the magazines, but doesn't that prevent the posts from showing in those sidebars....
deleted_by_author
"PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" (lemmy.world) angielski
Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra (www.pcgamer.com) angielski
KES 4.1.0: Improving the signal to noise ratio by blocking unsolicited ads (kbin.social) angielski
The blurb below is excerpted verbatim from the release notes. For the full release notes, see here....
Banning spam accounts (kbin.social) angielski
Banning spam accounts on kbin.social is a cumbersome affair....
Can we help against spammers? (kbin.social) angielski
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Lemmy.world has gone read only to us (kbin.social) angielski
We'll still get their content but be unable to interact.
Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods (www.pcgamer.com) angielski
Just more nickel and diming of gamers…
Do the "Ernest needs to add more maintainers to KBin!" comments remind anyone else of the xz social engineering malarkey? (kbin.social) angielski
Comments such as:...
Multiple questions regarding Kbin (fedia.io) angielski
Hi, as a new Kbin/Mbin user, I have some questions regarding its use. I hope you can help me out....
/kbin is feeling great right now (kbin.social) angielski
Thanks for putting in something awesome, @ernest! Not sure if you want feedback, but functionality is as full as I know it to be. Maybe better. It is really fast right now! Hope you are on the mend.
Temtem will stop (most) development later this year, monetization will be removed at a later date. (store.steampowered.com) angielski
Is Ernest still here? (kbin.social) angielski
I don't mind waiting for things to be fixed what with life interfering with things, but I can't find any activity from Ernest lately. He hasn't been, like... hit by a bus or anything terrible like that, has he?
We cannot concede cultural commentary to the far right (Pluto: otherwise titled as "Crisis of culture in the U.S." on cpusa.org) (www.cpusa.org) angielski
cross-posted from: hexbear.net/post/1976670...
We cannot concede cultural commentary to the far right (Pluto: otherwise titled as "Crisis of culture in the U.S." on cpusa.org) (www.cpusa.org) angielski
cross-posted from: hexbear.net/post/1976670...
EXIT 0.1.0: Export subscriptions across kbin/mbin instances (kbin.social) angielski
"EXIT" -- Export Across Instances Tool...
Community has no moderator, who is interested?
As pointed out in this post, this community has only one mod listed (@reusable_rocket), and they haven’t interacted with Lemmy for 6 months....