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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

Kolanaki,
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My only issue with VAC and Valve’s policy on dealing with cheaters isn’t that their anti-cheat isn’t good; it’s that even when a player is flagged for using cheats, it doesn’t instantly remove them. It waits, sometimes months after flagging them before it actually doles out punishment.

Their reasoning is that it slows down new cheats being made; but what the hell does that matter if the existing cheats it flags are still allowed to be used for months at a time?

That said, it’s rare I encounter cheaters in CS. Plenty of other games I play where there are constant, obvious cheaters that aren’t even being detected by the anti-cheats in use, since they ban instantly on detection.

Kolanaki,
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One or two egotistical modders don’t ruin the entire community unless those are the only modders in said community.

Greed ruins everything, though.

Not only would once free mods suddenly have a price tag, you’re gonna get a lot of bullshit shovelware mods flooding the scene trying to capitalize on the market.

Kolanaki,
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Unsurprising. Other than the first two, none of them have launched on PC at the same time as consoles.

Kolanaki,
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I’m not even bothering to watch the trailer because I already had decided to never buy anything from Rockstar again prior to this announcement.

Kolanaki,
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Oddly enough, I had very few issues on launch and get more glitches now. Mostly in the form of cars falling from the sky at random.

Kolanaki,
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I love how the solution to all the issues most users have with the physical Switch are solved through emulation, and Nintendo, instead of simply giving people these features they want (which are entirely software dependent not hardware dependent) they wanna incorporate Denovu to try and stop the emulation scene.

I don’t know how that is cheaper or easier than just, you know… Letting saves be moved to the SD card and making a better, more navigable and curated store.

Kolanaki,
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Valve is the only one of mine that’s still around as more than just a brand name used by EA.

Bioware, Maxis, Bullfrog, Westwood, and more… All gobbled up and turned into shit by Electronic Farts.

Others that just died on their own include Black Isle and Interplay, Sierra and LucasArts. Some of these might be around in some capacity, though afaik they’re just used for the names.

Kolanaki,
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Elden Ring’s main theme is literally the only video game song I have in my normal music rotation.

But only because Lunar Silver Star Story’s isn’t on Spotify.

Kolanaki,
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Adaptive triggers and trigger effect intensity

Ooooh 😍

Kolanaki,
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If you think the driving sucks now, you shoulda seen how it was at launch. Half the cars would just slide around like you were on ice whenever you tried to stop. They’re at least servicable now. Which is good, since they also removed the exploit that allowed you to stack momentum while on foot by dashing while slowing down time. Still nowhere near as good as driving in GTA but better than driving in an Ubisoft open world game.

Kolanaki,
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What MMOs out there using just a single button and not 10+ hot bars with 10 actions each?

Kolanaki,
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The best game I could describe as merely an interactive movie has been The Quarry. The game itself is pretty meh (but I’m not a big fan of these personally), however the movie part is amazing. It could easily be just a kick ass horror movie. And you can even play it that way with Movie Mode, where you pick the best outcome, the worst outcome, or set up some sliders to give a mix of outcomes at every interaction and just watch shit unfold.

Detroit: Become Human is also in this vein, with an even wilder array of possible outcomes as well as some more real gameplay and puzzle solving.

Kolanaki,
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You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.

Kolanaki,
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It looks exactly like Ascend but with slightly better graphics.

I hope it does not befall the same fate.

This is the same one announced the other day, right? Or are there two Tribes games in development?

Kolanaki,
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The studio behind this one (Prophecy Games) is independent from them now, but still contains some developers who also worked on Ascend. I know from hanging around the forums at the height of that game that there was at least 2 headstrong devs in the company that legitimately wanted to do the game justice (and one of the best updates to the game was headed up by them), but they ultimately were at the mercy of the execs. I’m hoping without the same constraints, they might deliver a kick ass game without the bullshit.

Kolanaki,
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One was born every minute back in PT Barnum’s day; seems more like every millisecond these days.

Kolanaki,
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If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

I find this ironic, because even the tutorials in the game only communicate half of the information you need. A lot of them just outright expect you to have played one of their games before. I could imagine if this was someone’s first Bethesda RPG, they’d be confused as hell. Plus there are a few things unique to Starfield that are confusing even if you’ve played every one of their games before.

Kolanaki,
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In these comments: People who can’t figure out what sarcasm is.

Kolanaki,
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I said nothing of the point value on the post. One can clearly see the comments here and how most of them blatantly took the post seriously (or didn’t actually read the body).

Kolanaki,
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I only have the new one, that was made for VR. It can be played in flat space, but you can tell they did very little to make it work. The text is so small on a regular screen I can’t read a god damn thing.

I never played the original, but I suspect it’s probably better in every way except for the visuals (other than having readable text I mean).

Dwarf Fortress is my favorite game of all time now, though. It’s not old, but it just uses ASCII or tilesets. And I’ve been playing since version 3, using the default ASCII because I think it looks more interesting than the tiles.

Kolanaki,
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FPS by age: Doom, Heretic, Hexen, Strife, Blood, Duke3D, Shadow Warrior, Quake, Tribes 2, Counter-Strike.

RTS by age: Dune 2, C&C, Tiberium Sun, Red Alert, Red Alert 2, WarCraft 2, StarCraft, Warcraft 3

Sim by age: Conway’s Game of Life, SimCity, SimCity 2000, The Sims, The Sims 2

Strategy by age: Civilization, Civilization 2, Masters of Orion

RPG by age: Final Fantasy 2 (4), Chrono Trigger, Pools of Radiance, Eye of the Beholder, Ultima Online, EverQuest, Icewind Dale, Baldur’s Gate, Baldur’s Gate 2, Planescape: Torment, Fallout, Fallout 2, Neverwinter Nights, Morrowind

Adventure by age: Pitfall, Indiana Jones, Maniac Mansion, Monkey Island, Full Throttle, Sam & Max, King’s Quest, Space Quest, Tomb Raider, Grim Fandango

Honorable mentions: Microsurgeon, E.T., AD&D Minotaur’s Labyrinth, Golden Axe, Sonic the Hedgehog 2, Ecco the Dolphin, Eternal Champions, Android Pinball, Solar Winds, Detroit (not Become Human; it was a car making sim on DOS), Crusader: No Remorse

Kolanaki,
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They’re capable of supporting mouse and keyboard. For some reason most games just don’t. Like on my PS5, anything that uses a mouse style menu, I can use a mouse to operate. I can also use a keyboard to type in input boxes with anything. But the only game I can fully play with a M&KB I’ve tried so far is Call of Duty. Which is nuts because Stellaris, Civilization and City Skylines are on this system, too, and they would very much benefit from full M&KB support.

Kolanaki,
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Shadows of Doubt, maybe? It’s a first person immersive sim mystery game with procedurally generated worlds and mysteries. There are crimes you must solve and the victims, perpetrators, suspects, and evidence are all randomized. Would you count that as a puzzle game, though?

It’s pretty damn good, IMO, regardless.

Kolanaki,
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Forget HL3; where’s HL2: Episode 3? I wanna know what the fuck happened to that garden gnome I carried all the way from the beginning to the rocket at the end.

Kolanaki,
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Lombardi is still second in command, right? If Gabe died tomorrow, who would control Valve?

Kolanaki,
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I love this new narrative that undercutting the competition’s pricing is anti-competitive and not just winning at the competition because the other teams don’t want to improve.

Kolanaki,
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Leaving the mask on the entire time is the only way it works. If everyone is taking it off to talk, they’re gonna be spreading shit around every time they talk. What state is this court in? Texas?

Kolanaki,
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Not talking about the game prices on the store, which are already set by the developers.

Kolanaki, (edited )
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Destiny, Deep Rock Galactic and Overwatch are complex?

I play Dwarf Fortress. And I got into it before the Steam version gave it a functional UI. Maybe I’m just spoiled. I’ve been gaming since I was 3 or 4, so like 90% of what most games require is already ingrained in me. That last 10% is the stuff unique to a particular game; and recently I’m finding these unique things to be the only things not taught in a tutorial. And that is pretty annoying that they will teach the basic controls, which even a non gamer could figure out in mere seconds, but not a mechanic unique to that specific game that no other game has done before.

Kolanaki,
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Come check out the best RPG of the modern age, and compare it to the worst pile of shit since E.T. for Atari.

Kolanaki,
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Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.

Kolanaki,
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20 hours until I can play again?! C’mon…

Kolanaki,
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Literally all of these things have existed this way my entire life, but the article is making it seem like this is all brand new shit. They’re not trying. They’ve succeeded years ago.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

Kolanaki,
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Then that would mean all those games that only had 40 hour campaigns that sold for $60 were $20 too expensive.

Kolanaki,
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I emulate a lot on my phone so I have something to do when waiting around while out of the house. Even emulating Windows and DOS to play old PC games that work great with touch controls.

Kolanaki,
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What apps do you use to emulate Windows and DOS on Android?

Wine and Magic DOSBox.

And what games? I guess any point and click game could work fine.

SimCity 2000 and Masters of Orion get the most play for me.

Kolanaki,
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I love multiplayer games and I am usually quite good at them; but this recent shit I’ve been seeing a lot of where a good chunk of gamers believe that if you suck at the game you shouldn’t even be allowed to play the game is fucking insane.

It’s poor sportsmanship from the winning end. And I’m tired of poor sports. The players who lack sportsmanship are the only players that ruin multiplayer gaming.

Games that require you to unlock the basic functions of the game can suck my nuts. angielski

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

Kolanaki,
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Sekiro is the only game that I know of that gives you, the player, the ability to experience what it’s like to grow a second health bar after being defeated.

Kolanaki,
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Capcom exec is mad that someone replaced the 9 foot tall dracula woman with Thomas the Tank Engine.

Kolanaki,
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That was their reputation before Skyrim. Skyrim’s many re-releases is how that particular game tarnished their rep.

Kolanaki,
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I just go to my camp and back; that always magically makes me clean.

Kolanaki,
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Are you sure it’s not pyramid head? 🤔

Kolanaki,
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Other than Telltale’s games, when has an “episodic” game not been this way?

Kolanaki,
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I, for one, would be totally cool having a single account to do everything online as long as it had really good security. 🤷🏻‍♂️

Kolanaki,
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I’ve just been dying for a scrap of news for Shadow of the Erdtree. They just announced it, with a name, and then have been silent since.

Kolanaki,
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I bought that (and still have it) when I got Oblivion, expecting to need it like I did for Morrowind. Definitely did not need it.

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