Got this message immediately after we lost a game. A random team mate was unimpressed with my performance on the day, which to be fair, was entirely justified, despite a late consolation goal from me....
I'm telling you: they need to work on camera management—introduce some kind of fixed camera mode where it's zoomed out a bit, and movement directions/passing/shooting is relative to the player, not the camera.
You're probably not even bad at the game, it's just too awkward for no clear reason other than emulating Rocket League.
Sure the post is a little fedora-lordish but why not add meaningful input by discussing the value of games and their stories like the post suggests, rather than bashing a stranger for no reason other than hypercriticalism?
Because the post doesn't suggest anything. It's a random stranger gloating about spending thousands of dollars on games they barely play. No interest in starting any meaningful conversation whatsoever. OP did not say anything meaningful or specific about their favorite "stories" or "moments" in games, and did not show any interest in learning about yours or ours.
It's not a crime to enjoy something. Just because someone has a differing view does not make it a wrong view. And honestly if I get downvoted, it kinda proves that lemmings just critisize others and hate when someone is critical of them. Hypocrisy at its finest.
You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion, don't throw out the pikachu face when you get clowned.
I too have chosen to spend a good chunk of my money on games, and came to, you know the "games" lemmy instance, to talk about them. That's not hyper-consumerism, its me finding happiness in a world where there's not much to be happy about. Like op said, it's a way to escape, explore, and lose yourself.
Talk about them then. No one's stopping you or OP—although I imagine it's hard to talk about thousands of games they haven't played 😂
Let me demonstrate: one of my favorite moments in gaming was S ranking Furi's first boss on Furier.
IDK why, but for some reason I didn't know I was actually capable of improving at things. I had this silly idea that people are either born good at something or they aren't, until I picked up Furi in 2017.
I heared the game is most fun on Furier, I find a code that unlocks it, and I start my first playthrough. As if that wasn't enough, for some reason, I decided my first playthrough will be a challenge run: beating bosses is not enough, I will not move on to the next boss until I S Rank the one before them.
Now, Furi has nothing but boss fights and walking segments between each fight. Nothing to fallback on if you suck except your response time and pattern recognition skills—no weapons or skills to unlock, no shop to buy consumables, nothing. I shit you not: it took me 35 hours to S rank the first boss, and the moment I did it, I genuinely felt like a different person.
It was mind blowing. Like, what else can I do? What else can I get better at? I know it's a video game, but my experience is indisputable proof I can improve at least at one thing and maybe even pick up new skills I don't already have.
This lead me to re-examine and rebuild my idea of who I am and what I can do, snapped me out of my chronic depression, and eventually lead to a career change.
I still carry that feeling with me. Every time I pick up a new action game, I get excited about the learning process, and what I can accomplish after 35 hours.
What about you? Is there any moment you always carry with you?
Now, that wasn't hard, was it? Wouldn't it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?
I mean, I wrote a whole lot of text explaining why I collect so many games.
And suggested nothing.
I haven't even told you how much money I've spent.
You said a few thousand dollars, which's exactly what I said. Why you acting like I made up a number?
You've already written paragraphs. Go figure.
No thanks to you.
If you want to see posts where I talk about specific games, just go through my history.
Yeah, I may actually. Wish this was one of them.
Oh, there's sense. Maybe not sense in your prescribed manner, but there's sense.
Go ahead and walk me through it, please.
The reason why you're commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.
Not really. The reason I'm commenting here now is the original comment I replied to criticized my response to your post. I commented on your post and moved on—feed here is just too short I ended up seeing it again shortly after.
And the reason I'm not commenting on your Curse: Eye of Isis post is I never saw it in my feed. Simple as that.
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.
Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There's also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.
I’d love to see a new 2-D resident evil Metroidvania game. This game is basically already a metrovania in 3-D and I just think it could easily be adapted to the 2-D space.
I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.
I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.
What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?
Combat peaked in GoW3 and it's definitely the best western action game, IMO. OG trilogy badly needs a remaster and PC port, which I read is in the works, so that's good.
I liked the freedom of expression GoW3 gave me. Like, you get one opening and you can fuck up the enemy in all sorts of ways in true action game spirit. Really good stuff and more western action games should've followed suit.
So, I’m trying to make sure my Steam Wishlist from 2024 (April-December) is small enough that I can play. I have about 250 hours at most (after repeatedly raising the limit)....
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn't touch the current crop of AAA games either.
Not really… only if you play indie genres. We get like one or two good indie action games a year.
And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.
What about fighting games? I can probably name like 3 indies in the past decade that made it big: Skullgirls, Them Fightin' Herds, and Melty Blood/Under Night In-Birth (And I'm being generous here by ignoring ASW's involvement)
Plenty of weirdness in the genres you play, maybe, but that doesn't cover every genre.
IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.
No need for the hostility. Hope you have a great rest of your weekend.
No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you're misreading my comment and missing my point.
And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.
Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don't assume nuance is of factor to you if you're going around being condescending to strangers online. Hope you have a great rest of your weekend.
And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.
This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn't fit their narrative.
Plenty of people do: they may call it "character action" or "spectacle fighter" or whatever meaningless name is hot nowadays, but technically speaking they're just action games with no extra tags.
Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.
You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don't subscribe to the same definition, you could've just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.
In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....
I’ll start, RuneScape, it used to be about adventure but now it’s about efficiency. Runner up, rust, very active community, but toxic playerbase and people usually abandon when a world isn’t fresh
Been mid for a few years now, in my experience. Most of the games I bought over the past two years I did outside of the Summer sale because most discounts are all the same anyway.
I've been eyeing Okami and it was 50% last week and it's 50% again now.
I pulled the trigger on The Wonderful 101 in March at 55% and I was worried I'll regret it in the Summer sale… it's 55% again.
Been also eyeing Lost Judgment… 70% in March and 70% again now.
I keep whining about the lack of new, adventurous action games and dead PS2 franchises, so I figured I put my money where my mouth is and buy Gungrave G.O.R.E.
I love OG Gungrave (wish they port it to Steam)—Overdose not so much because I found it too obtuse in terms of level design and controls.
I'm also looking at Spirit X Strike. It's too reactive for my taste, so I haven't decided yet, but I want to support the developer.
Maybe I'll grab Zone of the Enders 2 as well? I don't remember how much I liked it, gotta revisit the PS2 game first.
Agree with PES being a really good football simulation. I always viewed FIFA as a cynical and jaded attempt at arcadifying football—never really been my cup of tea.
I can't be bothered with the camera management in Rematch. It sucks so bad the game literally tells you get used to no look passing/shooting because you won't have time to adjust your camera. Even when I kinda got used to it and got to score a few goals, I didn't feel any satisfaction—it felt too silly.
Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.
This won't stop unless infinite wealth hoarding is tackled by governments, if ever.
This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.
Enjoy your gaming. I picked up a couple of things already. And DMC1-4 are now in the Good Old Games program. Steam’s sale is supposed to start this Friday, if I’m not mistaken.
Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.
It doesn’t look like Borderlands 4 will make the jump in price up to $80. A visit to the Xbox Store shows that the base version of Borderlands 4 will cost $69.99....
And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.
I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.
Hmm… sure, but ima die on the hell Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.
Sly Cooper was once my favorite video game series. I still love it, as many of us do, but it has been a long time since we’ve seen a new entry. In this video, I track the history of this iconic franchise and the rise of its creator, before ultimately asking what happened to Sly Cooper?
Given the hate Mindseye is getting for omitting water interactions entirely, what are some 3D games that have solid or interesting water/land player-character interactions?...
playing as V it felt like the winning strategy was just buttonmashing
How are we still making these criticisms in 2025 😔
This is why discussing action games in mainstream spheres sucks balls because half of the criticisms are as lazy as this. Y'all should do better.
Do you prefer Performance mode or Quality mode? angielski
This is more for my console friends out there; maybe even Playstation specific because I haven’t so much as touched an Xbox since the 360....
Unexpectedly wholesome exchange after a poor performance from me in Rematch angielski
Got this message immediately after we lost a game. A random team mate was unimpressed with my performance on the day, which to be fair, was entirely justified, despite a late consolation goal from me....
Yep, I actually own 7,255 games on Steam. I’ve played 23% of my library. I regret nothing. angielski
Why do I play all these games? Because it’s important that they’re played....
Patient Gamers - Weekly Recommendations Thread: What are you playing this week? angielski
cross-posted from: sh.itjust.works/post/41405196
I’d love a 2d Resident Evil Metroidvania. angielski
I’d love to see a new 2-D resident evil Metroidvania game. This game is basically already a metrovania in 3-D and I just think it could easily be adapted to the 2-D space.
Standard Rematch game (spectra.video) angielski
It’s already hard enough without the ball being nailed to the ground.
Let's discuss: God of War (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Any Strong Opinions on Games in my Steam Wishlist (provisional) from 2024? angielski
So, I’m trying to make sure my Steam Wishlist from 2024 (April-December) is small enough that I can play. I have about 250 hours at most (after repeatedly raising the limit)....
I played Lovecraftian doctor simulator Do No Harm, and let me tell you, my brother in Cthulhu, I did some serious harm (www.pcgamer.com) angielski
'Death Stranding 2' proves more video games need to get weird, experts say (news.northeastern.edu) angielski
Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a _better_ Dragon Age, only a _different_ one." (bsky.app)
In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....
What is your personal favorite multiplayer game and what is it's fatal flaw? angielski
I’ll start, RuneScape, it used to be about adventure but now it’s about efficiency. Runner up, rust, very active community, but toxic playerbase and people usually abandon when a world isn’t fresh
Steam Summer Sale 2025 has begun! (store.steampowered.com) angielski
What're you buying?
Rematch review (www.rockpapershotgun.com) angielski
Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” (www.videogamer.com) angielski
Nier creator Yoko Taro reveals the sad reality of modern AAA game development, “there’s less weird people making games” (www.videogamer.com)
GOG summer sale is live (www.gog.com) angielski
Enjoy your gaming. I picked up a couple of things already. And DMC1-4 are now in the Good Old Games program. Steam’s sale is supposed to start this Friday, if I’m not mistaken.
What are your favorite metroidvanias?
What do you like about them? What platform(s) did you play them on?
MindsEye || Review Thread angielski
Game Information...
Capcom spent 2 years trying to get permission to use Toshiro Mifune's likeness in Onimusha: Way of the Sword (automaton-media.com) angielski
Borderlands 4 Price Has Been Confirmed (insider-gaming.com) angielski
It doesn’t look like Borderlands 4 will make the jump in price up to $80. A visit to the Xbox Store shows that the base version of Borderlands 4 will cost $69.99....
Weekly “What are you playing” Thread || Week of June 15th
Late thread sorry!...
What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality angielski
Following up on this comment since I haven’t seen a thread about it: lemmy.blahaj.zone/comment/14639216
Sly Cooper Retrospective - Hidden in Plain Sight (www.youtube.com) angielski
Sly Cooper was once my favorite video game series. I still love it, as many of us do, but it has been a long time since we’ve seen a new entry. In this video, I track the history of this iconic franchise and the rise of its creator, before ultimately asking what happened to Sly Cooper?
First/notable 3D games where you could dive below water (and walk on land) angielski
Given the hate Mindseye is getting for omitting water interactions entirely, what are some 3D games that have solid or interesting water/land player-character interactions?...
Devil May Cry isn't that great of a series angielski
I personally think 3 is peak, and I’m probably not alone in that....