I have been considering livestreaming gaming (mostly Retroachievements, and maybe some noncompetitive speed running), but I cannot find/decide a good service. I am not considering it as a source of income, or wanting a huge number of viewers....
If you want any amount of discoverability, you will have to go to Youtube or Twich since those really are the only platforms that have any amount of viewers. And even then, discoverability is pretty terrible, good luck promoting a new channel from scratch.
If you just want to stream for the sake of streaming and don't mind having zero viewers, you can try PeerTube or Owncast. But do be aware that you will have zero viewers.
As the article states, I think the biggest factor is just the slowing of Moore's Law. Not only is new tech improving at a slower pace, old tech just isn't getting cheaper to manufacture.
Though I think one more factor the article fails to account for is that console generations themselves are lasting much longer, and even bleeding into each other as last-gen games continue to get released well into the new generation. The steepest price cuts on the graph came at the end of a system's lifespan, those are just fire sale prices to clear out old stock. Comparing those numbers feels a bit misleading, because five years into an old console meant it was ready to be phased out, while five years now means we're only halfway through the generation.
I know there's a lot wrong with the industry, a lot that's worth circlejerking about, but the fact that we're seeing price increases isn't just some greedy CEO trying to pocket a few bucks, it's a sign of some serious extenuating circumstances. Whole damn economy's fucked, it's a problem bigger than gaming.
Something I’ve picked up on with my gaming preference is stories that don’t simply focus on one “mood” for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front...
New arcade just opened up near me, they've got maimai, Chunithm, and Wacca all patched to connect to unofficial servers with most songs unlocked. Cabs are all in excellent condition, I'm never going back to Round 1 again. Location's perfect too, at the mall 10 minutes away from where my local Riichi Mahjong club meets, so this may be my new Wednesday routine to hang out there before club.
These games are designed to take advantage of addicts. The fact that you don't know how much it will cost to get what you want, the fact that there is no limit on how much you can spend, is a feature.
They're never gonna run demanding AAA titles, but Steam is full of simpler 2D and classic games they could handle. You could play Balatro or Stardew Valley on a Chromebook.
for me mine are 1. Elden Ring, 2. RDR2 3. BOTW, all because they genuinely blew my mind when playing them for the first time and changed how I saw and played video games.
Puyo Puyo 20th Anniversary - Puyo Puyo is the greatest competitive puzzle game ever made, and 20th is a massive package of incredible extras to go with it. I made a video just showing off how many cool things are in this game, and got so carried away that it ended up being an hour long. To this day, I continue to have a chip on my shoulder about how everything else Sega has done since doesn't come anywhere close to this game, and so the west has never gotten to see the best of what the series has to offer.
Skullgirls - Best damn fighting game of all time. Fast, explosive, with tons of options for flexible teambuilding. It wears its old-school influences on its sleeve, in an era where too many modern fighting games feel watered down. At the same time though, Skullgirls was also so far ahead of its time for having functional online, a training mode more robust than any other game at the time, and tons of excellent QoL features.
Slay the Spire - Spire has ruined all other roguelikes for me. What I love about Spire is that it does not let you get away with just looking for one powerful synergy that will carry you, many enemies are designed to hard counter one-trick decks. You're forced to adapt and actively consider what threats are coming up and what you need to deal with those threats, recognizing the difference between the cards you want and the cards you truly need.
Out of all retro JRPGs from that era, I'd say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven't played any other modern JRPGs, I'd suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.
I'm choosing to interpret this as a sign that they are aware of the controversy and are open to considering alternatives. If they're asking for feedback, that means there's a chance they'll act on it.
The part I find strange about all this is that apparently Switch 2 titles just can't use smaller ROM sizes, and that's why certain third parties don't want to pay increased manufacturing costs to put smaller titles on larger cartridges. But... why are they apparently not able to use smaller carts?
We're seeing cross-gen releases where the Switch 1 version is on the cart and the Switch 2 version is not. They've even got dual-mode carts for games that contain the Switch 1 base game and Switch 2 upgrade DLC. These smaller carts exist and the Switch 2 can read them. So I'm puzzled as to why they can't use these same carts for Switch 2 games.
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.
TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.
You're right that it's hard for a sequel to retroactively ruin a singleplayer game, but they can easily ruin a multiplayer game by killing the original's playerbase.
There are also plenty of cases where the sequel may not ruin the original, but does ruin any future the series could've had. Debatable whether that quite fits OP's question, but it seems to be what most of the replies have talked about.
The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!
And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?
Just another one of those questions that have been on my mind. I want to know what its like to be in a competitive game competition and if its worth it. Theres no way ill even be in 1 because they look hard and im a casual gamer.
I travel to Combo Breaker every year and enter a whole bunch of games. This year I was able to up my travel budget for both CB and Frosty Faustings. Some of them are games I consider myself decent at, some of them are games I just hop in casually for fun. And then there's the Mystery Bracket, where every round is something you've probably never heard of and the goal is to figure out what's happening before your opponent does - it's the highlight every year. Back in 2022, I even TO'd and commentated the side tournament for Puyo Puyo Champions, and I got roped into filling in on commentary for Panel de Pon.
In a double elimination bracket, 25% of players will go 0-2. If this is your first time entering, you should expect to be one of them. And you shouldn't let that stop you from going to have a good time! Majors are basically conventions that happen to have brackets at them, and that bracket will only be a small fraction of your time all weekend. Get as many casual sets in as you can before/after bracket, check out the arcade room, buy some trinkets with your favorite characters on them from the artist alley, watch finals, go out to dinner with rivals you'd only ever spoken to online before and finally get to meet in person. Oh, and come to the mahjong tables where you'll find me promoting this strangely unexpected venn diagram intersection.
And that's just what majors are like. If you have any kind of local FGC, go to your locals! Don't just sit at home playing ranked, get out of the house and meet people!
Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.
Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...
Like every major Nintendo game - fuck it not even gonna list them all
Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.
This mechanic was actually one of the inspirations for Undertale!
It is in the original. For the most part, 2022 is very faithful to the original and doesn't feature any big structural changes (apart from one new thing that's a big spoiler), mostly just balance and quality of life improvements.
Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.
The only way that would help is if they ONLY used crypto and nothing else, because the payment processors for currencies people actually use will continue threaten them as long as NSFW content is anywhere on the platform.
That's not the point. The point is that 99.99% of their customer base is not using crypto, so they need to use payment processors that accept currency people actually use. And as long as they do, the payment processors will force this on them.
If you want to yap about something long, you will have much more success getting people to click on a Youtube video than text content published elsewhere. Especially if you already have a large subscriber base in the first place, Youtube is where his audience is, and once his audience clicks it the algorithm will keep spreading it even further.
A couple years ago I wrote a very long text essay about some controversy surrounding a niche game I play. It got a small handful of clicks within the community for that game, but that was it. A few years later, some more news developed, and I decided to do a half-remake half-followup in video format. It was very minimally edited because I don't actually know shit about video editing, in fact I literally did most of it in Google Slides. But I knew that putting it on Youtube would result in significantly more exposure no matter how amateurish it was. Ended up taking off really well, 29k views, which is about 27k more than the text version got.
And I was a nobody publishing my first video. Ross has 413k Youtube subscribers, and in the 9 hours since this video went up, it's at 337k views. Seems like this Youtube thing is working out well for him.
I'd say a large part of why this format is so successful is because there's a large audience of people who just want something to listen to while they're doing other activities. Text asks for the reader's undivided attention, which honestly does make it harder to get that attention.
There's also just the fact that, like, there isn't a good platform for text content to reach viewers the way that Youtube does. Ross has 413k Youtube subscribers, and not only does that mean it's reaching those 413k users, after those subscribers click it the algorithm will continue to push it even further into the feeds of people who aren't already subscribed. A lot of people are first learning about SKG through seeing these Youtube videos pop up on their feed. Where could Ross even try to publish text content that would get anywhere close to that kind of reach? Nothing remotely like that exists for text, and probably never would.
You can be grumpy and shake your cane at a sign of changing times, but remember what the purpose of this is. Ross needs to reach as wide of an audience as he can if he wants SKG to succeed. Putting it in a format that is more digestible, on a platform where people actively seek this type of content, will reach more viewers. Which will in turn lead to more support for SKG.
Do you want the movement to succeed, or do you want to sit here and hate on video content?
It's much more important that this news reaches audiences now than whether Youtube lasts years into the future. By then, we would hope this video is obsolete anyway. This is something that is able to be ephemeral, long-term preservation is ultimately not a priority here.
Where would you suggest that Ross publish text content that could achieve the 394k views this video got in the span of just 13 hours? Where else can he get that kind of audience?
Whining that you don't like video and therefore no one else should use the format is just not productive. Do you want SKG to reach the audience it needs in order to succeed, or do you just want to be mad that other people like to watch videos?
While text posts on Youtube are technically a thing that exists, you can't expect a significant portion of users on the platform to pay attention to those. People go to Youtube to watch videos. That's what the platform is for, that's what the audience is there for.
Well if everything else that's been said wasn't good enough for you, let me point out another angle. He's giving an impassioned speech. It is a much more expressive format to convey emotion, which is important when trying to rally a call to action.
I don't think speeches are a sign of something wrong with society. People have always given speeches. Doing that in the format of speaking vocally is hardly a new concept.
No one's time is being wasted. He has 413k subscribers on Youtube because 413k people want to hear what he has to say. You might not, but that's you - maybe take a step back and realize the rest lf the world does not share your weird grudge against people speaking out loud?
It will not yield the 495k views this video got. A lot of people are learning about the movement through seeing a popular channel show up in their Youtube recommendations. This is how outreach works, do it on platforms where you will reach the most people. Don't just put it on a website where only people who already know about the movement and are invested enough to actively check it will see it.
Alternatives to Twitch and YouTube for livestreaming gaming? angielski
I have been considering livestreaming gaming (mostly Retroachievements, and maybe some noncompetitive speed running), but I cannot find/decide a good service. I am not considering it as a source of income, or wanting a huge number of viewers....
Today’s game consoles are historically overpriced (arstechnica.com) angielski
What games have mastered "Both emotional extremes"? angielski
Something I’ve picked up on with my gaming preference is stories that don’t simply focus on one “mood” for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front...
Weekly Recommendations Thread: What are you playing this week? angielski
cross-posted from: sh.itjust.works/post/44554525
deleted_by_moderator
Sony is raising all PS5 console prices in the US by $50, starting tomorrow (www.theverge.com) angielski
Nintendo Direct Announced for Tomorrow Focused on Kirby Air Riders (www.ign.com) angielski
What foss MP games are still active? angielski
Like xonotic, opensrena, red eclipse, warfork, alien arena, etc. are they ever active or are they completely dead?...
To Catch a Predator's Chris Hansen Planning Roblox Documentary, It's Claimed (insider-gaming.com) angielski
This is going to be goood
Game prices should have increased with every new generation, former PlayStation US boss says (www.videogameschronicle.com) angielski
Player Spends $32,000 on NBA 2K25 in Just Five Months (insider-gaming.com) angielski
Steam for Chromebooks is getting axed in 2026 instead of exiting its 4-year beta (www.pcgamer.com) angielski
what are in you're top 3 favourite games of all time? angielski
for me mine are 1. Elden Ring, 2. RDR2 3. BOTW, all because they genuinely blew my mind when playing them for the first time and changed how I saw and played video games.
Nintendo announces My Mario, a range of products for young children including amiibo building blocks | VGC (www.videogameschronicle.com) angielski
the Disney-fication of Nintendo continues
Nintendo survey seeks feedback on controversial game-key cards, physical and digital purchases | VGC (www.videogameschronicle.com) angielski
What game sequel ruined a beloved franchise or character for you? angielski
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
Gamers have you ever been in a game competition or something similar? angielski
Just another one of those questions that have been on my mind. I want to know what its like to be in a competitive game competition and if its worth it. Theres no way ill even be in 1 because they look hard and im a casual gamer.
Recommendations for games to play on a treadmill (i.e. not too intense) angielski
Hello. I got a walkpad a month or so ago (it’s a small treadmill) and I try to walk 1hr per day daily for health....
Nintendo Switch Console & Accessory Prices Are Going Up In The US (www.nintendolife.com) angielski
what video game deserves to be in a museum? angielski
EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage' (www.ign.com) angielski
RPGs that are optionally pacifist? angielski
I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me....
Itch.io apologise for "frustration and confusion" after delisting thousands of NSFW projects (www.rockpapershotgun.com) angielski
The industry filed false claims against the "Stop Killing Games" initiative | Accursed Farms (www.youtube.com) angielski
Nintendo can disable your Switch 2 for piracy in the U.S., but not in Europe, as confirmed by its EULA (en.as.com) angielski