In-app purchases, requires 3rd party account, and no LAN. I think their biggest rivals are Grim Dawn still getting expansions and that new Titan Quest.
Come on, it's a hand held, have they manged to squeeze a gpu the size of a ps5 into a Switch? And how do they cool it? Bullshit.
Also, Nintendo hardware has always been, by choice or not, at least a generation behind Sony and Microsoft, I really don't see them changing that any time soon.
So, I love Daggerfall. Daggerfall is one of my favorite games, I still haven't finished the main story mostly because I keep getting distracted doing side quests and personal goals. Daggerfall is also ridiculously big, I believe it's one of the largest games ever. It's also got some very bland towns outside of the major cities. I'm ok with that, because it kinda makes sense that this random town I wandered into is 6 houses and a tavern. That works for a medieval fantasy game, especially because Daggerfall is so damn charming with everything it does. Thing is, Daggerfall is pretty far removed from today's Bethesda. And if Bethesda promised what Daggerfall is, today. I wouldn't believe them. I see Star Field as a sci fi Daggerfall, but I just don't believe they'll nail it in the way necessary for that largely empty space to be charming like Daggerfall is. I say this mostly because of how bland I felt their recent games characteristics are. I'd be happy to be proven wrong tho, and maybe I'll try it out some time in the future.
Well, jsut the garbage start screens that have 80 tiles for you to click on and half are for something you have to pay extra for, or ads for their other games, or their dumb meta coin progression system
Start screens that are just options on a static image? Yes fucking please.
@dom Yes, but that is specific "real" problems you actually experience, which have direct impact. But in the case of the Starfield screen, it's just a screen, that's it. People talk how good or bad the game might be, as the screen is indicative of the game quality. This is ridiculous! It's just a fucking screen and nothing else.
As said, if there was a lot of garbage, then you could criticize the garbage and extra advertisement and such. These are concrete problems, not imaginations what the game quality might be. That is different from the case you talk.
I love that, but more importantly, someone finally realized having a touchpad is not a “convenience”, it’s core to making the steamdeck-lite platform work beyond just playing console-like games
I wish it had 2, but wow that's a lot of extra buttons to make up for losing the left trackpad. I suppose there's nothing I currently use the second trackpad for that can't be substituted by more buttons and a scroll wheel. This thing has a scroll wheel? Very cool.
I'm hoping (more than likely in vain) that we can have the opportunity to do some of the wackier stuff seen in SimCity: Societies. By that, I mean I would love to craft an authoritarian police state, a beautiful pagoda-filled village or a Disney-esque paradise town.
SimCity: Societies was very bad in a lot of aspects (game froze all the time, roads were awful and it was massively unbalanced) but I'd be lying if I said I didn't miss it at all when it comes to city building. I just wanna make clown schools and have a bunch of free-roaming clowns, damnit.
It's been a long time since that was the case though. Now you have to update the console, update the controller firmware, install the game, and update the game.
Sure, but they're approaching a convergence. PCs have gotten easier and consoles have become less streamlined. With something like the Steam Deck, it's even more blurred.
Steam is legitimately easier and faster to get games going on than my PS4 these days IMO. Library is laid out alot better and there's no signing in whenever I turn on a controller. Its still easier to do local multiplayer on PS4, but not by much.
and there’s no signing in whenever I turn on a controller
Can you not sync your account to a specific controller on Playstation? Xbox has that for a while, though the whole software experience has generally been Xbox’s strong suit imho
While only the Steam Deck has achieved massive success, it shows there are ways to reduce the prep time for PC gaming, to almost as little as modern consoles (since you do, ultimately, have to install drivers on console.)
Don't forget RISC-V, it's really the future i think. Anyone who doesn't want to live under the yoke of proprietary architectures, this looks to be the only alternative to the status quo.
If I was seeing RISC-V get widespread adoption in consumer-grade hardware, I’d be thinking about it (granted, having X86-64 and ARM on the market could make room for a third competitor compared to the 15-year x86 hegemony.) But I don’t see a push for that, and there probably won’t be unless RISC-V delivers better results than ARM. Keep in mind that you and I probably care more about CPU architecture than the average gamer.
I’m okay with this on the condition that that platform is PC.
You want developers to choose a specific set of hardware requirements and only develop games to target and work on that specific set of hardware specifications?
The context appears to be mainly about how having to develop for different consoles/hardware configurations/etc makes development harder. So, choosing PC as the "platform" in this context would be the worst possible option to choose.
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