There's a mod that adds a metro system. The on-rail trains present throughout the city.
I'd shift my version of that complaint more toward "post-game doesn't let me be a passenger". Delamain quests, side quests, main quest complete? Congratulations, you are officially the only driver left in Night City. Sitting and watching in the passenger seat is no more!
Yeah I am hoping they overhaul or embrace a new engine because that is what apparently killed mutliplayer for Cyberpunk. I dream of playing as trauma team and extracting patients.
I really hope it turns out well. Fallout/Skyrim with spaceships is basically my dream game and if this can live up to it even half way through, it's still going to be better than any other attempt at it in the last decade (looking at you SC, NMS, ED, X4).
I'm still gonna give it at least 6 months before getting it though, maybe by then we get some substantial patches or (UI) mods as well. I still have some other big games in the backlog so I'm in no rush, after all I've been waiting a while for sth like this ^^
And that re-release was a port of the android version (that was also a re-release)
A re-release does not always means a graphical upgrade, it just means release the game on new systems or stores
If you had the original 2004 release installed on PC it would not receive an update patch in 2014. They just released it in new platforms (Steam) and since they were releasing the game again they had to change it because they music rights were not negotiated for that release
I almost never preorder games anymore, but I make an exception for Bethesda Games. I managed to snag a Constellation Edition on Gamestop after the direct, but the order has been fucked up and I haven't been able to see the status for weeks. I had to call like 8 times to get the issue escalated so I could make sure I would get it and just got confirmation that my order was fixed today 😭
This truly seems like a cursed genre - I was really hoping to get some alternative warframe-adjacent game to play during content droughts but it seems it's not meant to be. Looks like another mmo-lite looter shooter that seems to have missed its mark, both in terms of gameplay, grind and monetization.
It is still in early access (that you have to pay to access) but it's supposed to be released and f2p within a year so we'll see what happens then.
I think Austin’s review actually missed the amount of mechanical depth that exists in the game already. One of his complaints was that there’s seemingly no reason to put melee on “ranged” characters or vice-versa, but I can say that’s definitely wrong. I’ve primarily been playing Venomess with a Sword and Shield, since it pushes her to near-guaranteed critical hits. One of the SnS options has a potion interaction that lets it oneshot enemy guard meters, which puts them in a state of vulnerability and stunlocks them until they recover. I will say Gungrave is a bit lacking since his skills have extremely low multipliers, so his ability to clear dungeons with a gun is extremely lacking until you get the railgun with infinite body and terrain punchthrough.
On a related note, I wouldn’t say the itemisation is lacking either. They’re taking the modern Warframe approach of every weapon doing something cool. There are basic store-bought weapons, but all of the crafted weapons do something interesting that changes your playstyle. One pair of daggers is unusually good at breaking guard meters, and also places a unique buff on you that boosts all damage, including ability damage, which is totally unique to that weapon and that weapon alone. Another pair poison enemies, which lets one of the two “ranged” Wayfinders (Silo in this case) keep a damage vulnerability debuff rolling on the enemy.
Also disagree with the comment about buildcraft being lacking. Different weapons and weapon types interact with the heroes in different ways, so there’s quite a good loop of doing some theorycraft to find your optimal stat ratios for particular combinations, and what your playstyle is. Two weeks in, and the Venomess community on the official Discord are still debating whether to focus on weapon attacks or abilities, which weapons to use, how to balance crit vs base damage, etc.
Also being a huge Warframe fan, this is scratching that JRPG fiend itch for games with weird synergies and interactions and a really rich character building space to experiment in. Haven’t had this much fun since the first six weeks of the Incarnon launch.
I actually likely would have bought this if it had bluetooth. remote play on my laptop is cumbersome if im sitting on the couch, but if I can't use my airpods then I'm out. i've got some sennheisers I could use with the 3.5mm jack but over ear headphones get uncomfortable quickly to me.
Honestly, given how toxic Destiny 2's monetization can be, along with its FOMO, I'm not surprised. That + the grind was why I quit. It got tiring and repetitive, especially the buy to play seasons.
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