At least half my library on both Steam and GOG are games that I pirated, played the hell off and then just bought. Most I don’t even touch after buying them, I just do it to support the developer and actually own something I enjoyed.
For me personally i find that i play pirated games more lften than the ones i bought, i hate having to use the launchers it is a complete pain in the ass, they all require updates everytime i open them, they’re very sluggish and often try to shove ads and offers down your throat (with exception of steam). I own the dishonored series legitimately but i still play the pirated version.
One of my favorite games is Titanfall 2 and i don’t play it anymore so that i don’t have to put up with the cancer of the EA app
The sticking point is the boss fights. I learned from loving Rogue Legacy and not liking Hades that I really hate having to do long, drawn out boss fights over and over again even after beating them.
I personally never pirate games. I don’t like dealing with the cracks and the bugs that often come with it. I don’t play more than a few games a year though so the cost isn’t too high. Pirating mostly involves movies and T.V. for me.
I used to avoid it too, but I was less worried about the bugs and more about possible viruses. When I realised there was a crack scene with certain uploaders that are trusted by the community I lost a lot of that worry.
This reads the same as “hi, my friend saw my {dating app} date’s photo up at the post office with the note that they were wanted for the murder of 16 different {my demographic}. Should I still go on a date with them to that remote cabin in the woods?”
Yeah. It’s a lot safer to go on a date with someone who was wanted for the murder of just 1 or 2 different persons to that remote cabin in the woods, isn’t it? :D
I guess so, as it's fine to leave a game in the gog/steam library for a long time, but several games taking up tens or hundreds of GB on disk is a hassle.
On the other hand, I also notice that I have much less commitment, I discard them easily and often without giving them a real chance.
Simple common sense suggests that rented (subscribed) software of any kind is likely a very bad deal for the consumer. Rental where all the control rests with the publisher and not the user or creator (a la Steam) is just as bad.
Before big publishers emerged, we had exactly the try-before-you-buy situation you describe. It was called shareware. It had excellent quality control since any game that didn’t hold the player’s attention didn’t generate income. And the creator got all the revenue rather than the publisher and distributors keeping 80-90% or more.
These days, I just settle for waiting until a game appears on GOG. It’s a decent compromise.
Yeah, I remember the Duke Nukem Episode 1 shareware, one of the first games I remember playing actually. There were others but this was the first one that really gelled as a functioning game. A lot of the others were sort of incomprehensible to my small child brain. It’s wild that I can remember these old games then just search them and they’re immediately playable with no setup needed.
piracy
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