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GreenAlex, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@GreenAlex@kbin.social avatar

It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).

ouRKaoS, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

The only reason I knew there was fast travel in Spider-Man was because there was an achievement for it.

SharkAttak, w Nvidia RTX Remix beta now out, expect shiny remasters of classic games
@SharkAttak@kbin.social avatar

In this instance, we can see ray-tracing versions of Elder Scrolls 3: Morrowind and Half-Life 2, complete with higher definition assets.

So if you take old games and put in high def models and textures, and use raytracing, they look better? Who woulda thunk.. at least if modders are involved, the'll probably do a better job than official software houses.

shani66, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

Man I’m glad dd2 is in his hands

Hypx, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@Hypx@kbin.social avatar

Open world games need two types of fast travel. The first is your standard type, which is pretty much a teleportation ability. That should be greatly limited. At most, just for cases where you need to travel across the entire map, and should be hidden behind some kind of in-game explanation like "you're taking a boat/plane/subway" or whatever.

The other one should be some way of moving really fast across the map so previously explored areas aren't a chore to move across. Literally fast travel, and not teleportation. And no, conventional solutions like horses or cars is still not fast enough. It's still minutes of mindlessly moving from point A to B in most cases. It needs to be truly fast. Spiderman 2 actually did explore this concept pretty well, with ideas like catapulting yourself or using a wingsuit to glide long distances. Other games need to come up with someway of allow players to cross huge distances in in a few seconds.

shani66, w Palworld’s success is partially born from Pokémon fans’ discontent

I’d be incredibly happy if that were true, but it isn’t. We’ve had proper Pokemon alternatives since before Pokemon even existed and they haven’t slowed that shitty franchise one bit. Megaten is still niche, Digimon is still niche, cassette beasts (the actual goty) has an even smaller audience than those games, if this was major discontent with Pokemon cassette beasts at least would be in a much better place (since it literally released last year, perfect to take advantage of Pokemon’s unending failures). Gotta nip that unwarranted optimism in the bud, gamefreak sucks and will never improve, their fans suck and will never improve.

ptsdstillinmymind, w Riot lays off over 500 staff, with Legends of Runeterra and Forge indie initiative teams hit hard

Instead of cutting CEO and executive pay let’s fire some of the employees. - sounds about Capitalism

WanderingPoltergeist,
@WanderingPoltergeist@kbin.social avatar

That's why I honestly respect Nintendo execs because they will take pay cuts over laying off staff when the going is tough! They might occasionally do shitty things or make out of touch decisions but at least they care about the health of their companies. Game companies can't make good games without talent.

prettybunnys, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

100% agree, lots of open world games these days make the only reason to explore so that you can find the fast travel beacon so you never have to explore the “open world” again.

It hides shitty and half assed world building though so I guess devs got that going for them.

snooggums,
@snooggums@kbin.social avatar

I think it is more of a gameplay issue than a world building issue.

Fast travel solves a problem the developers create, needing to be in specific locations regularly to accomplish specific tasks. If you don't need to be anywhere in particular to offload collected items or to craft stuff, or return to someone to turn in quests to level, then you can just spend the time exploring at whatever pace you want.

Game design that makes repetitive travel necessary is when fast travel becomes necessary to avoid tedium.

TwilightVulpine, w Palworld’s success is partially born from Pokémon fans’ discontent

This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.

The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.

50gp,

arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape

Kbin_space_program,

The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.

TheOakTree, w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

I don’t NEED fast travel, but I would prefer if games still had an in-universe method of traversing from, say, the Easternmost region and the Westernmost region (i.e. a train, boat, horse carriage, etc.). I just don’t like spending significant amounts of time running back and forth through areas I’ve already discovered all the content in.

I appreciate fast travel in games like Kingdom Come Deliverance, where the fast travel still accounts for the time and resources spent.

TwilightVulpine, w Palworld already has a Pokémon mod
Eggyhead, w Multiplayer being 'considered' for Cyberpunk 2077 sequel says CD Projekt
@Eggyhead@kbin.social avatar

Story-mode co-op? Massive, enthusiastic yes please.
Competitive matches? Fine for anyone who likes that sort of thing, I guess.

kayjay, w Multiplayer being 'considered' for Cyberpunk 2077 sequel says CD Projekt

You’d think they would’ve learned. Guess not.

KyoStarr, (edited ) w Multiplayer being 'considered' for Cyberpunk 2077 sequel says CD Projekt
@KyoStarr@kbin.social avatar

I'm so tired of the AAA hype machine. Who cares, since this game is years away from a release and probably 3-4 years of post-release patches from being decent.

I thought CD Projekt would have learned from Cyberpunk's incredibly prolonged marketing campaign and it's remarkably shoddy release but I guess not.

biscoot, w Monster Hunter Rise update adds Enigma DRM, breaks Steam Deck compatibility

I hope they revert the change. But in the meantime, I’m adding to the pile of negative reviews on Steam.

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