Been mid for a few years now, in my experience. Most of the games I bought over the past two years I did outside of the Summer sale because most discounts are all the same anyway.
I've been eyeing Okami and it was 50% last week and it's 50% again now.
I pulled the trigger on The Wonderful 101 in March at 55% and I was worried I'll regret it in the Summer sale… it's 55% again.
Been also eyeing Lost Judgment… 70% in March and 70% again now.
Agree with PES being a really good football simulation. I always viewed FIFA as a cynical and jaded attempt at arcadifying football—never really been my cup of tea.
I can't be bothered with the camera management in Rematch. It sucks so bad the game literally tells you get used to no look passing/shooting because you won't have time to adjust your camera. Even when I kinda got used to it and got to score a few goals, I didn't feel any satisfaction—it felt too silly.
This take sucks. There's a clear cap on what indies can do because they have a limited budget. Whatever their output is, it's not comparable to big studios output.
What the market lacks is quirky games on a medium budget, which's not what indie scenes provide.
Happens with any industry that gets big, I think. More profits=more suits/vampires coming in and replacing artists/scientists or whoever is more qualified to make key decisions.
This won't stop unless infinite wealth hoarding is tackled by governments, if ever.
Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.
I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.
And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.
Hmm… sure, but ima die on the hell Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.