Damn, you should steer clear of Japanese action games then.
Further, yes, I expect all products to tell me about their features.
Oh, really? I should get my money back from 20th Century Fox… they didn't tell me Fight Club had the twist feature at the end. Thank you for pointing that out.
I cannot believe I had to discover it myself as I was watching the movie. Bizarre stuff.
Hmm… so how do you know you're going to enjoy the games you're buying if they sit in your library past the refund window? Do you not worry they may end up being unplayable bloat "polluting" your library? Or do you have a super broad taste and you enjoy everything?
I ask because I have a small library not because I'm worried about a backlog or whatever, but because I'm trying to make sure (1) I'm not needlessly spending money on games I don't enjoy and (2) I really enjoy looking at my library and going: "Damn, I could launch any of these games right now and have a great time!" which wouldn't be true if I have a bunch of shit I don't enjoy playing and can't refund.
I suppose I could permanently delete them from my library, but that doesn't give me my money back. And it's not like I'm buying expensive games either—most of my purchases are under $10.
Hmm… sure, yes. I wouldn't say it's flawed, but I'd say it's different, and I much prefer the Japanese way of doing things here where it feels I'm precisely choreographing a movie fight instead of doing as much damage as possible to anyone in my immediate vicinity.
I'd still say GoW3 is peak western action, and quite fun to play. I would not rank it on the same level as DMC5, Ninja Gaiden II, or Bayonetta, but I'd rank it fairly close—like a step or two behind.
As of the franchise as a whole, yeah, it's not the best, but many franchises aren't, TBH. I love Bayonetta, for example, but that franchise is all over the place. It's almost GoW backwards… higher peak than GoW, for sure, but still messy overall.
I don't particularly love the floaty, sloppy "just put some damage in this 180 degree arc" basis of the combat system much.
I'm not sure what this means, to be totally honest.
I am also not at all on board with most of the early teenage edgelord narrative stuff in there. Maybe I was a bit too old by the time these came out.
I don't care what anyone says, narratives in character action games are shit 😂 I'm never gonna defend it, and always find it odd that people cared about their stories. They're not good vehicles for storytelling, IMO.
There's a reason GoW (2018) had to change genre to shift focus to storytelling, for example.
I would much rather spend time in the more expressive, free-flowing Devil May Cry side of things if I'm going for snappy, precise combat
Hmm… this makes me wonder how much time you spent playing around with GoW3's combat system because it clearly takes a lot of inspiration from DMC.
Story trailer for an action game is wild 😂 You'd think among KOEI TECMO, Team Ninja, and Platinum someone would think to drop a Combo MAD trailer or something to showcase the cool action—the freaking selling point—instead.
Damn… I barely played any of these games… somebody had me try LoL like a decade ago, and I tried PUBG and Pokémon GO on my phone when they were hot, that's it.
Hmm… I think of difficulty, or lack thereof, as integral part of the fun. I think they're inseparable, essentially.
I don't really enjoy the process of learning and getting better at 3rd person shooters, for example, so I don't typically enjoy playing those on higher difficulties. If I pick one up, I know I'll most likely have more fun playing on lower difficulties because it eliminates a process I don't really enjoy. In other words, shooting shit is still fun, but I need the difficulty toned all the way down to enjoy it.
Conversely, I love learning the intricacies of combo systems of action games and figuring out how to exploit enemies and whatnot, so I have to play those on the highest difficulty to get the full experience and have the most fun.