games

Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Blizzard, w PlayStation Plus Game Catalog for September: NieR Replicant ver.1.22474487139…, 13 Sentinels: Aegis Rim, Sid Meier’s Civilization VI

I wish there was a filter in PS Store to hide all anime.

CookieJarObserver, w I wonder why Godot and Unreal are getting so much interest today
@CookieJarObserver@sh.itjust.works avatar

Actual awnser?

Well Unity Made a announcement to make Devs pay per Download and many devs straight up said their games will be deleted the day these changes are made.

nothingcorporate,

Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

marcos,

Oh, Unity will lose too.

Somehow, I keep remembering Reddit.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

This is reddit api Desaster but worse.

GCostanzaStepOnMe,
@GCostanzaStepOnMe@feddit.de avatar

Reddit famously doing red numbers since the API change.

marcos,

That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

They will just bankrupt themselves.

marcos,

Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

monk,

This is nowhere near reality.

Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

You also need to now train your entire dev team on a new tech stack.

Switching engines is an enormous effort

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

If you can do it with databases you can do it with most other code. Shure it won’t be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.

And yes you have to retrain your staff but its their job.

And of course there will be library issues but there will be someone making new libraries.

GCostanzaStepOnMe,
@GCostanzaStepOnMe@feddit.de avatar

Right, just make a database and then draw the rest of the fucking owl.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

Im not exactly that sorry for most tbh, there have been many other languages and engines that aren’t unity, they have been doing shit for years now, people could have switched already. This now is just tip of the iceberg basically.

Im only sorry about small studios and indie devs that worked on something for years and now that.

sugar_in_your_tea,

But Unity mostly targets smaller devs. The big AAA studios don’t generally use Unity, they usually use Unreal or something home grown.

It’s mostly AA and indie studios that use Unity.

Gamey,

One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

WhiskyTangoFoxtrot,

I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.

FuntyMcCraiger,

Oh really? Do you happen to have a link I’m curious.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

Risk,

I mean, reddit retroactively stole money from redditors. Any gold/coins you paid for? Gone. Why? Because.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

If it’s good, it will generally develop a community around it anyway.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

It needs devs to be usefull

lorez,

Unity will lose way, way more than Reddit.

marcos,

Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

jmcs,

And they tried to pivot by saying it would be by device forcing devs to collect and share their users’ data.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

Wich is a violation of EUs GDPR…

Etterra,

I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”

Anticorp, w Unity bosses sold stock days before development fees announcement, raising eyebrows

“Oh no! Not the eyebrow raise! We’ll never do it again! We promise!”

HolyDuckTurtle, w Starfield getting DLSS support, FOV slider, HDR calibration, and more
@HolyDuckTurtle@kbin.social avatar

Very weird how those were absent from release, but I'm glad they're getting added. Good to see I'm not the only one who found the lack of an "eat" alt-option annoying as well!

dudewitbow,

HDR was the only option I was suprised to not see at launch. Its a space game, litterally one of HDRs biggest use cases.

HolyDuckTurtle, (edited )
@HolyDuckTurtle@kbin.social avatar

Yeah the base colour tones are absolutely nuts. I spent a lot of time on launch just trying to figure out if my HDR display was bugging out or something.

dudewitbow, (edited )

I had installed a seperate lut and used reshade injectes HSR effect to get a pseudo HDR experience.

I absolutely hated the fact that even on the intro screen on my Oled, the space background was not black. I was like what is this madness.

conciselyverbose, w Starfield Bug Forces Players to Change Gender to Fire Guns

I'm vaguely curious what gets re-initialized by changing gender to fix this.

Cavemanfreak,

Apparently it’s nothing to do with changing the gender, only opening the character creation screen. So you can open that screen and then just close it, and it should work again. Weird bug though!

conciselyverbose,

The article says that the console command to swap genders also works.

I haven't experienced it so I have no clue.

turtlepower,

You haven’t experienced swapping genders? All the cool kids are doing it.

schmidtster,

Wonder if that pseudo opens the screen.

520,

It might alter some of the same variables causing this bug.

Blamemeta,

It runs the change character script, which resets animations.

4am,

It probably triggers a write of the character data which ends up overwriting some bad value that is actually causing the problem.

WolfhoundRO,

This is why you don’t use global variables, kids!

MissGutsy,

If starfield works like every other Bethesda game, the game can’t actually change the gender directly, it instead remakes your entire character, which will reset whatever is causing the bug

JPAKx4,

Prgramng!

Mathazzar,

I had a bug caused by the shipselling bug where each time I went through a load screen my gender and appearance randomized. So I can’t even begin to guess how all the noodles are connected.

KSPAtlas, w Unity has changed its pricing model, and game developers are pissed off
@KSPAtlas@sopuli.xyz avatar

pirate game 6 million times company loses $60 million

Neato, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Neato@kbin.social avatar

Isn't this insider trading? If I owned a company and sold all my stock and then tanked my company with stupid news, that'd be illegal.

Though I'm surprised they sold it before the news. This kind of fund-raising tactics piss off customers but investors usually love it, the short-sighted creatures they are.

Hegar,

It's obviously insider trader but laws are for the poors.

Ottomateeverything,

The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.

Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.

The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.

Whirlybird,

No it’s not. If he unloaded a huge bunch out of nowhere just before the announcement then sure, it probably is, but that’s not what happened - he has been consistently selling stock the whole year, buying none.

What likely happens is he is paid partly, or was at some stage, in stock. To convert it to cash you need to sell it.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

zib, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@zib@kbin.social avatar

As much as I can't stand John Riccitiello, anyone with RSUs will have vested stocks sold on a fixed schedule to cover taxes. They don't get to choose when or how much is sold as long as they have their RSUs configured as sell to cover. The executives are no different in this regard, except they have a great deal more stocks than the average employee. However, this doesn't absolve them of the awful new pricing structure. That shit should have been walked back before it ever left the planning stages.

Talaraine,
@Talaraine@kbin.social avatar

So nobody would ever time such an announcement after such a divestiture.

zib,
@zib@kbin.social avatar

Don't get me wrong, the timing was fucking abysmal. They really should have thought about that ahead of time, but these executives rarely think about anything other than how to line their own pockets.

HeartyBeast,
@HeartyBeast@kbin.social avatar

So your saying they didn’t time the share sales with respect to the announcement- they timed the announcement with respect to the fixed share sales date.

zib,
@zib@kbin.social avatar

I'm saying they didn't think about it at all because it's easier to blame users for misunderstanding than take responsibility for anything themselves.

Whirlybird,

If you’re selling shares monthly it doesn’t matter when the announcement is, you’re going to have people questioning your sell anyway. They would not have thought about the timing in relation to automated share sells at all because it’s a non issue.

Sanctus, w Square Enix games misfire due to being "single producer's fiefdom", report suggests
@Sanctus@lemmy.world avatar

Everything will be damaged as “Line Go Up” becomes every industry’s mantra. Nothing will get better, expect worse and worse product quality on average.

eestileib,

One exception is new product categories. They need to overcome the barriers to entry.

Once any product has an established user base, that’s when it will inevitably become shit.

ott, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Can someone explain to me why they might have gone with this strange pricing model instead of the very simple revenue sharing model that Epic uses?

sugar_in_your_tea,

Something something $$$.

But yeah, revenue sharing makes a ton more sense. Maybe have a per-seat option up to $X in revenue, and a revenue percent above that amount.

EnglishMobster,

Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.

So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.

FarFarAway, w Unity bosses sold stock days before development fees announcement, raising eyebrows

First thought: If this was done on purpose, don’t these people know how many bigwigs get caught. Like, all the time. Even martha stewart got caught. Jeeze.

Why would they think they would special? One would think they would give it up at this point.

Second thoughts: if CEOs, etc, keep this up, it makes me wonder how many people get away with it all the time, for them to take a chance like that.

Third thought: they really think the consequences for insider trading are less problematic to them than facing jail, and paying a fine up to, what, 3 times the amount they made? That makes no sense. Back to the second thought, I guess.

Ajen,

They keep doing it because they know they’ll probably get away with it, and if they get caught they’ll get a slap on the wrist. Martha Stewart went to jail for perjury, not insider trading. If she hadn’t lied she probably would have just paid a fine instead of going to jail.

Crashumbc,

Reality, is this happens SO OFTEN it is like “speeding” is to normal people… all the CEOs do it. After awhile, they do it worse, eventually you have few doing 100+ mph or someone gets killed. Then the government steps in…

MentalEdge, (edited ) w Unity bosses sold stock days before development fees announcement, raising eyebrows
@MentalEdge@sopuli.xyz avatar

That’s fucking funny. Lots of faith in their own decisions, huh?

LEDZeppelin, (edited ) w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC: we don’t see nothing, we don’t hear nothing, we don’t do nothing.

Arcane_Trixster,

It’s been a day since the announcement, and a few hours since people noticed the stock dump. What the fuck do you want them to do? Fully research the case, send out subpoenas, call hearings, listen to testimony and level fines all in less than 24 hours?

MentalEdge, (edited ) w Unity has changed its pricing model, and game developers are pissed off
@MentalEdge@sopuli.xyz avatar

The new model makes no sense whatsoever.

If I install a game I bought on both my desktop and steamdeck, the devs have to pay unity twice. If I uninstall it and re-install it, they have to pay it thrice. Four times if I ever use my laptop to play.

If I share the game with my dad and sister via steam family share, the devs have to pay yet another two times.

But I only paid for the game once.

It’s complete insanity. Do they have to pay again for every update, does that count as a new install? What about games on subscription services?

wccrawford,

You missed one: They initially said that web-based games count as installs, too. Insanity.

Addition, w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

Having played a lot of NMS and now sinking time into Starfield, these comparisons need to stop. NMS and Starfield are wildly different games.

It’s just like when people compare Terraria and Minecraft, or Overwatch and TF2. It’s a poor comparison beyond the vague theme of each game.

NMS and Starfield are both set in space, give the player a spaceship, and let the player land on planets. That’s where the similarities end.

dreadgoat,
@dreadgoat@kbin.social avatar

It's strange, people can't seem to help themselves.

Even the Star Citizen community was full of people talking about how Starfield was finally going to deliver as the superior sandbox space sim.

Space Game is not a genre, it's a setting. Bethesda RPGs are gonna Bethesda RPG, no matter how you flavor it.

NuPNuA,

It’s like Cyberpunk again, people gave themselves grand ideas about what a game would be regardless of what the Devs were saying, then got upset it isn’t the game they imagined but the one they were told they were getting.

hyper,

I get what you’re saying, this happens with almost every major release but cyberpunk promised far for than it delivered. The version 2.0 that released soon should have been what we got in the initial release. We were promised multiplayer, that got cancelled. We were promised multiple dlc, phantom liberty is the only dlc they’re going to release. I’m still excited nonetheless.

CluckN,

Both also have base building mechanics, survey objectives, jet packs, mining lasers, but that’s really where the similarities end.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

They would be very similar. if Bethesda was competent both games have lots of similar elements from, yes having ships to scanning resources on a planet to having a jetpack. So it is fair and understandtable to compare these games pretty much the biggest difference is that Bethesda not having seamless apace travel and I ain’t letting them off the hook for “well they are just different games 🤓” bullshit.

Nfntordr,

I’m actually kinda glad it didn’t have seamless space travel. I don’t think it’s entirely necessary. Colour me the 1%

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

This way space travel is reduced to fast travvel

Nfntordr,

Lol yep

NuPNuA,

Depends, of you’re jumping to a system you have enough range/fuel for it is, it don’t need to be scanned to enter the sector, sometimes your forced to go though other places you may want to avoid.

NuPNuA,

Same here, it’s impressive technically the first few times you see it in NMS, but eventually it gets old. Starfield loses nothing by not having it.

Lycerius,

You sound like you’re in an abusive relationship with Bethesda.

Nfntordr,

What? Fuck off idiot

Crayphish,

I don’t think it’s unfair to point out that many of the people who were interested in Starfield leading up to launch thought they were getting more of a space sim than they did, proceeded to look for alternatives, and NMS was there being pretty good at what it does now. The OP article demonstrates this and is not a comparison between the games. In my case, Starfield just reminded me that NMS exists and I decided I’d rather be playing it. Fundamentally comparing the games is ridiculous, but it’s no surprise that NMS ended up in the conversation.

Instigate,

I recently started playing NMS again right before Echoes, although I didn’t know Echoes was coming up. While I never made a conscious link between seeing all of the news about Starfield and me choosing that game when I was last looking through the plethora for something to inspire me, I think it may have had a subconscious effect on my choice.

NuPNuA,

Maybe they should have paid attention to what was actually being said by the Devs then. They clarified that it wasn’t going to be like NMS/Elite/etc at least a year out from release.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • giereczkowo
  • nauka
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • tech
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • games@sh.itjust.works
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny