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PenguinTD, (edited ) w Rami Ismail on why hits like BG3 lead to fewer funded games in genre: “Everything that’s successful tightens the noose” | Game World Observer

Not to diss his train of thoughts because it is hard to get money to fund risky projects. What he said is entirely base on the premise that vest majority of games are funded by publisher money, kickstarter or not that’s the reality for the longest time.

BUT, the part he is missing is that pitching is very important, the so called “risky” business is a economical/statistical analysis as of late. And you CAN get funding if you propose something that are sound and reasonable. Like today I was surprised that Immortals of Aveum has no microtransactions, even though the gear/resource interface hinted that at one point that’s probably considered. So EA, new IP, new engine tech, high spec req everyone spit at, can you come up with a even better counter argument to Rami? The game launched, after checking discord and discussions, consoles seems to run fine and smooth. I meet the 1440p/60fps requirement on PC so I took the plunge bought it this morning. Guess what, it delivered, I only tweaked 2 things, changing boarderless to full screen and disable vsync. Game is running very smooth on 60fps locked even at the big open field scene a youtuber tested yesterday that dips into 40+fps I have no issue at all running at exactly same location he did. (I did change the sensitivity settings on my mouse/in game so I don’t feel too dizzy cause there is no mouse smoothing, if your dpi set too high it’s actually hard to play. )

Will they be financially successful? I don’t know, it’s a big gamble for them and EA. But as far as Rami’s argument concerned, there is no problem getting funded and stick to your guns as long as you can prove to those doing the internal tests. Believe me, EA game with Denuvo, from dev I didn’t heard of, I did my homeworks and then decided to support them and took my risk. This is where I vote with my wallet. It works right after install and I haven’t run into bug/crash yet, and I hope this game is successful.

edit: is it fun? I also can’t be quite sure yet cause I just got out of tutorial area. But the mechanic is sound, KBM might be a bit odd on how they set the default bindings but you can change those, I did plan to give controller a try later.

Jaded, w Todd Howard Talks Elder Scrolls 6 And Retirement: "I Want To Do It Forever"

I’m gonna post the whole article because it’s garbage, has no substance and I don’t believe people should click on the link. Do better, GameSpot.

“Bethesda is about to launch Starfield, but what’s coming next? Bethesda Game Studios is making The Elder Scrolls VI and then Fallout 5, so the studio is staying quite busy. In a new interview with GQ, Bethesda’s Todd Howard shared a few new morsels about The Elder Scrolls 6 and discussed when he might retire from making games.

Starting off with the game’s announcement in June 2018, Howard said he often wonders if it was the right thing to announce it so early. “I have asked myself that a lot,” he said. “I don’t know. I probably would’ve announced it more casually.”

Howard also confirmed that The Elder Scrolls 6, or whatever it’s called, does already have a codename but he would not reveal it. As for what he could say, Howard said the game aims to “fill that role of the ultimate fantasy-world simulator.”

“And there are different ways to accomplish that given the time that has passed,” he said.

Howard is 53 now and said it’s “weird for me” to think about retirement, something he believes is a “long, long way off.”

“I want to do it forever,” he said. “I think the way I work will probably evolve, but… look at [71-year-old Mario creator and Nintendo legend Shigeru Miyamoto]. He’s still doing it,” Howard said.

In addition to his duties on Starfield and The Elder Scrolls 6, Howard is an executive producer on the new Indiana Jones game in the works at Machine Games”

vanderbilt, w S.T.A.L.K.E.R. 2: Heart of Chornobyl | Bolts & Bullets Trailer [GOG]
@vanderbilt@kbin.social avatar

I just want this to come out so bad. Stalker was the first game I ever played on my PC as a kid. It gave me nightmares for weeks lol.

kugmo, w Todd Howard Talks Elder Scrolls 6 And Retirement: "I Want To Do It Forever"
@kugmo@sh.itjust.works avatar

Damn he’s gonna lie forever?

Rheios,
@Rheios@ttrpg.network avatar

Sowing and reaping hope keeps you young.

Sharpiemarker, w Turok 3: Shadow of Oblivion Remastered - Announcement Trailer

Turok trying to set a record for the longest time between video game sequels?

Turok 2 came out in 1998

northendtrooper, w Starfield Launch Details, PC Specs & More

That seems really low for recommended. Guess they really built it for consoles before PC.

Patariki,

Starfield was originally planned to be released 2 years ago. But when Microsoft took over they gave Bethesda another 2 year development time, which they mainly used for polishing if you believe the talk about that. In that case it’s not surprising that the requirements are more comparable to games of 2 years ago instead of current releases.

FrostyCaveman, w Todd Howard Talks Elder Scrolls 6 And Retirement: "I Want To Do It Forever"

Several hundred years from now, the immortal digitized consciousness of Todd Howard will still be here… publishing Skyrim on new platforms

Brazzburry, w Starfield Launch Details, PC Specs & More

Is ssd required even a thing? I mean sure it’s faster but… Only?

Russianranger,

I’m probably thinking yeah. I mean, you could probably get it to run on HDD, but I’m thinking that if Bethesda created this game similar to their others, there is a boat load of cells per planet/in space and it would be way more than what you would load into the RAM, so SSD will significantly reduce load times.

But that’s just me spitballin too

gila,
@gila@lemmy.world avatar

Kinda sorta required if you want to stream assets from storage, an approach taken by many modern games. Might not be absolutely necessary depending on your setup / game settings. BG3 also said SSD required but there’s a “Slow HDD Mode” in the settings anyway, which I believe just shifts more of the streaming burden to RAM/VRAM. If you played on a HDD without enabling it, I guess you’d expect to see inconsistent pop-in as individual assets try to stream in faster than your storage can read. But playing with it enabled might also cause performance drop if your RAM/VRAM was already close to full utilization with the setting disabled

whataboutshutup,

With the way they reused, dynamically loaded assets before and tried to keep world seamless, they’d probably load\unload parts of these 125 Gb a lot, with this 16 Gb RAM requirement no less. They test it with SSD and make it so it doesn’t have microstutter and loading problems on their target machine. Or, god forbid, loading screens when walking outside, like it was in TES3; or TES4 banning levitation and loading complex cities as different locations that won’t work in a space sim etc etc. BethSoft had many problems with it already. I doubt it’d refuse to work, but if they build their game around it, the result is unpredictable. Bet, it’d load low-res LOD textures and only then replace them with okay ones. That’d probably ruin the spaceship landing – one of the, possibly, most demanding and visually sweet parts of the game. It looking great is their baseline here.

CitizenKong,

It will likely still have loading times hidden behind unskippable animations. (See the door opening animation in the gameplay reveal.) You’re going to need an SSD to make that work.

whataboutshutup, (edited )

It could make a sci-fi thriller.

be me

a star traveler

opening a door

there’s black hole

opening another

black hole

opening a fridge

yes, you guess it

black hole

conciselyverbose,

HDDs have been holding back what you can do in open worlds for a while. It (and the PS5 specifically having an extra emphasis on hardware decompression to amp it up further) was the thing I was most excited about for current gen consoles. There were a lot of rumors that PS4 Spider-Man had to cap web slinging speed to allow the HDD to keep up, and we'll see what the movement options are in Starfield and how ships work (unless we know already and I haven't seen it), but even the jet pack boost thing could seriously strain loads in denser areas if it allows enough movement to feel good in opener spaces.

dan1101,

It’s going to depend on a lot of things, like how much system and video RAM you have, what you have running in the background, etc. I think it could be viable running on HDD under good conditions, but I remember needing to install games like Planetside 2 to SSD to stop the stuttering as you move around the map.

money_loo, w GTA 6 Leaker Hacked Rockstar With Just An Amazon Fire Stick In A Hotel Room

“…and a mouse and keyboard and an android phone to access cloud services, along with an entourage of fellow hackers that are mostly still at large all over the world” doesn’t have the same ring to it, I guess.

Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Gotta fluff it up for the masses I suppose.

Blizzard,

They also don’t mention how he did it, just repeat this one stupid sentence about Firestick.

fartsparkles,

They’ll have flashed the Fire Stick with a Linux distribution. Makes for a discrete computer.

Sharpiemarker,

“woman commits arson with Takis hot chip”

No she didn’t, she lit the chip on fire and used that to set the gasoline on fire.

Gotta love clickbait exaggeration.

Bye, w Starfield Launch Details, PC Specs & More

They say 1070ti… will my 980ti run it??

Also I hope it runs on Linux

Cavemanfreak,

Someone said that those specs are for 1440p, so I still have hope that my 1060 6GB can handle it at 1080p.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

That’s the part that they always leave out 😡

narc0tic_bird,

A 1070 Ti is quite a bit faster than a 980 Ti. It also has 2 GB more VRAM. So hard to say how well a 980 Ti would run Starfield.

BlinkAndItsGone, w Starfield Launch Details, PC Specs & More

The specs are exactly the same as the ones that have been up on the Steam page for weeks/months, in case someone was wondering if they’d changed.

dan1101,

I’m gonna run it on a 1050Ti, we’ll see what happens!

Russianranger, w Bandai Namco: Elden Ring success will "truly widen" Armored Core 6's audience

I’m inclined to agree. Many folks saw Elden Ring and its hype/critical acclaim, and they’ll look to AC6 next. Of course, I’m already seeing folks that are playing it and saying its not for them via Steam Reviews. So double edged sword I guess. It’ll bring new players in, but some may have bought solely on the hype, expecting something like Elden Ring but sci fi. Personally, I just like Armored Core and mechs.

benignintervention,

I had zero expectations going into AC6, having never played one before and only discovering FromSoft in the past 3 years, but I love this game. I feel like I’m 13 years old playing PS2 Gundam games again

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

If you’re enjoying it, I would recommend checking out the rest of the series too. They all emulate well enough, except the PS2 games but they have PSP ports that emulate almost perfectly. The PS3 games might still be purchasable.

Varyag,
@Varyag@lemm.ee avatar

Honestly the PS1 and PS2 games emulate pretty well on Duckstation and the Nightly builds of PCSX2 (except for AC2, that needs the Stable)
You’ll just need to get used to the clunky tank controls.

Unicode13051,
@Unicode13051@lemmyf.uk avatar

You can customize them through the emulator (or Steam) to make the controls a bit more modern. I found a community layout for AC2 when I played in on my Steam Deck that made it feel much more like how AC6 plays.

Varyag,
@Varyag@lemm.ee avatar

Oh I played AC2 emulated a while back, but just needed to remap the turning buttons to the shoulders and I was good with the oldgen layout. At least until Silent Line when I needed to dual wield. But hey, I defeated all versions of old Nineball with those, so I’m happy!

Pxtl,
@Pxtl@lemmy.ca avatar

Honestly while the aiming and moving controls in the old game were bonkers, imho the jumping and firing controls were better. Only 4 buttons – fire, switch weapon, sword, and jump (which is lateral boost if you do it while walking) fit the game into a standard PS1 pad. Playing ac6 I’m annoyed how much my right thumb has to jump back and forth between the aim stick and the face buttons – if they didn’t have 4 attack actions and 3 boost actions they could’ve fit more on the shoulders and l3/r3 actions.

Varyag,
@Varyag@lemm.ee avatar

I didn’t say it in this thread, but since you mentioned it I’ll concur: yeah after a tiny bit of remapping the shoulder buttons and d-pad, I actually got really into the old controls, and other than dual wielding, I actually preferred them over the later 3rd gen style. But both were usable. yeah I’m playing AC6 right now and I’m twisting my right hand into a knot operating the stick and the face buttons at the same time, but this is a kind of problem that every japanese mech game has… Gundam Battle Operation 2, EDF, the 4th and 5th gen of AC too. At this point I’m just used to it.

Pxtl, (edited )
@Pxtl@lemmy.ca avatar

I’m playing on PC and switched to KB+M in my 2nd session and it’s night and day. Unless you’re using a PS5 controller with the extra buttons on the back, this game is meant for keyboard and mouse.

My kid thought I was nuts: “it’s a fromsoft game! They don’t even know keyboards exist!” but they provided basic keyboard/mouse support and it works amazingly.

Edit: I feel like dual-wielding takes away a lot from AC. The swordplay is too essential to the game, imho. My dream AC game would play more with melee weapons in the left-hand slot but remove dual-wielding. However, otherwise I prefer weapons in AC6 - more oomph and longer cooldowns means there’s more fun cycling through your gear instead of switching to a weapon and emptying it like was often the strategy on AC1, and the AC1 “heavy shoulder guns mean going immobile” and the stunlocking were dumb ideas.

But I assume I’m weird since I skipped all the middle games in the series and jumped from ac2 (which I barely played) straight to ac6 and was mostly an AC1 die-hard. I’m sure I missed a lot of good reasons why dual-wielding is good.

I also played Daemon x Machina and it was boring as hell, and duallies was a big reason.

Varyag,
@Varyag@lemm.ee avatar

I’m not switching to KB+M but I am switching to Type B controls after struggling against Balteus for 6 hours today. My hands actually hurt from how hard I was gripping the controller, lol.

Dual wielding was basically the only way to play in late Gen 3 as the games got harder and harder, and the enemy ACs started coming more and more decked out (or in the case of Last Raven, straight up cheating) and is what I’m most used to. First thing I did in 6 was to put on dual rifles. But now after trying out other builds I put a sword back on, they’re really fun and VERY strong in this game.

hogart,
@hogart@feddit.nu avatar

Yeah we need to become better to calm ourselves on new game releases and ask ourselves if it’s for me. Hype only serves publishers, hence they are so good at creating it.

Call_Me_Maple, w JUSANT | Gameplay trailer
@Call_Me_Maple@lemmy.world avatar

So, I tried the demo for this when they first showcased it, and I love DON’T NOD a lot, but I just couldn’t get behind this one. Honestly the gameplay was tedious but you get the sense that it’s done like that on purpose, it’s suppose to feel like a goal when you reach the top of whatever you were climbing. Typically to make up for that kind of flow in games, they make the story very rewarding for the player, and I don’t know if it was just me but I just couldn’t bring myself to care about the world I was exploring. When I found notes they didn’t illicit any sort of emotions out of me they just kind of felt like, hey you found a thing good job, enjoy reading about how this person made some soup or something. I dunno, I really wanted to like it from the aesthetic to the vibe, but I just couldn’t. Anyone else kind of feel that way too, or am I crazy?

Call_Me_Maple, w Starfield Launch Details, PC Specs & More
@Call_Me_Maple@lemmy.world avatar

Whelp, it looks like I’m going to be CPU bottlenecked.

FracturedEel,

I have an older i5… how do you find out what model it is without opening the case? Is it in system section in settings?

Apex_Fail,

Device manager will tell you the generation and model

Call_Me_Maple, w No Man's Sky Echoes Update Trailer
@Call_Me_Maple@lemmy.world avatar

What’s new in this update?

Blizzard,
Call_Me_Maple,
@Call_Me_Maple@lemmy.world avatar

Thanks.

Also oh my god that’s a lot of stuff, they really should start charging for these updates because this is like DLC level stuff.

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