mohab

@mohab@piefed.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

mohab,

Same here: action games, fighting games, and shmups. Performance mode all the way—can't afford to drop frames in those games.

mohab,

I'm telling you: they need to work on camera management—introduce some kind of fixed camera mode where it's zoomed out a bit, and movement directions/passing/shooting is relative to the player, not the camera.

You're probably not even bad at the game, it's just too awkward for no clear reason other than emulating Rocket League.

mohab,

Why do I play all these games? Because it's important that they're played.

Well, evidently not since you're actively ignoring about 77% of them 😂 And who boasts about their hyperconsumerism on fucking Lemmy of all platforms 😂

mohab,

Sure the post is a little fedora-lordish but why not add meaningful input by discussing the value of games and their stories like the post suggests, rather than bashing a stranger for no reason other than hypercriticalism?

Because the post doesn't suggest anything. It's a random stranger gloating about spending thousands of dollars on games they barely play. No interest in starting any meaningful conversation whatsoever. OP did not say anything meaningful or specific about their favorite "stories" or "moments" in games, and did not show any interest in learning about yours or ours.

It's not a crime to enjoy something. Just because someone has a differing view does not make it a wrong view. And honestly if I get downvoted, it kinda proves that lemmings just critisize others and hate when someone is critical of them. Hypocrisy at its finest.

You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion, don't throw out the pikachu face when you get clowned.

I too have chosen to spend a good chunk of my money on games, and came to, you know the "games" lemmy instance, to talk about them. That's not hyper-consumerism, its me finding happiness in a world where there's not much to be happy about. Like op said, it's a way to escape, explore, and lose yourself.

Talk about them then. No one's stopping you or OP—although I imagine it's hard to talk about thousands of games they haven't played 😂

Let me demonstrate: one of my favorite moments in gaming was S ranking Furi's first boss on Furier.

IDK why, but for some reason I didn't know I was actually capable of improving at things. I had this silly idea that people are either born good at something or they aren't, until I picked up Furi in 2017.

I heared the game is most fun on Furier, I find a code that unlocks it, and I start my first playthrough. As if that wasn't enough, for some reason, I decided my first playthrough will be a challenge run: beating bosses is not enough, I will not move on to the next boss until I S Rank the one before them.

Now, Furi has nothing but boss fights and walking segments between each fight. Nothing to fallback on if you suck except your response time and pattern recognition skills—no weapons or skills to unlock, no shop to buy consumables, nothing. I shit you not: it took me 35 hours to S rank the first boss, and the moment I did it, I genuinely felt like a different person.

It was mind blowing. Like, what else can I do? What else can I get better at? I know it's a video game, but my experience is indisputable proof I can improve at least at one thing and maybe even pick up new skills I don't already have.

This lead me to re-examine and rebuild my idea of who I am and what I can do, snapped me out of my chronic depression, and eventually lead to a career change.

I still carry that feeling with me. Every time I pick up a new action game, I get excited about the learning process, and what I can accomplish after 35 hours.

What about you? Is there any moment you always carry with you?

Now, that wasn't hard, was it? Wouldn't it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?

mohab,

I mean, I wrote a whole lot of text explaining why I collect so many games.

And suggested nothing.

I haven't even told you how much money I've spent.

You said a few thousand dollars, which's exactly what I said. Why you acting like I made up a number?

You've already written paragraphs. Go figure.

No thanks to you.

If you want to see posts where I talk about specific games, just go through my history.

Yeah, I may actually. Wish this was one of them.

Oh, there's sense. Maybe not sense in your prescribed manner, but there's sense.

Go ahead and walk me through it, please.

The reason why you're commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.

Not really. The reason I'm commenting here now is the original comment I replied to criticized my response to your post. I commented on your post and moved on—feed here is just too short I ended up seeing it again shortly after.

And the reason I'm not commenting on your Curse: Eye of Isis post is I never saw it in my feed. Simple as that.

Or hell, you can look on my Akkoma account. I posted this game about Judge Dredd: Dredd vs. Death last night: https://atomicpoet.org/notice/AvkWBhY1PJvUqiElYu

Nice, keep at it. Doesn't change the fact that the post we're in RN is low effort and deserves criticism.

mohab,

My bad. Didn't know I was replying to a bot. Didn't even know we have bots here, TBH. TIL.

mohab,

Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.

Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.

Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.

Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.

Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.

There's also some platforming, for some reason.

On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.

It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.

mohab,

I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.

I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.

What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?

mohab,

This happened to me in the beta, but I assumed it's my internet acting up because I wasn't wired at the time.

mohab,

Combat peaked in GoW3 and it's definitely the best western action game, IMO. OG trilogy badly needs a remaster and PC port, which I read is in the works, so that's good.

I liked the freedom of expression GoW3 gave me. Like, you get one opening and you can fuck up the enemy in all sorts of ways in true action game spirit. Really good stuff and more western action games should've followed suit.

mohab,

Neva is nice if you can pick it up for less than $5.

The combat in Dungeons of Hinterberg bored me really quickly, but it's also a Zelda-like, so if you don't mind the basic combat, maybe give it a shot.

mohab,

combat as a gameplay mechanic is conceptually uninspired

Like in any game period? Big claim and you're probably not interested in backing it up, but I'm curious.

Dungeon's of Hinterberg seems like a story thing first and foremost though.

IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.

mohab,

Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.

Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn't touch the current crop of AAA games either.

mohab,

I'm not gonna touch this, but I'm glad it exists 😂

mohab,

Not really… only if you play indie genres. We get like one or two good indie action games a year.

And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

What about fighting games? I can probably name like 3 indies in the past decade that made it big: Skullgirls, Them Fightin' Herds, and Melty Blood/Under Night In-Birth (And I'm being generous here by ignoring ASW's involvement)

Plenty of weirdness in the genres you play, maybe, but that doesn't cover every genre.

mohab,

IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.

mohab,

How about you drop the BS and name games if you're that confident?

mohab, (edited )

No need for the hostility. Hope you have a great rest of your weekend.

No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you're misreading my comment and missing my point.

And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don't assume nuance is of factor to you if you're going around being condescending to strangers online. Hope you have a great rest of your weekend.

mohab, (edited )

And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn't fit their narrative.

mohab,

If you think the difference between Hades and Bayonetta is semantics, like, holy shit. I don't even know what to tell you.

Godspeed.

mohab,

And telling me to "broaden my horizons" is not a normal answer, it's a condescending one.

mohab,

Plenty of people do: they may call it "character action" or "spectacle fighter" or whatever meaningless name is hot nowadays, but technically speaking they're just action games with no extra tags.

Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.

You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don't subscribe to the same definition, you could've just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.

mohab,

I really don’t care anymore

Then stop responding to me and move on. You're not gonna talk down to me and say "you need to broaden your horizons" then play victim when called out.

mohab,

I hope whatever is filling you with so much bile passes soon man.

Hey, I'm not the one talking down to strangers unprompted. I hope whatever possessed you to do that passes too.

mohab,

I can explain how manners work now if you need a lesson. Just say the word.

Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a _better_ Dragon Age, only a _different_ one." (bsky.app)

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....

mohab,

Embarrassing thing to say even if the game was actually good.

Could've just said "We tried our best and I'm proud of the game and what our team accomplished." and it wouldn't have sounded needlessly antagonistic.

mohab,

Guilty Gear XX Accent Core Plus R. Game been out for 13 years—good luck climbing any kind of ladder as a newbie.

mohab, (edited )

Been mid for a few years now, in my experience. Most of the games I bought over the past two years I did outside of the Summer sale because most discounts are all the same anyway.

I've been eyeing Okami and it was 50% last week and it's 50% again now.

I pulled the trigger on The Wonderful 101 in March at 55% and I was worried I'll regret it in the Summer sale… it's 55% again.

Been also eyeing Lost Judgment… 70% in March and 70% again now.

mohab,

I keep whining about the lack of new, adventurous action games and dead PS2 franchises, so I figured I put my money where my mouth is and buy Gungrave G.O.R.E.

I love OG Gungrave (wish they port it to Steam)—Overdose not so much because I found it too obtuse in terms of level design and controls.

I'm also looking at Spirit X Strike. It's too reactive for my taste, so I haven't decided yet, but I want to support the developer.

Maybe I'll grab Zone of the Enders 2 as well? I don't remember how much I liked it, gotta revisit the PS2 game first.

mohab,

I went back to play the PS2 game and it's pretty fun, but I read the Steam port has tons of issues. Have you tried it?

mohab,

It suuuucks as a football game. Controls like ass.

Someone bring back PES or cook up a replacement, please. I'm tired of these shitty football games.

mohab,

Agree with PES being a really good football simulation. I always viewed FIFA as a cynical and jaded attempt at arcadifying football—never really been my cup of tea.

I can't be bothered with the camera management in Rematch. It sucks so bad the game literally tells you get used to no look passing/shooting because you won't have time to adjust your camera. Even when I kinda got used to it and got to score a few goals, I didn't feel any satisfaction—it felt too silly.

mohab,

I never understood why they didn't have a mode where you could have multiple players controlling different team members.

Older PES games had that and it was super fun before Konami's pachinko machine addiction lead to the franchise's gradual demise.

Rematch is exclusively multiplayer, yes.

mohab,

Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.

This won't stop unless infinite wealth hoarding is tackled by governments, if ever.

mohab,

This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.

What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.

mohab,

Sure, but look at the PS2 catalog, for example—way more weird games with relatively high production for the time.

mohab,

Daaaamn, DMC on GOG? Let's go Capcom!!! Love seeing more action games on there.

i already own Bayonetta and The Wonderful 101 on Steam, but I wouldn't mind double dipping if Platinum/SEGA follow suit.

mohab,

Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.

I never posted anything from my PoP gameplay, but this is a clip showcasing on-the-fly weapon switching in F.I.S.T: https://video.hardlimit.com/videos/watch/9ba87a0a-ae01-4931-8d74-58e38dddb621

mohab,

I watched the highlights of dunkey's stream the other day and laughed out loud a number of times, TBF.

mohab,

Fun fact: I never ever even heard the name Toshiro Mifune.

I just can't… why do people wear ignorance as a badge of honor nowadays?

mohab,

I've never paid more than $20 for a game.

And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.

mohab,

I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.

mohab,

Assault Spy comes to mind.

And Mad Max maybe?

mohab,

Hmm… sure, but ima die on the hell Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.

Sly Cooper Retrospective - Hidden in Plain Sight (www.youtube.com) angielski

Sly Cooper was once my favorite video game series. I still love it, as many of us do, but it has been a long time since we’ve seen a new entry. In this video, I track the history of this iconic franchise and the rise of its creator, before ultimately asking what happened to Sly Cooper?

mohab,

Running on water in NG2 is super fucking cool.

In The Wonderful 101, you can dive under water when you carry a hammer (heavy weapon), otherwise you swim on the surface.

mohab,

Agreed, but extend that to cover action games in general. One playthrough is not enough to understand why everyone else is praising them.

mohab,

playing as V it felt like the winning strategy was just buttonmashing

How are we still making these criticisms in 2025 😔
This is why discussing action games in mainstream spheres sucks balls because half of the criticisms are as lazy as this. Y'all should do better.

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