Can we not use “roguelite” and “arcade” in the same sentence? Roguelite is the anti-arcade.
Arcade games don’t reward you with permanent power ups for losing runs, that’s just modern gaming nonsense, which you can enjoy, just get your terminology right and don’t mislead people.
I agree with what Max said: this only makes sense for Japan, which’s bizarre because they made a ton of effort to broaden the audience of SF6 outside of Japan and it’s a shame to have that jeopardized out of greed.
Some old, evil executive saw all the goodwill they’ve been building up and got upset, probably.
Hmm… I think this one is gonna be personal because people enjoy genres to varying degrees.
For me, it’s Konami’s PES (eFootball now, or FL2025 if you’re modding)
Start career mode, buy players, play a season, forget about it, and repeat like a month or two after. It’s a fairly mindless activity to me and I do it when I wanna give my brain a break.
It’s so bad, OMG. For +30 games on my wishlist, not a single difference from the Summer sale, and about half of them were already on sale for the same price before the Autumn sale began.
Why even bother with seasonal sales at this point.
Saudi owning FIFA is hilarious seeing most of its profit comes from gambling. Muslims my ass 😂 Not that they ever practiced what they preached anyway—Islam or not, religion has always been nothing but a tool of oppression to rulers.
It’s not unknown, but I think it’s an underrated mechanic: in God Hand, the better you do, the more the difficulty increases. If it gets too much and you want to lower it back down, you can grovel and beg enemies to go easier on you.
I wish more developers tied difficulty change to in-game actions like that.