mojo

@mojo@lemm.ee

Migrating to literature.cafe

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

mojo,

RPG Maker XP is what got me into game development when I was 12, I can’t remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren’t as good.

mojo,

Uh I’d not say that about any expansion lol

mojo,

It won’t be until it becomes more universally adopted. I’m sure they thought the same thing about ray tracing, and no one gave a shit lol.

mojo,

I really doubt it’s much of an improvement from how the game already runs

Steam’s latest hit is a generic F2P co-op third-person shooter – but not the one that launched last week (www.vg247.com) angielski

The First Descendant, whose open cross-play beta is currently enjoying a healthy spot on Steam's most played games list. At the time of this writing, The First Descendant has over 77,591 concurrent players, and that figure continues to rise. It's easy to imagine it landing into the top 10 by the end of the day....

mojo,

They were actually the first ones to create gacha in video games in MapleStory

mojo,

What the fuck, this will actually kill Nintendo. Aren’t they way too big to buy?

mojo,

Fandom ruined actual good wikis. God that site is so shit, why do people keep using it?

mojo,

I know you’re talking about the rendering software, but vulkan wizard sounds like a dope DnD class

mojo,

Game’s made in Unity have literally nothing to do with this, that makes no sense

mojo,

Because it’s a tool, game development is a huge investment, there’s really not many alternatives, and if you think Godot is an alternative, you have zero gamedev experience. You have to be straight up ignorant to believe that completely unrelated game developers are somehow supporting this, and have zero basis in reality to think they can swap engines on the drop of a hat.

mojo,

That’s not any less detached from reality. Like I said, you have no familiarity with these tools if you think it’s a simple choice to just not go with Unity. It’s also rarely obvious what engine a game is actually made in unless it’s a smaller indie game that still has the Unity stuff left in. Also if you think gamers actually have the ability to boycott games, then lol.

mojo,

Uh huh, Godot doesn’t have any texture/mesh/animation/audio streaming, has no access to low level rendering structures, lacks significant optimizations, lacks swarm logic, complete lack of mature tools, no paid asset/extension store, miles behind shader editing and vfx effects. Which part of these are wrong, and do you understand why these things are required for big games?

mojo, (edited )

Streaming is required for a lot of use cases, it’s probably the most important of everything I listed. Godot is miles behind even Unity in fidelity still. “Opening a paid store” still means it currently does not exist and also means there’s zero assets for actual purchase. Running native c++ has literally nothing to do with Engine optimization lol. That’s also just false, you don’t have access to the rendering server even from gdextension.

This isn’t coming from me btw, this is coming from the literal creator of Godot, so you’re disagreeing with him here. Really shows you how deep into the circlejerk we are here lol. godotengine.org/…/whats-missing-in-godot-for-aaa/

edit: nice the guy who calls me cringe blocks me after replying so he can’t be called out for being wrong. Maybe don’t be so argumentative when you reply and don’t know what you’re talking about. How toxic.

mojo,

I don’t need to ask your personal info, I just need to ask how many actual medium+ budget (100k+) projects do you seen being worked on/ported into Godot?

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

mojo,

There was no confusion and this is empty PR until they publicly post the policy changes.

mojo,

This is one of the worst articles I’ve ever read lol. Not to mention these are all just variations of “I didn’t like the writing”.

But, as a game design student and hobbyist (…)

That’s their credentials? Oh no…

mojo,

There’s nothing to indicate that the choice will lead to that outcome.

Who would’ve thought that saying fuck off to a literal god had consequences? Why do you think the game triggers an auto save when you enter the room? It’s safe for the game to be able to do that when it just auto saves for you right before, meaning you lose no progress. You’re ignoring a lot of context here, and it absolutely indicates this outcome lol

mojo,

They’re remastering the graphics (at least somewhat, doesn’t look super amazing), and they’re leaving a toggle that lets you swap back to the glorious triangle boob graphics at the flip or a switch.

mojo,

That’s cool but unless I actually get the DLC, I have no reason to reinstall it again

mojo,

$10 may seem like nothing and all you can spare, but it definitely adds up and is very important. That $10 is still very important and making a difference.

mojo,

They’re defintely way different games. NMS is more sandbox and procedural focused, whereas Starfield is a story focused game. Both are buggy space games lol.

mojo,

That’s pretty awesome of them to do such a great Godot advertisement

mojo,

Yeah the modding tools in Dos2 were insane. I haven’t really looked into bg3 mods but I hope we get something like that.

mojo,

Haven’t tried it yet, too many good games came out recently. It’s on my wishlist though so hopefully it goes on Steam sale soon

mojo,

Gamers love to throw tantrums lol

What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through....

mojo,

Really depends on the game. A linear story game is not going to be very long. Then there’s sandbox games where you can have hundreds to thousands of hours.

mojo,

I really like NMS, they’re very different games. NMS gets very sandboxy and end game ends up farming the best stuff and upgrading it all. The process is pretty fun tho and that’s the main gameplay loop.

Nintendo’s Shigeru Miyamoto Issues Heartfelt Thanks to Former Voice of Mario, Charles Martinet - IGN (www.ign.com) angielski

In the special video message issued today, September 7, Miyamoto recalled when Martinet made his debut as the voice of Mario in 1996’s seminal 3D platformer, Super Mario 64, his penchant for calling the Nintendo legend “papa!”, as well as the many trips the pair had taken together promoting Mario and Nintendo across the...

mojo,

He makes it sound like he died lol. I wonder if he just retired?

mojo,

There’s two online games I play. Guild Wars 2 and Genshin Impact. Guild Wars has you filled with your inventory a lot, especially as a new player. It’s a massive turn off. Genshin just has a big mega inventory where items are sorted by tab (like character upgrade material tab), and has practically infinite inventory size. It technically has a limit of like 9999 but that’s not going to be anywhere close to what a normal person gets. Definitely prefer that system.

Both those games should label a ton of unusable items as trash, so when you pick them up, they go to a separate tab. Just today I spent like 20 minutes managing my inventory in Balders gate, and it was a pain to survive until I found another vendor.

mojo,

Why don’t they just have Skyrim level of detail on all 1000 planets, smh!

mojo,

Idk why you’d ever play it on RuneScape, it’s like nearly unplayable without Runelite.

mojo,

Nope, and I mean it’s actually unplayable without Runelite. They other guy is missing out a lot of details, even simple stuff like increasing the render distance and using GPU rendering.

mojo,

I’ve actually never met a single person who uses the official client, it has so many things that are just required to play. Sure you can click and move like normal, but you’re missing a massive amount of essential information and QoL features.

mojo,

Uh yeah and the game today is very different then it was in the 00s. As much as I wish I was a 10 year old mindlessly killing goblins all day for next to no experience, people optimize their exp/hr nowadays, and that requires Runelite. Mobile is good for when you want to do woodcutting while on the toilet though.

mojo,

I definitely don’t think you speak for the majority here.

mojo,

You don’t go into modding for the money. It’s like making a non profit for the money. That’s why they’re getting backlash, they’re asking money where money’s not supposed to be involved.

mojo, (edited )

Yes, again you don’t mod for the money. If you’re looking for that, you can create your own software. Other people in this thread made other good points, and this guy was trying to make a dlss mod subscription based, so fuck that guy. It’s literally better if the mod doesn’t exist in that case. Like I said with my analogy, it’s like trying to create a non-profit for the profit. There’s a million other avenues available to them if they want money. Especially because they are basing their work off of other’s work whom are not getting paid, yet they are?

Also idk what you’re talking about with the mod stuff but I do think it’s dumb internet janitors do work for free lol, and they do it for power. I don’t think they should be paid either.

mojo,

Like what

mojo,

That’s the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it’s not longer needed and will get cracked at that point.

mojo,

All you just said was it’s designed to be a mobile game

mojo,

Pretty sure you can just reactivate your sub for like a month and get everything back to at least transfer out.

mojo,

The mighty poo boss was a masterpiece

mojo,

Just wish it was less RNG heavy. Dos2 was still pretty RNG heavy but not as much. Then again I’m not really a fan of DnD combat.

Blizzard on Steam Overwatch 2 review bombing (news.blizzard.com) angielski

We also launched on Steam last week, and, although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before....

mojo,

Honestly thought their response was pretty decent. They said they understand about the PvE. Of course they didn’t mention any anger towards the CEO or mismanagement. They did say they’ll deliver, but who knows, it’s probably just empty words… again.

mojo,

Can I put a bucket on their head

mojo,

What one of those items prevents you from having enjoyment in the game? You just start with a lil cool cosmetic cape. It’s not a battle pass.

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