This post will be updated to add reviews as they are released.
Review & Release Megathread - This post will house all reviews and initial reactions, and serve as a place to ask frequent questions and topics around the game around launch.
So you mean companies move the majority of their employees to other projects once the majority of the work is finished with the current project they are working on? Wow.
That’s wild, let’s write a whole article about it. I’m definitely not complaining, but I thought the Witcher 3 was supposed to be the last Witcher game?
Not super excited by the skills. A lot of “you get x% more bla” or “you can carry X more weight” Was hoping to see a lot more tech/engineering/etc skills. But will wait for the thing to come out before judging too harshly.
I’m still mad they killed friends and family plan. If they had offered it here I would have gladly paid but no way I’m buying game pass three times for my whole family
Only some are purchasable at the moment. Last I checked there’s a rumored remake being done or something so that might be why they were removed, but I have no clue really.
I find talking protagonists in RPGs with customizable characters a two edged sword. It can work out great, but if your voice not fit the character you're playing, or is even highly dislikable for you, then it becomes a real big issue in regards to immersion and enjoyment. Silent protagonists allow you to use a specific headvoice for your character.
“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.
Personally, I’m not a fan of this trend that’s been semi-standard since at least Halo: Reach. The whole silent protagonist thing really takes me out of the game; I would much rather hear any voice for my character.
Contrast this with, say, Cyberpunk 2077 where the main character talks quite a bit. This makes me feel way more like a real person in the game world.
I don’t really want to hear my character talk in an RPG where I am making the character and supposedly have my own background, look and sound in mind and am the one selecting what that character says. Unless if they have tons of different voices, like old Bioware RPGs did, I would prefer to just read it myself and give whatever voice I want. It immerses me in the game much more, where I feel like the character I am playing because I am given opportunity to say the dialogue choices my self.
I think it all depends on what sort of game you have, specifically if it is story driven or immersion/exploration driven.
Halo Reach is story driven and would have absolutely benefitted from a voice. Mass Effect was primarily story driven and the voiced protag worked great.
Fallout 4 is the opposite and a silent protag would have been better as silent, like in Fallout 3 or Elder Scrolls games.
You find the missing letter, which is the last letter of the alphabet, and replace the asterisk with it. Then you go on redeem.microsoft.com and use it
xbox
Najnowsze
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.