They aren't laundering money. No. They're basically just setting it on fire.
See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.
They've also thrown out previous work to start over again more than once.
Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts
Check my other comment, I found a quote saying they have about 1000 employees. At $100k/yr average salary, that’s about $100M/yr just to pay the salaries. Even if they underpay at $50k/yr, thats $50M/yr. That money is simply being burned. This whole project is a classic example of feature creep and sunk cost fallacy.
There are stretch goals that go all the way to 65 million, and then it stops there. Since it’s obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?
Glad this is finally happening. Playing on and off since Switch release and I really want to play the game in higher quality. Finally can try it on PC or PS4 without losing progress
I just finished the first really hard boss (Balteus) and I’m having a ball. Can recommend. But play it on PC with KB+M. I know it’s a fromsoft game, but the KB+M controls are 10X as good as gamepad controls.
I feel like I would have beat Balteus by now if I had the game on PC instead of PS5. Even with the auto lock aiming, this asshole moves around faster than I can turn the camera with a stick, even with the camera speed at 10.
Edit: Wait… Does the PS5 version support M&KB…? 🤔 I’ll have to try later when I have the chance.
I beat him with a hardcore mobility and missiles build, but I’ve heard he’s much more doable if you switch to a superheavy build of all plasma weapons (the “Meefcake” is its name in the meta). One thing I noticed is his movement habits make him pretty vulnerable to missiles, which catch up to him when he holds still.
With mouse and keyboard where you can track him well he’s very fun to fight in close range since he likes to hold still for his missile volleys (you can pour in the damage while dodging), except that his ability to punish you with the bazooka means every screw-up is lethal when you’re in close. And that’s 10X worse when he gets his flaming sword.
I feel limited in my options because I’ve gotten everything I possibly can to mix up my mech at this point through the missions and the logcabin stuff, and while I do want to be a plasma goblin, I can’t even use 2 plasma guns without overloading my energy, let alone adding in the shoulder cannons. :/
I only have access to two generators. And one of those is the one I started with.
games
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.