But...why? It's so much simpler and often better to just emulate the original software and hardware than to port entire games.
He's not preserving them - that's done by simply archiving the file. He's making them playable on modern software. That's something different entirely, still very cool though.
No, it takes time to spin up a VM that will run PC games from a bygone era using an old version of Windows. We're talking minutes from the time you click the VM until you can run the game, compared to seconds on a native executable. It's one method, sure, but it's not ideal. It's definitely not simpler or better.
Thanks for sharing your opinion. Personally I find the process to be much simpler than what you described, but I guess it comes down to knowledge and experience in that area. Happy learning and good luck with all that!
Nope, I have been a PC gamer for about 30 years and I love emulating classics from the past. It's not as challenging as folks around here seem to think. I guess sometimes people just have a hard time accepting that there can be multiple ways of doing a thing, even if they are unaware of some of those ways. Emulating XP might seem like a big deal for someone who is new to the idea, but personally I have been emulating XP for decades, even when it was the modern OS, along with many other types of OS, so it's a matter of rote for me at this point. I wouldn't even consider XP to be old enough to be a challenge - try emulating some of the original Linux distros, or an OS you've never heard of for that matter. That's where the challenge can come in.
I love that so many people have an opinion on this subject though. It just affirms that new ideas are out there for those who want them. Happy learning!
I also have plenty of experience emulating all kinds of things, including Windows - in fact, I have an instance of Win 98 in a VM right now.
That said, I can't agree that it's in any way easy for the average Joe. It's not rocket science, but it's by far harder than just having a working executable.
If nothing else, consider the legality of it - you must have a legal copy of the specific version of Windows, often the specific BIOS, as well. These are not easy (or cheap, often) to acquire these days.
Then you likely need to make sure your CPU supports Hyper-V, then install the entire OS...
Then you often need to make sure you're emulating the specific CPU with the specific GPU, with the specific sound card, or else this specific Windows 95 game will CTD or be missing features. Old games were finicky and OS emulation for gaming is only easy on the surface.
Emulation is the least amount of work for all involved. If some poor guy is to spend weeks or months of his time porting a game it better be worth the investment. Porting should only be done for games that are completely broken and can't run in a VM or emulator.
It takes less than 30 minutes to setup a Windows or Linux VM.
I expected a more sensible default, such as 365 days. It would also be helpful to have a 'favorite' option to prevent deletion. This is a major letdown.
I would love for some other store to give me a reason to shop with them instead. GOG is closest, and they still can't be bothered to give me a Galaxy client on Linux.
I feel now is like a mistake buying from other places. I bought cyberpunk from gog, I wish now I didn’t. For Christmas I got gifted lots of games from my steam wishlist. I couldn’t add phantom liberty coz I didn’t bought the base game from steam.
Sadly for every other company, Steam = more features and stability.
Exactly why I don't want to use GOG. There are third party clients, but I refuse to build an entire catalog if the company does not provide something official.
I bought Guardians of the Galaxy during the Steam Winter Sale for about $15... which I think is a better deal than getting it for free and having to deal with Epic Games.
I love the Switch, but it's nowhere near as useful as a Steam Deck for the same price & has only a tiny fraction of the Steam Deck's current game library.
Not sure what you mean. I get deals all the time using sites like gg.deals to cross reference multiple store fronts for PC deals for my Steam Deck, paying a fraction of what they would have cost on Switch.
Exactly this. Steam has one huge benefit for players: it made gaming pretty cheap. If you don’t need every game day 1 and you are patient, you can play dirt cheap. And I mean dirt cheap.
This is not entirely true for Nintendo, which tends to hold prices way higher. At least from the quick glance I made couple years ago when I was thinking about Switch.
It does still have an advantage of being plug and play compared to the Steam Deck's "it's like a portable console except you're still PC gaming so I hope you like caveats, changing settings, and troubleshooting"
It really depends on the game. I think an important thing to note is that if you're going to mention the incredible library of a PC platform like the Steam Deck that a lot of these older than five years or so PC games will absolutely require more particular settings and fiddling to get them to run perfectly compared to consoles that guarantee you a game running with comfortable controls with no hassle for anything in their library.
Performance notwithstanding, but even then striking the balance between performance and image quality with graphics options is sometimes more of the experiential decision making than a casual console gamer might want to be concerned with. I think you absolutely get used to and probably don't notice the lower level of these things if you've been on PC for a while, but it is a big part of whether I choose to play switch or PC.
And of course, if your only concern is playing modern releases on PC, then this won't matter as much, but it is a factor.
"In early 2019, ConcernedApe formed a small development team to continue updating the game. The 1.4 update of the game was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). The 1.5 update of the game was developed by ConcernedApe and Arthur Lee. See Stardew Valley for more info about the game’s development. "
So he worked on 1.4 and 1.5 with ConcernedApe. Technically a former Stardew Valley developer, but title is just click bait to get attention. Up to 1.3 was a one man show, and by that point, who could blame ConcernedApe for hiring some help; the game was successful, and had the funds to do it, and help with his vision (possibly with things outside his expertise).
So I saw this headline elsewhere, and I have to ask - I thought ConcernedApe was the sole developer (not counting porting the game to consoles/mobile), and he’s working on Haunted Chocolatier and Stardew Valley…
What’s the situation with Stardew Valley’s development?
As great as these competitors seem to be, I can’t help but feel that SteamOS (which valve still hasn’t released) continues to be a defining feature of the Steam Deck - its… really a joy to use.
I hope they do release it. I was looking into getting the Legion Go back when it launched but all the reviews between it and the Ally made me realize how much I rely on SteamOS-specific features.
Don't have a SD and haven't really looked to hard into the experience. What are the SteamOS specific features you mention? As a gamer on Linux who is eventually looking to get a SD I'm curious.
Game suspension in sleep mode is the big one. I don't know how, but it seems like they've perfected a way to suspend any game when the system goes to sleep and then pick right back up where you left off when you wake it again without any hitches. It works just like the Switch or any other handheld, except it's a PC and it's doing it with games that aren't made to be suspended like that.
In my opinion, the fact that so many of these competing devices run windows just ruins them out of the gate. The fact that you can cleanly suspend and resume games on the Deck is its best feature by a mile, and I’ve yet to see any windows-based device manage to even come close to doing that reliably.
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