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missingno

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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

missingno,
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If I have to pay $80 for Kirby Air Ride 2, I will pay $80 for Kirby Air Ride 2. I have waited 22 years for this game, there's never been anything else like it.

missingno,
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But then you still have to buy the game.

missingno,
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I thought we were talking about Switch 2 games?

Should we boycott games with loot boxes? angielski

I have been avoiding multiplayer Valve games like Counter-Strike 2 and Team Fortress 2, due to their in-game economies that have created an underage gambling gray market, which Valve has done little about. However, I am on Linux, and the choices for multiplayer shooters are few. Besides, my small boycott is not stopping...

missingno,
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I know that I'm one guy, and my purchasing decisions ain't gonna change nothin'. But I still try to vote with my wallet as much as I can in order to feel like I'm doing the right thing. I'm the guy old-fashioned enough to still only buy native Linux games because I don't like the idea of replacing official support with just hoping Proton happens to work, knowing full well that this replacement happened long ago and I am too late to turn back the clock. And I've got a whole list of publishers I will never buy from under any circumstances.

I will never ever ever spend money on gacha, because if I don't know what I'm buying then I'm not buying it. Even putting aside the ethical concerns, that's just a stupid purchase.

But I have a lot of nostalgia for TF2, and I don't know how to reconcile that. They kinda got away with sneaking in gacha before we realized how evil this is. I haven't touched the game in a long time anyway, but if the Heavy Update ever saw the light of day (it won't) or even if they just brought back rd_asteroid (even more not happening), I'd be very tempted and I dunno what I'd do.

There are two gacha games I still play, without spending any money on, while knowing what a hypocrite I am for playing them. Mahjong Soul and Riichi City. They're the two most populated Riichi Mahjong clients - it's either these or Tenhou, but Tenhou isn't in English, hasn't been updated in a long time, paywalls a number of features behind a subscription model, and is steadily losing players to its competitors. If a new client with an ethical business model took off I'd switch in heartbeat, but I can't imagine one would ever take off to a point where I could queue at any time of day and get high-ranking opponents at my level. So I'm kinda stuck with these.

missingno,
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It is still possible to redownloaded previously purchased 3DS and Wii U games, they haven't taken that down yet. You just can't buy anything anymore. They haven't said how long they'll keep that up for, their FAQ simply says "for the foreseeable future", but we know it can't be forever and ever and ever.

Wii downloads went fully offline in 2019, 13 years after the console's launch, or 7 years after the console's successor. I wouldn't try to extrapolate off a single data point though, Switch servers may potentially last longer based on both a longer console life-cycle and a desire to keep backwards compatibility going.

missingno,
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It is less bad than code-in-a-box. That's not a high bar, but it is less bad.

There are two main reasons to buy physical:

Ability to share, trade, and resell your games. These key cards still support this, whereas code-in-a-box did not. So, slightly better.

Then there's the peace of mind that your games will still work in the distant future. I think if you ask most people who primarily buy physical, myself included, we'll say this is the main appeal of physical games, and the big reason why key cards don't feel acceptable.

Some day when the servers eventually go offline, these key cards will become bricks. It's not a question of if, it's a question of when. We have no idea how long Nintendo will support them for, and they're not going to hard commit a timetable out loud for us. But we know it can't be forever.

But even for standard physical games, there is some uncertainty regarding their long-term future that I'm not sure people realize. When those servers eventually go online, your cartridge only has 1.0 on it, you won't be able to get patches. That's better than a brick, but for a lot of games that's probably not the version you want to play.

And then the even darker concern is bit rot. No form of physical media is permanent. Every disc and every cartridge will eventually degrade. Worse yet is that for many forms of media, we don't even know how long they're set to last for, we only find out once some of them start to fail. Cartridges are generally better than discs, but beyond that we truly have no idea how long Switch cartridges should be expected to last.

missingno,
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What "standards" are you comparing it to? The Switch 1 was behind home consoles, but that's not really a fair comparison. There was nothing similar on the market to appropriately compare it to, no "standard".

Five years later the Steam Deck outperformed the Switch, because of course hardware from five years later would. But the gap between the 2017 Switch and 2022 Deck is not so vast that you can definitively claim in advance to know that the 2025 Switch 2 definitely has to be worse. You don't know that and can't go claiming it as fact.

All we know so far is that the Switch 2 does beat the Deck in at least one major attribute: it has a 1080p120 screen, in contrast to the Deck's 800p60. And it is not unlikely to expect the rest of the hardware to reflect that.

missingno,
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The Vita had far more problems than just memory cards. You came very close to identifying what the real problem was, Sony couldn't sustain supporting two separate platforms at once. And conversely, Nintendo unifying onto a single platform was what saved the Switch.

missingno,
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The Deck is targeted squarely at enthusiasts. While it's a fantastic product for that niche, anyone who thinks it's going to capture a market the size of Nintendo's any time soon is living in a fanboy bubble.

Hell, right now Valve isn't even capable of manufacturing half as many Decks as Nintendo will manufacture Switch 2s. They literally can't sell that number because they can't produce that number.

missingno,
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Exactly what hardware at a similarly competitive price point and form factor are you comparing it to when you say it's behind?

The Switch 1 didn't use the very best top of the line parts that money could buy, but if that's what you're fixating on then you're missing the fact that neither did the Steam Deck. The Switch made compromises to hit a $300 price point in 2017, and the Deck made compromises to hit a $400 price point in 2022.

missingno,
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It didn't have the form factor of the Switch

So it's not a similar device. Comparing to phones is rather misleading, given that phones do not have active cooling and wouldn't actually be able to run the kinds of games the Switch hardware could without catching on fire in the process. They aren't gaming hardware.

missingno,
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This is very true. It's not just that Nintendo makes good games, it's that a lot of their games are wildly unlike anything else on the market. The reason I'm losing my mind over a Kirby Air Ride sequel is because there hasn't been any other game like the original from 2003. I've waited 22 years for another game that could scratch that itch.

missingno,
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Eventually, perhaps. I do not claim to have a crystal ball powerful enough to peer decades into the future. But right now, for this generation, I can say we're a long way from that point just yet.

missingno,
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A surprising number of people in this very comment section seem to.

missingno,
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Nintendo published a list of games with compatibility issues. Says they are "continuing to improve compatibility, including by working with publishing and developing partners", which implies they're hoping to patch in fixes for affected games.

missingno,
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For Ring Fit and Labo, they've clarified that those games aren't compatible with new JoyCons but can still be played with old JoyCons.

missingno,
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Switch 1 emulation on the Steam Deck already has much worse performance than a Switch, given the overhead of emulation. There is no possible way it can run Switch 2 games.

missingno,
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Puyo Puyo Chronicle, the last good installment in the series, don't @ me. I'd like Sega to make a proper new game, but they're clearly never ever ever ever gonna do that, so the next best thing they could do is port a good one. What I need most is a game that's on all major platforms with crossplay.

missingno,
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The fact that they just snuck it into the sizzle reel. blink and you miss it, is so wild.

missingno,
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No, because games haven't been "destroyed".

What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough? angielski

For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would...

missingno,
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Any of the classic era Tales games. Destiny DC/2 both finally got fantranslations, but Namco keeps teasing that they want to bring over the games the west never got. Eventually. Someday. Maybe. Hopefully by the time I finish the rest of my JRPG backlog.

Re: Super Metroid, it's a short enough game that even if a remake does happen, I'd say it's worth playing the original now and then playing the remake too whenever one happens. Though I'm also hard-pressed to see what a remake could bring to the table honestly, it's pretty much perfect as-is. Not like 1 and 2 which have aged horribly and needed a complete overhaul. I think I'd be concerned if they tried to mess with it.

missingno,
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Are they saying third-parties don't even have devkits yet? That's a bizarre way to do a launch plan.

missingno,
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Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.

Best game ever? angielski

Yeah pacman and pong were seminal but so was elite on the BBC, and Populous which I think was on the spectrum. Also unreal tournament, silent hill, vice city, homeworld, doom 2016, beam ng, I enjoyed em all but I can’t decide. Ppl here have done much more gaming than me, I’m wondering what you all think is the best game...

missingno,
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Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it's allowed to cheat.

It's a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.

missingno,
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?

missingno,
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I'd also add Mario 64's use of a controllable third person camera - all the games @Agent_Karyo mentioned are first person, and I don't think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.

I know that by today's standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.

missingno,
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Ah, my mistake, sorry for liking my favorite game I guess.

missingno,
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Puyo Puyo Champions has a one-handed controller preset. D-pad or ABXY to move, shoulder buttons to rotate.

Only caveat is that if you want to play online, only the Switch version is actively populated, so I can't recommend the game on any other platform.

Your all-time favorite game? Let's discuss the best options! angielski

I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not...

missingno,
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Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it's allowed to cheat.

It's a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.

missingno,
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There are a lot of JRPGs from this era that I love dearly but would have a hard time recommending to anyone who didn't grow up on these kinds of games. Games that are slow, grindy, and mostly consist of clicking Attack every turn.

Chrono Trigger is the one exception I can recommend to anyone, and then say that if you liked this entry point then you can try some other JRPG classics.

Just note that the original SNES translation should be avoided, play a modern rerelease or a retranslation patch.

missingno,
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I respect the hell out of him for doing the best he could with very limited resources, difficult technical limitations, and an insane deadline. I just can't recommend playing that version today over a better alternative.

missingno, (edited )
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There is an optional party member that you can either recruit or fight based on which dialogue option you pick. You'll know it when you see it though, so it's easy to make the right choice.

There are 12 endings (13 in DS and subsequent rereleases). You can easily see all of them in just two playthroughs. Theoretically you could even do them all on the first playthrough, but it's much easier to do in NG+.

The only caveat is that you have to see them in order, you can't backtrack if you miss one, which is why I recommend starting with the final and true ending on your first playthrough, then do all the others on NG+. NG+ makes it pretty easy to speed through things as well, your second playthrough will be much shorter.

missingno,
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The character that leaves and rejoins the party is not permanently missable. It might be tricky to figure out how to get them back, but there's no fail state.

You can and should do the first playthrough blind. Save the guide for NG+.

missingno,
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  • Cadence of Hyrule - The original Crypt of the Necrodancer is one of my all-time favorites. CoH doesn't quite reach that incredibly high bar, but it's still an excellent game in its own right.
  • Metroid Dread - Hits all the highs of Super, but with greatly improved combat and bosses. So yes, I am calling this better than Super, you heard me.
  • Puyo Puyo Champions - Technically, this is not exclusive. However, I am counting it as such because the online playerbase is dead on every other platform. If you want to play the greatest competitive puzzle game ever made, the Switch version of Champions is really the only option.
  • Splatoon 3 - It's Splatoon. It's the newest one. It's good.
missingno,
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The original game (but not CoH) is cleverly designed to be entirely playable with just four inputs, all non-movement actions can be performed with two simultaneous inputs (jumps). So it's entirely playable on a dance pad that way. I haven't tried it myself, but I know it's a thing you can do, and there's footage out there of speedrunners doing dance pad runs.

missingno,
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Zelda also sells like hotcakes, and yet they still put effort into that one.

missingno,
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I'd be all over an HD 2D remake as long as they keep it faithful, but I'm somewhat wary of anything else current day SE might do.

missingno,
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Emulators that use a lot of the open source code the community they hate has created.

Do you have a source for this claim?

missingno,
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I'd say Opus Magnum is the best entry point for beginners, no programming knowledge needed.

missingno,
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F-Zero GX, hands down. Nothing else is even close.

missingno,
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Arcade:

  • The King of Fighters 2002: KOF fans will tell you either 98 or 02 were the absolute pinnacle. I side with 02 because it has Kula in it. Also note that 98 and 02 both have updated rereleases with an extended roster and rebalancing, but those are Windows-only.
  • Puyo Puyo Tsu: 20th Anniversary is the peak of the series, but if you're on hardware that can't run DS or Wii, arcade Tsu is fine. AI is a lot weaker though, and the story mode just forces five colors and high gravity on later stages to compensate.
  • Puzzle Bobble 1/3: You've probably played some flash game clone of this. IMO I think 1 was best for its simplicity, I'm not as fond of the garbage patterns introduced in later titles in an effort to give characters some asymmetry. But PB1 does not have AI opponents, singleplayer is only the stage clear mode, so if you don't have a human to play with try PB3 for the next best thing.
  • Tetris: The Grand Master 1/2/3: The only good Tetris, do not @ me. Start with TGM2's Novice Mode, then once you can clear that go back to TGM1.
  • Twinkle Star Sprites: A versus shmup with a very unique format. Chaining enemies on your screen sends attacks to your opponent's screen. Hard to really explain, just give this a spin and feel it out for yourself. There are a lot of moving parts, screenwatching is vital, and feels like I've barely scratched the surface of the game's depth.
  • Vampire Savior: Aka Darkstalkers 3. This game is fast as hell and it's a blast. Like with any classic fighter, good luck keeping up with FightCade folks who really know what they're doing, but I love it casually.
  • Waku Waku 7: This game's mechanics are honestly borderline kusoge, you can't even cancel normals into specials. But I love the design and atmosphere so much. Tesse is really fun to play even in spite of the system mechanics.

NES:

  • Fire 'n Ice: A very rad little puzzle game.
  • Mike Tyson's Punch-Out!!: Just an absolute blast. I won't bother listing them seperately but also check out Super and Wii. Super's kinda the black sheep of the series, but it's still a good game, just not as good. Wii is an absolutely top-notch successor and I'm sad it didn't get any more sequels after that. The two arcade predecessors are honestly forgettable.

SNES:

  • Chrono Trigger: I am hesitant to recommend most JRPGs from this era if you did not grow up on them, because many of them haven't aged so gracefully. Chrono Trigger is the exception, this game is a fine wine. You may want to check out one of the rereleases though, or at least a retranslation patch, because the original translation was made on a rushed deadline and bound by heavy technical limitations.
  • Earthbound: A bit more of a slow burn in comparison to CT, but this game is carried by incredible writing. It's also required reading before playing Mother 3 next. You can skip Mother 1 though.
  • Kirby Super Star: Definitely the peak of the series, giving every copy power an entire moveset is a blast. Has an updated rerelease on DS with added extras, I do highly recommend this version, but DS can be awkward to emulate so SNES is fine.
  • Panel de Pon: Gamecube version is best, but if you can't run Gamecube then Super Famicom is good too. GBC is also worth checking out, in order to adapt it to the small screen the story mode has health bars instead of true CPU opponents, which makes it play rather differently.
  • Wario's Woods: The NES version is more well known since it was the system's last first-party title, and for whatever reason it's the only version Nintendo ever rereleases. But the SNES version is a notable upgrade, biggest thing it has is AI to play versus mode against. Versus mode is wild as hell, so if you've never seen it please check out the SNES version.

GBC:

  • Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
  • Mario Tennis: An incredible tennis RPG. And Mario doesn't even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.
missingno,
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GBA:

  • Boktai trilogy: Hideo Kojima's greatest masterpiece. First game's alright, second game is where it comes into its own. Note that you want the Solar Sensor hardware for the full experience, but emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
  • Castlevania: Aria of Sorrow - It's Castlevania. Also play Circle of the Moon and Harmony of Dissonance, but Aria is by far the best of the GBA installments.
  • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
  • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
  • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
  • Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...

Romhacks:

  • Celeste Mario's Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
  • Super Metroid and A Link to the Past Crossover Randomizer (SNES): It's an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game's items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it's just so cool the first time.
missingno,
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They said gen 4 and GBA. 2D platforms that'll run on a cheap emulator handheld.

Are modern Final Fantasy games bad?

I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan....

missingno,
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I'm just disappointed in the way Square Enix seems to think turn-based combat is anathema for some reason. The series has abandoned its roots, it just isn't FF to me.

missingno,
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I tried to like 12, but I found it painfully tedious. I couldn't carefully ration my MP the way I wanted to with gambits, and I don't want to automate the game anyway, I want to actually play it myself. But manual takeover just felt way worse than a normal turn-based system too, the way it grinds the pacing to a halt and takes forever made it apparent that the game isn't designed to be played manually.

missingno,
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It's not like Square Enix doesn't know how to make good turn-based games. They've been hitting it out of the park with their smaller budget projects like Bravely Default and Octopath Traveler. So I don't know why they've rejected it for FF, imagine what they could do with a big budget title if they tried.

I joke about how halfway through development, someone at Square Enix must've realized that Bravely Default was actually a good game, and thus too good for the FF name. So instead they had to throw darts at an English dictionary to rebrand it.

missingno,
@missingno@fedia.io avatar

Ah, completely forgot ORAS!

Combined the worst parts of gen III with the worst parts of gen VI (that is to say, the engine).

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