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EdibleFriend, w Payday 3 is finally getting an offline mode
@EdibleFriend@lemmy.world avatar

I honestly forgot all about this. How is it now?

mr_pip, w PS5 Misses Ambitious Sales Target, Now In "Latter Stage" Of Its Life Cycle
@mr_pip@discuss.tchncs.de avatar

well, because it is f*in expensive

Karak,

Expensive, came out at the worst time due to COVID, got eaten up by scalpers, and few exclusives. What did they expect?

SnowMeowXP, w Suikoden and Eiyuden Chronicles creator Yoshitaka Murayama dies
@SnowMeowXP@lemmy.world avatar

I played and finished all the suikoden games and pre-ordered Eiyuden Chronicles. He will be missed. His work in Suiko 1 and 2 touched my heart.

Z3k3, w PlayStation won't launch any "major" games in existing franchises this year

Does that include remakes and remasters

Please say yes.

Lath,

No. It means more PC ports! More BAD PC ports! Ha hah!

WanderingPoltergeist, w Highly anticipated indie Sims 4 rival Paralives sets early access release window for 2025
@WanderingPoltergeist@kbin.social avatar

@mike591 I'm excited for this game because they've built up a lot of sensible gameplay elements so early on in development. The social system seems more interesting than The Sims 4, where you could become best friends and marry someone on the same day you met them (I've done this so often, even with conflicting personality traits). It takes both time and effort to befriend the other Paras! That is what I desire from a social sim, investing time into creating the story for my character and having that time feel meaningful.

blazera, w Highly anticipated indie Sims 4 rival Paralives sets early access release window for 2025
@blazera@kbin.social avatar

it looks...very bland compared to Sims

eestileib, w Subnautica 2 will be a live service game

It really sounds like there will still be a required network connection even if you don’t pay monthly for it.

Which is still a deal breaker for me.

msmc101, w Subnautica 2 will be a live service game

boooooo

ksharp, w Persona 3 Reload Is The Fastest Selling Atlus Title Of All Time

Persona 3 Reload is finally here, and fans of the series have welcomed it with open arms, happily becoming reacquainted with the high schoolers who get magical powers from a shot to the head. Speaking of which, Persona 3 Reload has shot to the head of Atlus’s ranking of fastest-selling games, shipping over a million copies worldwide in its first week.

Ikutsuki wrote this article

cephus, w Subnautica 2 will be a live service game

How so very disappointing.

Bonesince1997, w Palworld patch saves breeding Pals from falling asleep and never waking up

Cigarette hanging out of the mouth and everything

some_guy, w Steam Next Fest is back and underway with "hundreds" of playable PC demos

A demo has never once sold me on a game, going all the way back to shareware days.

However, I can think of countless times a demo has convinced me not to buy a game.

snooggums,
@snooggums@kbin.social avatar

Really?

Doom's shareware sold Doom for me. Most recently the Tekken 8 demo sold itself. In between there have been a ton of games where the demo was helpful in deciding whether or not to play something.

I'm just surprised that in all that time there wasn't a single one that at a minimum confirmed a game was what you were expecting if you were on the fence.

I believe it, just surprised.

GammaGames,

You’re definitely the outlier

ampersandrew,
@ampersandrew@kbin.social avatar

Nah, demos largely disappeared because they not only took a bunch of resources to make but also had a far better chance of convincing you not to buy a game than to buy it, especially if you had other means of marketing it. Many people even enjoyed the demo but felt that they got their fill and therefore didn't want to keep playing, or maybe they didn't want anything out of the game beyond what the demo offered.

GammaGames,
ampersandrew,
@ampersandrew@kbin.social avatar

Note what kinds of games populate the Next Fest. Mostly games without any other form of marketing. Anecdotally, I found four demos that interested me, and all four convinced me not to to bother keeping up with the game as it gets closer to release. EEDAR, later absorbed by NPD, the combined entity of which is now known as Circana, works with lots of big developers and publishers and found a correlation with demos losing sales. In later analysis of demos, devs found that you could (a) convince someone to buy the game, (b) convince someone that they don't like the game, (c) give someone everything they wanted from the game, where they don't want to play any more, or (d) give someone everything that they wanted from the game, where they don't need any more than what the demo provides. Note that 3 out of those 4 don't result in a sale. A trailer tended to be much better marketing material. Of course, your mileage may vary if the game's loop or selling point is hard to articulate, but in most cases, seeing someone else have a good time with a game is going to be more likely to convince you to buy a game than if you had a demo where you might not understand its appeal. It's why games are built around how well they present on Twitch these days.

loobkoob,

Factorio's demo absolutely convinced me to buy it.

Demos only really work well if the game is fantastic and able to convey that in a small slice of the game, though.

Veritrax, w Honkai: Star Rail downloads top 100 million

I can believe it, it’s pretty fun and relatively fair for f2p. The new 2.0 update is out tomorrow so it’s a good time to try it out.

Stovetop, w Introducing the Vapor Xbox Wireless Controller Collection: Where Style Meets Victory - Xbox Wire

Remind me of bowling balls.

Mereo, w 2K is delisting Spec Ops: The Line over expiring licenses

Sailing the high seas to the rescue!

TwilightVulpine,

Every day that passes piracy is proven even more as the only guarantee any culturally significant work might remain.

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