Squirrel,
@Squirrel@thelemmy.club avatar

I have no problem with competition, but don’t force me to use your inferior product. If any of the major companies developed an actual competitor with the Steam launcher (in terms of features, not just a lousy storefront), it would likely get some use. If they somehow made it better than Steam, plenty of people would likely jump ship.

Epic is just a failure of a launcher. Nobody uses it over Steam by choice, because it’s lacking in nearly every way. While I’m not big on exclusives, if the launcher was a reasonable Steam alternative, they wouldn’t bother me nearly as much. As things stand, I’m firmly in the “fuck Epic” camp.

Pxtl,
@Pxtl@lemmy.ca avatar

It’s incredibly frustrating from an ideological perspective that the whole PC gaming industry runs on a benevolent dictatorship by Valve.

I mean they have near total control not just over sales, but over the gaming software installed on our PCs. They have the power to do whatever, whenever, to whoever.

But at the same time, they’re cool people with good products who have good stewardship of this role.

So we uncritically give them all the power.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

It’s what happens when your competition is publicly traded cancer.

frezik,

GabeN is getting pretty old, and he can’t keep doing this forever. It’ll be interesting to see where the company goes after that.

By “interesting” I mean “expecting it to be handed over to salivating, greedy idiots who don’t know what made it work before”.

JokeDeity,

The day Gabe dies and pathetic bastards with business degrees take over and ruin everything that’s made Steam great for all these years, is the day I begin pirating everything.

Pxtl, (edited )
@Pxtl@lemmy.ca avatar

Exactly. Steam is a load-bearing member. After seeing what happened to Twitter, Reddit, Unity, Wikia, etc. it’s reasonable to think ahead. If Valve gets enshittified that’s basically the end of PC gaming.

FightMilk,

Good luck, piracy ain’t what it used to be. Denuvo is getting strong af

JokeDeity,

I don’t even play games that have Denuvo. But I’m happy to see many of them remove it after a few years because they can’t afford to keep paying for their game to literally be worse and several had been cracked (although it’s my understanding that only one person was cracking those games).

bastion,

…but… Literally, benevolent, sectionalized dictatorship is the only response to the Tragedy of the Commons.

…that is to say, individual responsibility and exercise of power. Work primarily on responsibility until you’ve got one area covered - then expand your power. Know your limits, and don’t try to expand your power beyond what you’re capable of handling responsibly. Encourage others to do likewise. Steam is good because they haven’t sold out, but are managed by people who have genuine interest in the industry, and who are willing to exercise power responsibly.

punseye,

that’s opposite of unpopular opinion lol

that being said, a healthy competition is still necessary as we don’t know what valve would become post gabe

McArthur, (edited )

Competition sounds great, so long as it has all of the following:

  • Something better than steam input and the steam controller.
  • Something better than steam vr.
  • Something better than steam workshop.
  • something better than proton
  • Something better than steams friends/chat/activity interface.
  • Something better than the steam overlay.
  • Something better than big picture.
  • Absolutely no exclusives, and no deals forcing developers to use it.
  • A nicer store interface than valve, with better community pages, curator pages, discussion pages, etc.
  • An equivalent to steam fest with a strong demo scene.
  • Something better than remote play together

This is of course also ignoring just how efficient, clean, customisable and ergonomic the steam interface is compared to all competition

Oh wait! That doesn’t exist. All we need is some way to guarantee valve doesn’t become public.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

Not to mention family sharing. I'm not sure of another PC store front that does the same, but it's been a bit help with my friends in being able to show games to each other and letting us try things before buying, similar to sharing discs back in the day.

Duxon,

… And Steam Remote Play.

Imotali,
@Imotali@lemmy.world avatar

Don’t forget that mods often don’t play nice with games off steam

AnyOldName3,
@AnyOldName3@lemmy.world avatar

It kind of doesn’t, though. Because you can still launch non-Steam games through Steam, and activate retail Steam keys without Valve taking a cut, there are plenty of ways for things to compete against the Steam Store without needing to also compete against the Steam launcher.

XTornado,

All we need is some way to guarantee valve doesn’t become public.

I am hoping for aperture science to find a immortality solution for Gabe.

neokabuto,

I think we need some Australium instead. GabeOS will put neurotoxin in the next Steam Deck.

XTornado,

Oh I see I see… that’s why they made current air vent smell so enticing, so when they release it we all go to smell it.

Chailles,
@Chailles@lemmy.world avatar

So is it going to be GAbEOS or Gabe Johnson?

Chailles,
@Chailles@lemmy.world avatar

You don’t even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn’t the necessary if you have a modding scene, you just need a good mod manager.

The key point on whether I’ll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it’s not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They’ve already rescinded their “curated” catalog.

gamer, (edited )

This is not a good way to look at it. Competition is good regardless. It doesn’t matter how good Valve is today, if a viable competitor comes out, Valve will be forced to get better in order to compete.

All we need is some way to guarantee valve doesn’t become public.

This is wrong. Valve can enshittify without going public. If you think that public corporations are the only ones that are greedy/evil/anti-consumer, then you’ve never heard of the “private equity” industry. Look up the recent fight between the FTC and U.S. Anesthesia Partners in Texas for a clear example.

In capitalism, free market forces are what keep tug of war between produces and consumers fair, and competition is the fuel that keeps those free market forces moving. The fact that the Valve of today is both good and a monopoly is just a temporary rounding error/outlier. Over time, Valve will go to shit and consumers will suffer simply because Valve has almost no competition. This isn’t a question, it’s a fact of the mechanism of the economic system they exist in. It’s like gravity; just because you haven’t hit the floor yet doesn’t mean jumping off that building was a good idea.

Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.

…but I will add that I don’t think Epic alone should be trying to take down Valve. Valve is way too entrenched in this market to be taken down with any realistic competition (probably why Epic is resorting to exclusivity deals). The FTC needs to step in and regulate the market. Idk what that would look like, but it’s possible to do it in a way that makes everyone happy. For example (off the top of my head, so probably flawed but whatever) the FTC could enforce interoperability between digital marketplaces so that consumers don’t need to install 30 different launchers to access their purchased libraries. That relatively small change could lower the bar to entry for competitors by a lot, and not be a burden to consumers at the same time. EDIT: and it would not be anything drastic like forcing a break up of Valve.

SRo,

What a shittake

Tranus,

“hmm… a well thought out, reasoned response. But I disagree! How should I express my opinion effectively, to both this person and others who wander by?”

What a shittake

“Ah, yes. My masterpiece. Everyone must see this.”

Seasm0ke,

Its funny how you credit the invisible hand of free market forces to keep things fair but acknowledge everywhere else that the only thing that actually intervenes to promote fairness is the FTC as government regulatory body.

If we could drop the obvious bullshit romanticism of capitalism this would be a mostly accurate post.

gamer,

Found the tankie lol

Unregulated capitalism doesn’t work. I don’t think anyone has ever seriously claimed that it does. The FTC isn’t the only thing keeping the market fair, the free market does that on its own. When a company does a shitty thing, they lose customers and die. That’s true in pretty much every market in the real world, except for a few problematic ones where there are bad actors trying to cheat the system.

Seasm0ke,

Plenty of people claim that it does. That is the entire ideological premise you invoke with the free market fetishism (laissez faire, Chicagoan school, Austrian economics) the “free market” means free to exploit consumers, not free to choose. Consumers do not have enough capital to afford any meaningful check against corporate snake oil. This over simplistic narrative youre spinning doesn’t match up with the track record.

Also, you don’t have to be an authoritarian communist to know that the free market is a crock of shit. Anybody with the ability to look at the past few hundred years would know Friedman hayek rothbard and most all libertarians are absolutely full of shit or just plain misguided

Imotali,
@Imotali@lemmy.world avatar

Anti-capitalist ≠ tankie

In fact Communist ≠ tankie

Tankies are specifically defenders of Marxist-Leninist communism and their one party state rule (which is ironically not communism, it’s Stalinism which is a form of autocratic socialism)

gamer,

Sure, but

  • Lemmy == Lots of tankies
  • Tankies == Anticapitalist

So I operate on the assumption that anticapitalist people on Lemmy are tankies. It’s not true in all cases ofc, but without more info, I think that’s a safe default.

That dude calling my post “bullshit romanticism of capitalism” gives a bit more confidence that they’re a tankie with a strong case of grassphobia.

Seasm0ke,

Great example of oversimplification and reaching for conclusions that reinforce your bias. An effective way to shield yourself from valid criticism or any self reflection is to automatically discredit the person who brings it to your attention, whether its true or not is of little importance right?

Imotali,
@Imotali@lemmy.world avatar

Lemmy is not full of tankies, yours truly a communist.

And your post was free market romanticism.

weeahnn,
@weeahnn@lemmy.world avatar

Sure, but

  • Beer == Germans
  • Germans == Fascists

So I operate on the assumption that German people on Lemmy are Fascists. It’s not true in all cases ofc, but without more info, I think that’s a safe default.

And before you call my flawless reasoning stupid… I don’t really have anything to say.

gamer,

logic error on line 2: Beer == Germans

Beer does not equate to Germans, rather Germans equate to Beer. If we fix that error, then it doesn’t fit the original pattern:

  • Germans == Beer
  • Germans == Fascists

That would only work if Beer == Fascists, which of course is not true.

Also, wrong does not equal stupid, rather stupid equals wrong. Which is to say, you comment is wrong, but not necessarily stupid.

CommanderM2192,

Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.

My dude… If you’re doing shitty things, you are in fact not “fighting the good fight”. if anyone is doing that it’s someone like GOG.

gamer,

I meant that they’re fighting Valve, which is “the good fight”. They’re not the only ones doing it, and they’re definitely not the best ones doing it, but they’re doing it. If they do manage to take a big chunk out of Valve’s marketshare somehow, that will be good for everyone, even people who decide to stay on Steam.

Imotali,
@Imotali@lemmy.world avatar

No they permanently lost claim to “fighting the good fight” when they literally bundled their software with malware.

McArthur,

Apologies for the confusion when I said to stop preventing steam becoming public. I was just too lazy to write something along the lines of defining some kind of perpetual way to prevent the downfall of steam. Ideally it becomes an open source utopia tomorrow… but that’s not exactly realistic for a game store or as a business decision by valve and without people beying able to fork it we are never safe.

CoderKat,

All of the following? Why would you need to be better in every way? There’s a perfectly valid use case for trade offs. Eg, let’s say some competitor had exclusives, no VR, the store interface was a little worse, and it was only roughly comparable on many other points. If it’s simply faster and more lightweight, that’s its competitive advantage. Or if it focuses on being open source and DRM free like GoG, that’s a competitive advantage.

Expecting something to be better in every way (than something with a massive head start) or else it might as well not exist? That’s just unreasonable. I don’t require a clothing store to be better than Walmart to shop there. I mean, the clothing store doesn’t even sell fruit! Why would anyone shop there when you can go to the Walmart and buy some grapes with your jeans?

Jakeroxs,

Except these aren’t two different kinds of stores, they’d both be gaming marketplaces and if one has better features in every regard… Why use the inferior one at all?

McArthur,

If It’s not better in every way why would I swap? I’ll just keep using steam. The only selling point you could use to get me to swap is the promise of feature parity with steam and open source. I would support that even if it hurt a lot along the way, but I doubt it will happen.

thecrotch,

Don’t let perfection be the enemy of good

herrvogel,

It can’t exist. You can’t launch a new competitor to a mature and well-developed platform and hope to come anywhere near its feature set right off the bat. That’s never gonna happen, especially when a lot of the “requirements” you presented there are expensive shit that takes years of hard work to develop. You’re gonna have to give them time. And money, as it happens. They’re not gonna be able to develop that VR you present as a requirement if everybody refuses to use their platform because there is no VR. It’s a catch 22.

McArthur,

I’d be happy to support any kind of platform aiming to do these things even if it doesn’t have them yet, so long as it was open source or had some kind of structure that prevented enshitification. I’d contribute, probably force myself to use it where possible much like I do with other things. The issue is that the current competition trying to do what steam does (epic) is just trying to do it but worse.

Honytawk,

Then they should be able to use the same tactics Valve used in the beginning.

But then you Valve fanboys start to cry when specific software requires you to install the Epic store? Which Valve did before.

JackbyDev, (edited )

Something better than steam workshop.

Maybe Nexus Mods’ third mod manager will be better than the first two? lol.

McArthur,

As soon as it has linux support for more than wow… people praise valve for proton lots but workshop has also done so much for Linux nmodding which is otherwise a nightmare.

MomoTimeToDie,

deleted_by_author

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  • SnowdenHeroOfOurTime,

    What planet do you live on exactly?

    MomoTimeToDie,

    deleted_by_author

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  • SnowdenHeroOfOurTime,

    It monopolizes PC games in America and other countries. As even the most casual observer would know. Kind of idiotic to argue against that.

    It’s at the point where younger people think “pc games” is synonymous with “steam games”.

    MomoTimeToDie,

    deleted_by_author

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  • SnowdenHeroOfOurTime,

    In the last 10 years I have bought 95% of my games on steam and that’s far from unusual

    gamer,

    I think he graduated from the Parker Brothers school of economics.

    RagingRobot,

    You just claimed 2 companies are monopolies of the same industry lol but I agree larger companies are not the way to go

    pfannkuchen_gesicht, (edited )

    They didn’t. They claimed Valve has a monopoly while Epic is working towards having one in the future.

    mojo,

    I’d love competition in the Linux gaming space, but none of them even attempt to support it

    teolan, (edited )
    @teolan@lemmy.world avatar

    Itch and GOG have decent linux support

    mojo,

    No they don’t lol. GOG doesn’t even have a client, you have to use Lutris or Heroic Launcher that support it.

    Itch has a half implemented Linux client that they gave up years ago and is straight up unusable/broken. The client is worse then a web wrapper and nas no support for Wine, so if the game doesn’t have native Linux support, it just won’t run through the client. It will download exe’s that won’t actually run and silently fail, and doesn’t have any wine support.

    teolan,
    @teolan@lemmy.world avatar

    They don’t have a client but both allow you to just download the game and run it from a .sh that installs it in the local folder. That’s enough for me but I agree it may not be for everyone.

    DLSchichtl, (edited )

    Lol, Epic cut Linux support when it bought Rocket League.

    But you are right, no one even tries. Everyone wants to have Valve’s income, but no one wants to do the legwork of innovation that Valve does. If someone would compete with Valve where they don’t already have a massive foothold, there might be some better results. For example, Linux. If any of these funding-gorged companies were to put serious money into competing with Valve in the Linux space, it’d be a real competition. Then you could leverage your stake in that to compete in different sectors. But the Linux market is small, and averse to paying for things (userwise) so not much to gain. But Valve understands that if gaming parity with Windows happens, then it will have a compounding effect. It would unshackle the PC market from Microsoft. It would make spending funding on a gaming device that DOESN’T have to have Windows involved a much more appealing prospect. Hell, the phone gaming market. No need for these re-skinned Skinner boxes when you can have the actual PC version on your phone. Whole new market, right there.

    The companies that innovate tend to lead. And those who follow the coin and not the music, do not.

    mindbleach,

    Steam’s de-facto monopoly is so strong, Epic can’t break it. Epic made four billion dollars per year on one game. Epic licenses the engine for like half of all noteworthy games. Epic has the only platform not seizing one-third of all revenue from developers, and that platform throws free shit at customers in constant desperation. And they still can’t move the needle.

    Monopoly doesn’t mean there’s zero competition. It means the competition does not matter.

    PC gamers have alternatives to Steam the way that Android users have alternatives to Google Play. Yes, there are dozens. And that’s how many users each one has.

    doggle,

    If it’s even possible it would take years or decades of work building up good will. It’s kinda Valve’s game to lose right now. They just need to not make any enormous mistakes and they win by default. Fortunately for Valve, they seem to be one of the few companies in game dev that isn’t managed exclusively by misanthropes and buffoons.

    mnemonicmonkeys,

    Would it though? Being a competitor to Valve, not sucking, and not pulling shady anti-consumer shit would result in immediate good will for a decently large (though disproportionately loud) section of the market. Hell, EGS failed at the 2nd and 3rd thjngs in that list and they still got a loyal fanbase

    Jakeroxs,

    Then why isn’t GOG bigger?

    conciselyverbose,

    Epic can't make a dent because their product is dogshit.

    Customers don't care that Valve takes a well earned cut (that only applies buying directly from Steam); they care that their games are on a platform that's actually fucking useful. If Epic didn't insult gamers shipping that piece of trash and had put work into actually providing a product that could possibly be considered acceptable, they might have been able to make a dent.

    You're not going to take market share with shitty gimmicks if your actual product is a crime against humanity no one wants.

    ninchuka,

    yeah epic might have a chance if they actually tried to make their launcher and client good and have similar features as steam

    spookedbyroaches,

    What’s wrong with Epic’s thing

    mnemonicmonkeys,

    For starters, they put so little developments money into EGS that they went two years without a shopping cart, a feature that effectively every other online store has and could be custom coded properly in a day

    pascal,

    Other than the fact it’s full of Chinese spyware?

    Let’s see…

    The interface sucks.

    The app is barely stable and crashes randomly.

    Absolutely zero thoughts on Linux gaming.

    Unusable communities.

    I’m sure others can give more reasons.

    spookedbyroaches,

    OK that’s fair.

    mindbleach,

    No platform earns an entire third of developers’ revenue.

    conciselyverbose,

    Laughable horseshit.

    They make far more than 50% more because of steam.

    mindbleach,

    The cut, genius. The cut you said is “well earned.” That is what’s horseshit, here.

    And on consoles.

    And on phones.

    conciselyverbose,

    And every one of them comes back because paying Steam 30% is by far the most profitable way to do business. They absolutely deserve every single penny of it.

    30% commission on an all margin product is not even sort of unusual or unfair.

    mindbleach,

    “It makes money so it can’t be wrong.”

    “It’s commonplace so it must be fine.”

    Y’all have no idea what criticism even looks like.

    conciselyverbose, (edited )

    The fact that using their services and paying them their cut is more profitable than not doing so absolutely, in and of itself, proves beyond discussion that their cut is fair.

    Yes, sales should cost money. Moving units is a fucking massive value add. Valve deserves every penny they take and more. They're the best thing that ever happened to PC gaming and nothing else is remotely close.

    mindbleach,

    Beyond discussion! What a mind-job.

    Continued use only proves this is a way to make money. Probably the best available way. But to suggest that, so long as people are doing it, there cannot possibly be problems, is obvious crap.

    Especially when you add “and more.” Oh: so this isn’t the exact right amount, as decreed by mighty god himself? We can talk about the middleman’s cut, so long as the rent goes up?

    conciselyverbose,

    If your complaint is the money they take in exchange for sales, it's literally impossible for anything but the fact that paying them nets you significantly more money to be meaningful.

    Valve built PC as a platform. If they never existed, you wouldn't get 10% of the PC sales. That absolutely means they're entitled to their share. Platform development is a massive value add, and useless jackasses trivializing their contribution by pretending that the massive development project of building a platform isn't every bit as important as single products on the platform can fuck right off.

    mindbleach,

    There is no point humoring abusive word salad.

    Valve could take a lot less and it wouldn’t kill them. Or PC gaming. Wouldn’t be whatever frothing insult you pretend it is, either. It’s just… less money. They’d still make a shitload of money. Just… less.

    The number can be smaller and the sky wouldn’t fall.

    The number right now is obscenely high. It’s the most they think they can get away with. And they can only get away with it because of their de-facto monopoly, which should end.

    joe_cool,

    Also key activations cost the dev zero on Steam. And the dev can generate keys for free to sell elsewhere. details here: partner.steamgames.com/doc/features/keys

    mindbleach,

    Neat.

    A third off the top is still obscene.

    The fact ‘everyone does it’ is worse.

    Jakeroxs,

    Then developers can release games off steam, and some do.

    But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

    Think SteamVR, Steam Controller, workshop, community forums, steam achievements, steam overlay, friends, etc …

    mindbleach,

    ‘This thing should be slightly different.’

    ‘Then use something else entirely!’

    Some of y’all really do not know how criticism works.

    Jakeroxs,

    Lol I see you don’t have an actual response so you move the goal post

    mindbleach,

    Incorrect.

    Jakeroxs,

    Weird because I provided actual services and functionality that steam provides in exchange for that cut, and your response was that me mentioning devs do have other options isn’t “understanding criticism”

    So do you have an actual response or…?

    mindbleach,

    Your response to criticism of Steam was ‘there’s other services.’

    That does absolutely nothing to deflect from criticism of Steam.

    Praising their various features comes a little closer, but still doesn’t justify taking an entire third of every game’s revenue. It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.

    What Valve offers that makes companies put up with that is their de-facto monopoly presence. They can sell many copies through Steam - or they won’t sell many copies.

    Jakeroxs,

    So you didn’t actually read my comment, cool.

    mindbleach,

    Then developers can release games off steam, and some do.

    ‘There’s other services.’

    But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

    ’ It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.’

    Lie better.

    Jakeroxs,

    Do you think it’s simple for a developer to create a friends list network, host/moderate community forums, host/moderate a mod website integrated into the game, achievements syncing, ability to share the game with friends, and integrate VR functionality for the above, on their own dime?

    These are recurring ongoing costs for server and continued developmental changes, you are severely underestimating the time and money cost to create/host/maintain all those services?

    mindbleach,

    You are asserting without evidence that Valve needs to take all that money. As if they would go broke if they only took a quarter of all the revenue on most PC games.

    Valve makes ten billion dollars on Steam, every single year. Their margins are not slim. And being an established de-facto monopoly, people go there because that’s where the products are, and products are there because that’s where the people go. They could slash costs to nothing, do the bare minimum work going forward, and still rake in the money on sheer momentum, for years and years and years.

    The only feature that really matters here is adoption. And that’s not a feature you can design. Even Valve didn’t rope people in with a convincing sales pitch. They forced Steam onto everyone who wanted to play Half-Life 2. If you didn’t want to put up with an always-online DRM service aimed to take over PC gaming - you didn’t get to play the most anticipated game of the year. Whatever benefits you ascribe to the service, whatever functionality you argue developers would otherwise budget for, the core was always ‘accept this or pound sand.’

    stillwater,

    What’s your metric for “well earned” here? What are some ways it could be earned? What do you think is the right amount?

    GeneralEmergency,

    ITT: G*mers being Stockholmed.

    jcit878,

    I can’t name a single other digital service anywhere near steam level of trust. things you bought don’t disappear. they are on the record saying there is a contingency in case of shutdown. they havnt a used their position. as far as market leaders go, you could do worse

    GeneralEmergency,

    Steam happily took money from unity asset flips and one level early access titles for years.

    They have zero quality control and instead hashed out the curator system for users to do their job for them.

    NightOwl,

    I don’t want a curated store though and would rather have people be able to release games, and let users decide if it is something they want or not. I can access reviews myself and don’t need companies deciding what game is or isn’t worthy of being available. And users is who I trust more anyways, which is why for so long search term + reddit is what I’ve relied on.

    Kimano,

    I mean, isn’t community self-policing and an overly tolerant attitude towards picking what type of games are allowed on your platform exactly what we want from them?

    conciselyverbose,

    Quality control is another word for "high barrier to entry", and especially with their market position, being rejected by Steam for some arbitrary reason would effectively kill your project.

    Not only should they not restrict the ability to sell your games there without a concrete reason; they shouldn't be permitted to do so. A company with that much influence shouldn't be allowed to be a gatekeeper of what constitutes a "good" game.

    Their review system and strong return policy are more than enough.

    stillwater,

    Caveat emptor. If you bought an asset flip, that’s on you. Steam didn’t force you to buy it.

    GeneralEmergency,

    Great job, missing my point entirely.

    Steam created an ecosystem for these asset flips for their own gain, at the expense of the customers and legitimate Devs.

    stillwater, (edited )

    I didn’t ignore it, you just didn’t think it through.

    You’re complaining about having more options as if it’s some kind of moral stand. But the only reason to be mad about those things is if you were forced to buy them. Steam doesn’t only have to sell games that you specifically approve of and it’s not some kind of moral failing to sell games that are low quality.

    This isn’t even getting into how you’re ignoring history to make the claim that they did it all for their bottom line and not the huge amount of user demand for them to open up the store. This also isn’t getting into how any money coming in from asset flips specifically is negligible, and not at all like some kind of NFT scam level of dubious behaviour like you’re referring to it.

    The only reason to be this mad about more games being sold on Steam is if you feel a need to buy it all.

    Honytawk,

    Valve still promotes those games by having them in their store.

    stillwater,

    That’s an extremely loose idea of “promotion”, to the point of manufacturing upset. A storefront does not inherently promote something merely by offering it, that’s like saying a convenience store promotes Pepsi and Coca-Cola because they sell both even though both those companies have extremely strict promotional initiatives that ensure no crossover.

    pkpenguin,

    This is a lot like saying YouTube is evil for allowing anyone to upload videos to their platform

    Honytawk,

    Youtube videos are free

    SnowdenHeroOfOurTime,

    Why would you censor the word gamer? The Internet is bizarre

    GeneralEmergency,

    Because there is a gamer. Someone who plays games.

    And Gmer. Someone who’s entire personality is based around games, and not in the fun healthy way. But in the justifying a monopoly because it’s their colour way. Just look at some of the comments here and you’ll see a lot of Gmers.

    SnowdenHeroOfOurTime,

    Ok, so that is the what, but what is the why? Why the censored word? I don’t get it. Nonetheless I’m closer to getting it now so thank you for that much

    blind3rdeye,

    I’m never heard of ‘Gmer’ like that until a few seconds ago; but I’ll go on and assume that G*mers might refer to ‘both’ words.

    SRo,

    Lol you pretentious cunt

    GeneralEmergency,

    Hit a nerve I guess.

    Kecessa, (edited )

    Actual unpopular opinion: I don’t give a fuck, I want my launcher to launch my games, all of them do it, Steam just comes with a shit load of extra stuff I don’t care about. I buy my games where they’re the cheapest and with all the free games on Epic I rarely use Steam anymore. If they’re the same price I’ll go with the platform that give the devs the biggest share of the profit and that’s not Steam.

    Edit: See? That was the unpopular opinion…

    stillwater,

    It’s not unpopular, it’s just banal.

    Kecessa,

    Based on the votes and the opinion of the majority that hates Epic and wouldn’t mind seeing Steam have a real monopoly? Seems pretty unpopular to me!

    stillwater, (edited )

    Based on how you completely changed what your point from one comment to the other, it seems you realized you had to have something more interesting to opine.

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    People saying Steam doesn’t have a monopoly because other stores exist, is the same as saying Microsoft doesn’t have a monopoly on PC Gaming because Mac and Linux exist. Technically true, but ultimately meaningless because its their market power that determines a monopoly, not whether there are other niche players.

    While Valve and Steam have generally been a good player, and currently do offer the best product, they still wield an ungodly amount of influence over the PC gaming market space.

    Epic is chasing that because they really want what Valve has, though no doubt they plan to speedrun the enshittification process as soon as they think it safe.

    rtxn,

    When people say Valve doesn’t have a monopoly, they usually mean they don’t engage in anti-competitive practices (like making exclusivity a condition for publishing on their store, cough cough).

    Actually, Valve’s recent moves represent what free market capitalism should be about - when competing stores started to appear, they instead made massive contributions to Linux gaming and appealed to right-to-repair advocates with the Steam Deck. Now both of those demographics are suckling on Gaben’s teats, myself included.

    Gamey,

    I hate DRM but really like Steam, they put in a shit ton of work to achive that! It’s certainly a monopoly but I think one of the biggest differences is that it’s not a publically tradet company so they don’t have to chase that infinite growth many very influencial idiots don’t see any issue with and there for aren’t willing to destroy everything for short term gains.

    rena_ch,

    Despite not having pressure from shareholders Valve pioneered or at least popularized and normalized many of the worst practices in videogame industry designed to milk players dry: microtransactions, battle passe, loot boxes, real money gambling, you name it, Valve has it

    Gamey,

    True, their games have quite a few very questionable mechanics!

    HidingCat,

    Capitalism and a free economy are good when it's serving customers by making the best product or service possible, while balancing that with paying labour to make that happen.

    The problem is that nowadays, there's a third party to this for the megacorps: Shareholders, which is where the enshittification begins.

    Valve is a private company, so it is not beholden to any external shareholders, which is why it's been able to chart its own course. Still, I do worry what will happen when Gabe steps down.

    Poob,

    Even when capitalism serves customers well, it still takes the work of people who make things, and gives it to people who own things

    Jakeroxs,

    What does that have to do with Valve?

    Poob,

    Are you lost? I’m responding to the previous comment

    Jakeroxs,

    Who was replying to someone talking about Valve

    Poob,

    And benevolent capitalism

    Jakeroxs,

    I just don’t think that’s the case with Valve, they work on steam and add new features consistently, it’s not like they’re providing no value for the cut they take.

    I get where you’re coming from though and way too many companies get away with that kind of situation. Just what capitalism often gives us :/

    Poob,

    I’m not talking about Valve giving things back to us. I’m talking about the fact the owners of the company get money simply by owning the company. They take money they didn’t work for. Even if the company isn’t manipulative or scummy, they’re enriching people who don’t deserve it.

    Jakeroxs,

    Generally companies do provide a service of some sort, the problem is that the higher ups who generally do less actual “work” rake in way way more then the average worker of the company.

    Especially true for larger corps like Amazon

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    That may be so, but that’s not the way that the initial tweet is using the term, and not the commonly understood definition.

    I’m not denying that Valve as a whole have been a force for good in the PC gaming market, but it’s pointless to argue semantics and make up definitions to better suit personal bias instead of debating the actual point that’s being made.

    dan1101,

    Valve releasing a video on how to break down the Steam Deck was one of the best things I’ve seen from a large company in a long time.

    asexualchangeling,

    I still love that video, ‘Don’t do this becouse it could be dangerous, but it’s your device, so here’s how’

    FreeFacts,

    they usually mean they don’t engage in anti-competitive practices.

    But they do. They forbid devs to sell their games cheaper on other storefronts (outside of timed sales). Basically they enforce anti-competitive pricing on products in a way that makes it impossible for the devs to move the platform costs into consumer prices.

    Devs could sell the product on Epic for example for $49 and make the same amount of profit as they do on Steam when priced $59 due to lower cut, but they can’t do it because Valve forbids it. It anti-competitively protects Valve and their 30% cut against competitors who would take lesser cuts, at the expense of end customers.

    GeneralEmergency,

    Epic is chasing that because they really want what Valve has, though no doubt they plan to speedrun the enshittification process as soon as they think it safe.

    Like what Steam did with Greenlight and the plague of early access asset flips that clogged its home page for years?

    stillwater,

    Greenlight had nothing to do with selling out the end user experience to cash out on providing value and leaving the service near unusable, unless you have some kind of compulsion where you have to buy everything on Steam.

    GeneralEmergency,

    The trading card feature created an ecosystem allowing cheap asset flips to quickly make the threshold. And make their money back, creating a positive feedback loop.

    Steam allowed its store to be flooded with these games at the expense of its customers because it got it’s cut.

    pkpenguin,

    I’ve never understood this complaint because it takes no effort at all to just ignore these games

    Jakeroxs,

    Do you think they wanted it to be abused? It’s pretty obvious they didn’t like the way it went which is why they got rid of it…

    Edgelord_Of_Tomorrow,

    A prerequisite for enshittification is to have a non-shit product, so Epic are actually a safe bet against enshittification.

    SnipingNinja,

    Steam is a natural monopoly, which although still not entirely good but are a wholly different beast from monopolies made by exploiting flaws in the system

    nora,

    What’s a natural monopoly? Valve currently has the freedom to implement anything they want within an extent because they’re so popular. If they decided they wanted to charge devs 35% would people stop using it? Probably not. Steam’s monopoly is as bad as any other for the same reason any other monopoly is bad.

    coltorl,

    A natural monopoly is when an industry is difficult to break into, making competition difficult or impossible. This favors incumbents, in fact, a lot of industries are natural monopolies (pharma, aerospace, chip production).

    The difficulty of breaking into an industry may be because:

    • new players cannot compete with established scale
    • start up costs require a nearly all-or-nothing approach, high risk
    • regulations tie the hand of new innovators
    SnipingNinja,

    Look it up? It’s an actual term, not something I made up for whatever reason you assumed to argue against something I didn’t even say. I already said it’s still not a good thing, it just would have happened regardless of whoever that was able to do it on scale first.

    stillwater,

    You may want to read up on Ma Bell or Microsoft’s legal issues with Internet Explorer in the 90s to see what specifically was so bad about monopolies like those, and then revisit this idea.

    WindowsEnjoyer,

    same as saying Microsoft doesn’t have a monopoly on PC Gaming because Mac and Linux exist

    😡

    TheBlue22,

    Steam doesn’t have a monopoly, other platforms are just shit.

    Missing features, badly made features, fucking spyware, some barely working at all (I am looking at you, ubisoft)

    Perhaps if the other platforms tried a little bit, they would actually be a competition.

    Gamey,

    The position makes a monopoly, not the reason…

    TheBlue22,

    A monopoly is defined as a single seller or producer that excludes competition from providing the same product

    By this definition, Epic games would be a monopoly with its exclusives.

    Gamey,

    That’s not at all what a monopoly is, it’s simply the absence of competition aka the market position. You don’t have to engage in anti-competitive practices to havw a monopoly, I don’t get why that’s so hard to understand for many here…

    MomoTimeToDie,

    deleted_by_author

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  • Gamey,

    Other games aren’t a competition for a platform like Steam, that’s a different market. Steam has a monopoly because they have a extremely dominant position without real competition in their sector, they don’t have to engage in anti-competitive practices against games outside of steam to have that…

    MomoTimeToDie,

    deleted_by_author

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  • Gamey,

    Fuck, this is so stupid it’s hard to even responde… Steam has a monopoly on game distribution but Minecraft isn’t a Steam competitor just like Fortnite isn’t a Play Store competitor! I am done with this thread, it’s frustrating to try and explain so many people such basic things if they don’t want to hear them!

    dan,

    But Steam doesn’t have a monopoly. There’s Epic and GOG and whatever Origin’s called now and probably others. They’re all free to exist, Valve doesn’t do anything to stifle competition, and even lets other companies sell games that start their launcher from Steam.

    The only thing you have to lose by using a different system is that it’s probably not as good.

    All they’ve done is produce a really fucking exemplary product and it’s become really popular because it’s honestly just good. The second it stops being good or Valve stop being awesome there’s plenty of alternative ways to buy games that I’m sure will be there to replace it.

    But for now… it’s pretty good.

    PM_ME_FEET_PICS,

    Steam is a boggy garbage client and the company was solely responsible for the 50 to 60 USD price hike on the PC market.

    Valve can get fucked. Hopefully the class action makes them rethink their choices and they sell to Microsoft.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Valve does not mandate any prices.

    PM_ME_FEET_PICS,

    deleted_by_moderator

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  • Snowpix,
    @Snowpix@lemmy.ca avatar

    “I have no argument, so I’ll just insult them instead. That’ll show them”

    Honytawk,

    Valve does mandate the price cut they take

    jikel,

    You forgot /s

    theragu40,

    Solely responsible? Lol

    When did we start blaming one private company for inflation? Games should cost $100 or more right now if they were increasing linearly over time.

    NightOwl,

    You want Microsoft to own everything? What?

    sugar_in_your_tea,

    Yeah, no.

    And Valve is perhaps the best PC store since they have continually pushed PC gaming forward, for example:

    • Valve Index - still one of the best, if not the best, VR headset out there; it made VR a lot more interesting
    • Steam Controller - didn’t make as big of a spash as they wanted, but it was really innovative and lead to…
    • Steam Deck - yeah, they weren’t first, but it’s affordable and made a big enough splash to get big studios to care; now we have a lot more options as well for handheld PC gaming

    Not to mention their Linux support, awesome customer support, free dev keys, and Steam Link app. What did other stores do?

    • GOG - DRM-free is great! But that’s about it.
    • EGS - free games and lower store fee are cool
    • Xbox Game Pass - pretty good for users, but it’s troubling long term, and it only works on Windows
    • everything else - can’t think of anything special here

    So no, I don’t think Valve is bad in any way. Quite the opposite, they’re the best behaved games store on PC.

    Edgelord_Of_Tomorrow,

    GOG Galaxy is actually amazing in what it accomplishes, GOG just don’t have the resources to make it frictionless.

    Gamepass is probably the main competition for Steam at this point. Publishers have been busting to make games run on the cloud, it’s the ultimate DRM, the ultimate goal of the erosion of ownership.

    There will be a time where there is a push towards partial-cloud gaming and then fully cloud gaming, and it will be hard for PC gaming to compete in the mainstream when you buy an Xbox dongle for $50 and game as soon as you plug it in. That’s the real threat to Valve.

    sugar_in_your_tea,

    GOG just don’t have the resources to make it frictionless

    They had enough budget to make Cyberpunk 2077 and The Witcher 3, I think they can handle making a decent desktop client. They just don’t prioritize it.

    But yeah, subscription and cloud gaming is where the industry wants to go, and I sincerely hope they don’t succeed.

    Edgelord_Of_Tomorrow,

    GOG loses money for CDPR

    sugar_in_your_tea,

    Then they’re either not meeting the needs of potential customers or not finding new customers.

    For me personally, I would buy more from them if they supported Linux with GOG Galaxy. I would but a lot more from them if GOG Galaxy had a good experience on Steam Deck. I can’t speak for anyone else, but that’s my price, and apparently it’s the most upvoted feature request for GOG Galaxy.

    I didn’t have a Steam account until they made a Linux client (they released in 2012, I made my Steam account in 2013). I bought a few Linux native games here and there, and when they launched Proton in 2018, I bought a lot more games. Before that, I mostly bought games directly from indie devs (Minecraft, Factorio, etc), or tried my luck buying Windows games and running them through WINE (e.g. Starcraft 2).

    That’s my price. If they want me as a customer, they need first class Linux support. That’s why Steam gets my money, and GOG could win my business by offering DRM-free games on top. But to me, a Linux desktop client is more important than DRM-free, so that’s why Steam gets my money.

    PM_ME_FEET_PICS,

    The Valve Index is the least popular VR option and doesn’t rank near the top of VR headsets. Still being beat out by entry level Oculus.

    The Steam controller was poorly made flop and has been discontinued. The vast majority of reviews put the controller well below the Xbox controller, which was already PC compatible.

    Steam Deck is very expensive and has a very poor battery life. Making the handheld cable tethered. It also went against its open promise by including locked down proprietary software.

    Steams customer support ranks the third worst of all top level game stores. Just above Ubisoft and Blizzard.

    You mention their Linux support yet the majority of games are yet to be supported and plenty of game will never be supported due to their nature or inclusion of anti-cheat. The only thing Valve has done was release the Steam Client to Linux.

    Steam popularized gambling for children and continue to be one of 2 PC companies that continue to do so.

    sugar_in_your_tea,

    Oculus

    Valve’s goal isn’t to sell a lot of headsets, but to show what’s possible with high quality VR and encourage more VR games and headsets. Valve’s ultimate goal here is to sell more VR games.

    Oculus wants to sell a lot of headsets so they can push some kind of SM interaction and profit from having lots of ads. The priority there is adoption, not quality or compatibility.

    Steam Controller was poorly made

    No, it was well made, it just wasn’t popular. And again, it wasn’t their goal to sell a ton of them.

    The goal was to design a flexible controller to build out their controller API and give an option for a decent desktop mouse replacement for a PC “console” format (i.e. Steam Machine). I think they succeeded at that, but the market wasn’t interested, probably because Steam Machines didn’t go anywhere. It was never intended to replace existing controllers, but to complement them.

    Steam Deck is very expensive

    It’s $400, which is really competitive. Direct competitors like the AYANEO cost ~$1k twice as much, or even more. The Switch cost $300 at launch (OLED is $350, even today) and wasn’t even competitive with current console hardware at launch, while the Steam Deck is competitive with both price and hardware.

    And it’s not cable tethered. I get a few hours of battery life as long as I’m not playing the most heavy games. Most of what I play are older AAA games and newer indie titles, and I get 3-5 hours of battery life, which is longer than my play sessions anyway. If I switch to a modern AAA titles, it’s like 1-2 hours, which is still enough for most play sessions.

    Their goal, again, isn’t to sell a ton and corner the PC handheld market, it’s to make PC handhelds popular so there’s more demand, thus more competition, and thus more game sales. They also want to show what’s possible with a Linux-based PC, so there’s a credible alternative to Microsoft (and most games seem to be playable, check out ProtonDB for a larger picture than just Steam’s official stamp; look at Proton DB medals, 77% are Gold or Platinum, which usually refers to “playable” and “verified” accordingly).

    Steam’s customer support

    You claim it’s worse, but you don’t give examples of services that are better. Here are some examples of worse customer service:

    • Nintendo estore - no returns
    • PlayStation store - no returns if you have started to download it, unless it’s faulty (e.g. Cyberpunk 2077), and even then you have 14 days
    • Xbox - within 14 days and don’t have “a significant amount of playtime”

    And Steam’s policy is 14 days and <2 hours playtime (so the same or better than above), yet there are countless examples of refunds being issued being both the time and playtime limit, provided you don’t abuse it.

    I’m not going to go through other examples because I believe I’ve proven my point, so now it’s your turn: give specific examples of other stores having better customer service than Steam.

    PM_ME_FEET_PICS,

    Refunds are your only metric for customers service? Get fucked.

    sugar_in_your_tea,

    No, they’re just one example, and perhaps the most clearly documented one, and IMO the most important one (i.e. the one that most users will need to use).

    If you want to discuss another metric, then please do so.

    woelkchen,
    @woelkchen@lemmy.world avatar

    The only thing Valve has done was release the Steam Client to Linux.

    *countless improvements Valve engineers have made to the the Mesa OpenGL and Vulkan drivers as well as to the kernel graphics driver components. Not just to the AMD graphics drivers for benefiting the Steam Deck’s hardware but also to Zink OpenGL-on-Vulkan and then other common infrastructure. But in this area of the Linux graphics driver support, Valve’s contributions and those of their partners have been incredibly beneficial to the Linux desktop ecosystem even outside gaming. *

    www.phoronix.com/…/Valve-Upstream-Everything-OSS

    harpuajim,

    Just want to say that as a VR enthusiast, the Index is nowhere near the top of the list of VR headsets.

    sugar_in_your_tea,

    I guess that depends on your priorities. It has a competitive resolution and frame rate, is a bit heavy, has fantastic controllers, and has Linux compatibility. It’s also expensive and is best to pair with high end hardware.

    So if you’re looking for Linux support (like me), it’s pretty much your only option, unless you’re willing to buy used or accept a lot of compromises. If you’re looking for cheap, lightweight, or compatible with lower end hardware, it’s not going to score well.

    But on the whole, outside of pricing, it does a good job in almost every category. If money is no object, the Index is one of the best.

    Gamey,

    The position makes a monopoly so I would say they are but they remain the good guys because they don’t engage in anti-competitive practices, you can have a monopoly wven if you don’t abuse it.

    CoderKat,

    Monopolies aren’t based on the mere existence of competition. It’s based on power and market share. Eg, Chrome has a monopoly. Firefox, Safari, and a few niche browsers exist. But Chrome is the utter vast majority of the market and has pretty much all the power on dictating web standards as a result.

    Microsoft had competitors when they got sued for their IE + Windows monopoly. But they had an utterly massive amount of the market share and used that to push their own browser.

    nicman24,

    I d trust a privately own company with Gabe as the head than the asshats that proliferated micro transactions and shitty always online DRM for single player games.

    Blizzard,

    This is a great opportunity to mention 15th Anniversary of GOG.

    lambda,
    @lambda@programming.dev avatar

    If only they supported Linux better, or really like at all… I know you can grab the files and install without DRM. But, the whole lack of a client makes it a nuisance to use. I used to buy everything on GOG when possible. Since I got a Steam Deck that’s changed. I shouldn’t have to use Heroic Launcher IMO…

    bouh,

    Why shouldn’t you have to use heroic launcher or lutris? The whole point of drm free is that you don’t need a specific launcher connected to Internet.

    NightOwl,

    Yet, ease of access is what appeals to the average consumer which leads to preferring steam for Linux for the same reason people get hardware restricted consoles. If a company wants to appeal and expand their market making themselves more accessible is how they do it. Otherwise alternative is to be an overlooked option.

    Gamey,

    Not directly related but this Gabe quote still seems somewhat fitting: “Piracy is almost always a service problem and not a pricing problem”

    NightOwl,

    Yeah, had Valve tried to push Linux again without trying to make it accessible for the average user it would have flopped like the Steam machine. Or at the very least users would have tossed Linux for Windows. Accessibility is very important, and technical users should not be looked to as guides on what is acceptable for the masses.

    lambda,
    @lambda@programming.dev avatar

    Because they should be able to make a launcher that works. The Windows GOG launcher (GOG Galaxy) is a joke. They want to make one launcher to rule them all but it struggles with almost every one. I have a Windows computer for games that require it (Valorant mostly for me) and even on PC I use Heroic. I don’t want crazy features. I just want an officially supported GOG client that works well on Linux and Windows.

    bouh,

    Galaxy works fine on windows. It’s far more stable than steam btw.

    In the meantime heroic or lutris work very well. So why is there even a need for something else? I’d argue it’s better if a company don’t hold your game hostage for you to play them.

    ECB,

    “It’s far more stable than steam btw.”

    I’ll admit I’ve only used Linux for the past 5-6 years, but I think the last time steam crashed for me was almost a decade ago or something? Is it not stable on windows anymore?

    DualPad,

    It is stable.

    bouh,

    It does crash regularly, or it stops working and you need to restart it, and it always did this kind of thing. The obnoxious “I need to update before you’re allowed to play” is hardly a selling feature. The videos and the adds are both obnoxious and intensive on resources.

    Galaxy has its ups and downs, but overall I feel its lighter and much more responsive. The interface is much less cluttered, much more logical and clear. And it’s not a fucking drm.

    I thank vavle for what did for Linux gaming. Proton is brilliant and incredibly useful and valuable. But I also despise them for steam being litteraly a DRM. So I will forgive cdpr if they need time to develop galaxy on Linux and I’ll use lutris and heroic game launcher in the meantime.

    aBundleOfFerrets,

    It is trivial to disable all the video content (and some more) on steam if you happen to be on low-end hardware that needs that (or just if you don’t like it, really)

    bouh,

    I’m not on low end hardware.

    aBundleOfFerrets,

    I explicitly addresed that possibilty in my comment.

    woelkchen,
    @woelkchen@lemmy.world avatar

    It does crash regularly, or it stops working and you need to restart it, and it always did this kind of thing.

    Then you use it wrong. No idea how that’s possible but I run Steam on Windows, macOS, and Linux and except very early in the life cycle of the Steam Deck, I can’t remember Steam ever crashing on me in the last 10 or so years.

    bouh,

    “you use it wrong”… Of course… It cannot possibly be the fault of a shitty software and it must be me…

    woelkchen,
    @woelkchen@lemmy.world avatar

    It cannot possibly be the fault of a shitty software and it must be me…

    If you were correct, there’d be widespread reports of crashes. While no software is always free of bugs, if a piece of software is crashing for you all the time and hardy for everybody else, it’s the logical conclusion that the underlying problem is on your side, probably by installing unstable drivers.

    bouh,

    Hahaha like people will fill a bug report everytime a software crash… I wonder whether you’re delusional or blinded by your faith into this piece if shit of a software.

    lambda,
    @lambda@programming.dev avatar

    I have the exact opposite experience as you. I have never once seen steam crash. My steam account is now 9 years old. I was absolutely stoked when I saw GOG Galaxy was trying to handle not only GOG games but games from other platforms as well. But my experience with that has been so bad. It’s fine for GOG games, but I’d much rather just add all my games into steam at this point. So as for stability, I don’t see any way that GOG Galaxy could ever beat Steam.

    For Linux support, Steam is a DRM which is a detractor. But with all they’ve done with proton, steam input, steam deck OS… I’d say that Steam is definitely doing more for the Linux ecosystem than GOG.

    bouh,

    Steam has been working on the steam deck for how long now? 5? 10 years? Gog has that much time to catch up.

    And as I said, I don’t deny the role steam played and is still playing for Linux gaming. But it’s still a drm. And that’s something I simply cannot ignore.

    I do use steam mind you. But I’ll use and support gog everytime I can. If steam did the most for Linux, gog did and still do the most for players.

    rambaroo,

    Because consumers are lazy and don’t care about ownership.

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