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Gorejelly, w Xbox Game Pass: renowned studio confirms 6 surprise games
@Gorejelly@kbin.social avatar

It might just be me, but I’d really like it if the posts were not just links but also included even the slightest bit of effort to them.

In case anyone else looks here, the company in question is Annapurna, and the six games are Cocoon, Flock, Bounty Star, Thirsty Suitors, To A T, and Ghost Bike.

The link has videos for all six games, as well as release dates and the other systems those games will be released on.

GreenAlex, w Terraria keeps getting updates because it keeps selling
@GreenAlex@kbin.social avatar

Some of the best devs out there and a win-win business model. The new content pays for itself since it just keeps bringing people in, and they feel that's plenty of income to not feel like moving to dlc.

GataZapata, w Publishers need to stop announcing games that are still years away from launch, gamers agree

'Gamers agree' that would be a historical first lol

admiralteal,

One day news media will stop reporting "Large demographic group enraged!" by citing 2 posts on a random social media platform.

But only because no news media is left.

GrayBackgroundMusic, w It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out.

You should mention that it’s free.

FVS,
@FVS@kbin.social avatar

Thank you! I overestimated the popularity of the term "prologue".

sxan, w Were all playing Fallout games again. Does the franchise have a "starting the game" problem?
@sxan@midwest.social avatar

Not just you. I don’t remember which Fallout game I got, but it probably wasn’t the first, and I got to like the second objective where I’m supposed to help some settlement restart their power generator by finding some part, and I realized I was too bored to continue. It was like I could see the entire game stretched ahead of me as more of the same.

Not all games are for all players, so I never thought “Fallout sux”; it just wasn’t my bag. I think the Fallouts are micro-farming long-winded objectives for really small benefits; I guess a lot of people like that, but it’s not for me.

essell, w Were all playing Fallout games again. Does the franchise have a "starting the game" problem?

Having played them all a lot, I still feel the urge to go back every year or two.

What gets me over that hurdle I think you’re describing is there’s a goal I want to reach. A different way to do a quest, a DLC I’ve not played in a long time, a character build to try.

Given that the games are so open ended coming up with a reason why you’re playing of your own matters.

amzd, w Epic CEO Tim Sweeney calls Valve "assholes" over Steam fees in dug up email thread

Article is paywalled

BruceTwarzen, w Epic CEO Tim Sweeney calls Valve "assholes" over Steam fees in dug up email thread

Shut the fuck up Tim.

sleepybisexual, w What retro games should everyone play?

The gameboy Kirby games are nice. Played them on my retroleap device

CorrodedCranium, w Remedy Entertainment buys Control series rights from 505 Games for €17m
@CorrodedCranium@leminal.space avatar

As for Control 2 and project Condor, both were announced back in November 2022. They are, however, likely still some significant way off, with Control 2 confirmed to still be in the the “proof-of-concept” stage last October

Sounds like we are still a ways out from Control 2.

While I did like the gameplay and environment of Control I really don’t think the story was all that memorable. I don’t know how they would out do the original.

ArugulaZ, w Programmer Skyfloogle, has released Red Viper, an updated virtual-boy emulator for the 3DS.
@ArugulaZ@kbin.social avatar

I covered this on my own magazine. Let me tell you, it's really good. Virtual Boy games make a near-perfect transition to the 3DS, and you don't have to smash your face into a visor for the 3D effects. (You will still get eyestrain, though.) You can, technically, play it on a 2DS, but it's like drinking non-alcoholic beer... what's even the point?

CaptDust, w Tekken 8 has a strong start as its first month sales outpace Tekken 7

2m copies in a month puts this on pace with SF6, could this be a signal the general FGC has expanded? Pretty impressive

riquisimo, w Programmer Skyfloogle, has released Red Viper, an updated virtual-boy emulator for the 3DS.

Awesome! This might be the best modern way to experience Virtual Boy games!

WanderingPoltergeist, w Nightingale Studio 'Prioritising' Development of Offline Mode - IGN
@WanderingPoltergeist@kbin.social avatar

An offline mode is the only way I'd consider buying and playing Nightingale; I do love survival games, but I need them to be offline adventures balanced for single-player experiences! As an introvert the last thing I want to do is encounter another person in a game.

KoboldCoterie, w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN
@KoboldCoterie@pawb.social avatar

I consistently get far more hours of playtime per dollar spent with indie games I buy for $5-$15 than $60 AAA games. (I say $60, not $70, because I haven’t bought anything at $70, and don’t intend to start.)

If they want to charge $70 for games, maybe release them in a complete state and don’t include microtransactions and offer post-launch support for a decent period of time. Their ‘Video games haven’t changed price since the 90s! The price isn’t keeping up with inflation!’ argument is a crock of shit because in the 90s, you bought a game and that was that. There’d maybe be a $40 expansion a year later that roughly doubled the content in the game. There were no $60 games with $150+ of day 1 DLC.

Sabata11792,
@Sabata11792@kbin.social avatar

Outside of Wow, I never found a AAA game that can hold my attention past 100 hours, hell 40 is a strech. Its almost never worth it at full price let alone 70.

I have a handful of $30 1000+ hour indy games I may be playing 20 years from now.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I have a difficult time with this announcement from Capcom specifically, because the only AAA games I’ve consistently gotten 300-1000+ hours from have been Monster Hunter games, and I really don’t want the enshitification to claim MHWilds. If it releases at $70 and without excessive microtransactions, I’ll have a really hard time not buying it at that price. On the other hand, if they do have those microtransactions and a $70 price tag, I’ll probably just ignore it, as much as I’ll hate doing so.

averyminya,

It’s been a slippery slope but I personally don’t mind current MH (World & Rise) microtransactions because they aren’t at all necessary for the game not prevent any kind of unlock.

Otoh, if they cracked down on modding because they weren’t selling cosmetics…

ampersandrew,
@ampersandrew@kbin.social avatar

Hours per dollar isn't a great metric for all sorts of reasons, but I do fully understand typically getting more value for your dollar out of indie games. That's not the only thing that makes this an apples and oranges comparison though. Games in the 90s and 00s were often cranked out in 9-18 months, with a number of developers in the single and double digits, compared to a lot of productions today taking hundreds of people to develop for 5 years before they come to market. Capcom in particular hasn't been getting too crazy with development timelines, because their projects usually aren't overscoped compared to their competitors, but we're still talking way more salaries to pay for a much longer period of time to create a single video game these days. Rather than DLC, it was designing games around strategy guides, hint hotlines, and coin operation in the arcades, resulting in decisions like making the first level really easy and the next level really hard, so you couldn't finish it with one rental, and you'd need to pay for additional materials to find out the obtuse answers to problems in the game. Duck Tales may have sold 1.67 million copies while its break even point was way, way, way lower than it is for the likes of Dragon's Dogma 2, which might need to sell that many copies to make back the money it took to create it, and it's not even a foregone conclusion that it will sell that many either.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Hours per dollar isn’t a great metric for all sorts of reasons

I’d love to hear your thoughts on this, because I’ve been using that metric for many years to gauge how much I’ll spend on a game. If I’m only going to spend 20 hours on it, I’ll spend $20 or less. Part of that comes from the sort of games I play, but if I spent $60 on a game and finished it in 20 hours (‘Finished’ as in done playing the game, including whatever post-story content or multiplayer is engaging), I’d feel pretty bad about that purchase.

ampersandrew,
@ampersandrew@kbin.social avatar

I think the hours you get out of it is a valid component of the value you get out of a game, but it's trivial to make a game longer, and a tight 5-10 hour game can frequently be more valuable to me than a 70 hour game, a lot of Capcom's games among them. Part of the reason Suicide Squad and Skull and Bones are getting slammed in reviews right now is because they made games that could be played for hundreds of hours, and that happened at the expense of making great games that you'd be done with in 15 hours. When is the last time you bought a movie or went to the theater? I'll wager a guess it cost you more than $3 even if it was really long.

And all hours are not created equal either. An action game that takes 50 hours would probably be exhausting, but a turn based game like an RPG or a 4X would feel right at home there, since you're spending a lot of time in menus making slower decisions.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Part of it, I think, comes down to the sort of games I typically play… if I’m buying a AAA action game, it’s something something like Sekiro, and I’ll absolutely expect to get my hours : dollars value out of it. (Incidentally, I played Sekiro for 62 hours after buying it for ~$48, so that one worked out fine.)

And to be clear, I’m not here for useless padding, either. If I lose interest before reaching the end of a game, it doesn’t matter if there was 60 hours of content there - I’ll judge it against however much time I spent before getting bored and uninstalling it. I’m also not against short games… I often prefer short games, but I also won’t pay $60 for them; I’ll check the estimated playtime and wait for an appropriate sale. I’m absolutely not advocating for every game to be 60 hours long.

There’ve definitely been games that I didn’t get my 1 hour / $1 from, and were still happy to have played… Brothers: A Tale of Two Sons comes to mind. I paid $15 IIRC and it’s over in 3 hours, but that stuck with me for a really long time. That’s my equivalent to going to see a movie (which I also do incredibly infrequently); it’s a “waste” from a purely monetary perspective but sometimes that’s okay, and I’m willing to splurge. I’ve seen 5 movies in a theater in >10 years, for the record. I would not consider it a good use of money, generally speaking.)

ampersandrew,
@ampersandrew@kbin.social avatar

How we each choose to spend our money is very much a personal decision, and if you feel you need more length out of a game in order to get your money's worth, no one can really tell you you're wrong. Something to consider though is that your dollars spent decides what gets made in the future. If enough people feel the way you do, it's no wonder so many games are designed to be repetitive time sucks instead of tighter, better paced experiences, because they're not making their money back on a 15 hour AAA game if everyone waits for it to drop in price to $15 first. Personally, I've seen plenty of my favorite franchises become worse off for being larger, longer experiences (that also cost them more time and money to make, meaning these games come out less frequently), and I'd love for them to return to the excellent games they used to be when they were leaner. Halo going open world hurts the most.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Halo is a great example, actually, because even though Halo 1 is a relatively short game (I guess normal by FPS standards but in general it does not take long to beat, even on a first playthrough), I got way more than 60 hours of playtime out of it. Easily hundreds. A game doesn’t have to have a long storyline or whatever to offer a lot of play time. Sometimes having replayability, post-game achievements that are fun to work towards, or compelling multiplayer, for example, is all it takes.

ampersandrew,
@ampersandrew@kbin.social avatar

Sure, but plenty of my other favorite FPS campaigns don't have that, and I definitely won't get 60 hours of playtime out of them, but they're still my favorites. It's been a long time since we got a great FPS campaign, and I hope it's not because the market those games are targeting have a $1/hr threshold to meet. $1/hr is also a fairly arbitrary metric in the face of inflation, because it essentially means that games need to keep being made on scrappier and scrappier budgets as time goes on in order to meet it. It's a fool's errand to try to convince someone that their opinion is wrong, so hopefully that's not what it sounds like I'm doing, but personally, I find it to be a poor measure of the value of a game or any kind of entertainment for that matter.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I strongly suspect that we just prefer different sorts of games. I wouldn’t expect 1 hour per $1 from a modern AAA FPS, but I also wouldn’t buy them anyway for the most part, so that doesn’t really affect my purchasing habits at all (nor would I factor into their cost analysis as a result). All of the FPS games I’ve bought lately have been $10-$15 “boomer shooters”.

ampersandrew,
@ampersandrew@kbin.social avatar

I don't buy modern AAA FPS either, but that's because they've been chasing those longer play times lately, or they end up not particularly interesting like Immortals of Aveum and then blame the market for not buying their game. I'm waiting for the indie scene to get past boomer shooters and start emulating the era just after that, and I'll gladly pay more than $15 to have it. There are a couple of candidates, but nothing for sure.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Anything upcoming that you’re particularly excited about?

ampersandrew,
@ampersandrew@kbin.social avatar

In the shooter space, just things I'm hopeful for, but I don't know how likely it is they'll scratch that itch. I've got my eyes on Mouse, Core Decay, and Phantom Fury.

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