It’s honestly a really well polished game and I’ve only had a very small handful of bug encounters. Its less buggy than curent patches of FO4 and Skyrim
My biggest common Bethesda glitches so far was ONCE, one of the NPCs had the white squares attached to her hair and played miss sparkle for our conversation and then the occasional alien getting caught on geometry and then vibrating because the engine didn’t know what to do. Outside of that it’s been remarkably bug-free so far. Oh, I’m 30 hours in too!
Yeah, i found a couple of crates that decided to co exist in the same location as my most bethesda bug so far. I have had 1 quest fail to progress at one point but a quit out and load an earlier autosave fixed that.
Ironically I think BG3 is buggier than Starfield on release.
I’ve experienced a few instances of bethesda jank, but nothing game breaking or even requiring a reload in ~55 hours of play. Just silly things like bodies getting stuck in a ceiling after an explosion. My SO is playing BG3 and has been getting CTD’s and other more egrigious bugs since hitting act 3.
Skyrim’s launch was less impressive than it’s eternal longevity. Released on 11.11.11 and ported to everything but a Texas Instrument’s calculator. (Wouldn’t be surprised if that’s been done too, mods included)
You’ll fix every complaint and be able to make every man in the game into a waifu once mods are officially added. It’s gonna be a game I play for the next 5-10 years for sure.
Oh yeah. It definitely has that classic Bethesda jank in many of the normal places, but it still feels good in all the ways that matter. Like you’re finally awake.
I’ve been loving the default map in the game. Its kinda like going back to the days Bethesda would write out navigation instructions in the quest and let the player use their brain to figure out where to go instead of marking it with a gigantic exclamation mark.
What are you talking about? You don't need to listen to a damn word anyone says. Just follow the waypoints, fast travel to everything. The game is a menu navigation simulator.
It’s wild that between games like NMS, EVE, Elite, even Satisfactory, there are great examples of what Bethesda should’ve done, but for whatever reason didn’t. There’s so much basic stuff that’s just…missing. I can only hope it’s all eventually modded in so players can have a more complete experience.
Why? What would their dissolution do for the industry? Making a bad or mediocre game isn’t really that big of a deal. They can make as many games as they want, as far as I’m concerned. The bad ones can just be ignored, and any good ones can be picked up.
There will surely be mods for that soon. I doubt they’ll add one officially. One good thing about Bethesda games is that basically everything people want can and will become mods.
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