Look at what they just did for the new D2R ladder season. There were literally no patches at all. They just reset the ladder. It’s not like there are any glaring problems cough cough mosiac cough cough that need to be fixed or anything.
You understand people like you are DIRECTLY the cause of games these days sucking ass right? You guys buy games before they’re out and then buy up all their microtransaction bullshit, so why would they ever worry about improving or trying any harder when they know they have guaranteed money in the bank? Until people like you quit throwing money at this stuff, it’s only going to continue to decline.
I didn’t say I personally was being hurt by you, I said you are being hurt by you, I’m not affected by this directly. I don’t buy games until they’ve been out for a year at least and I don’t buy microtransactions regardless of the amount of money in my account, on principle. So you’re only serving to destroy your own future gaming. Also, I’ve never seen someone tell someone else to get a job that wasn’t secretly just living off their parents. Have a good one.
If you don’t mind, could you explain why one would want to buy these kinds of microtransactions, especially if you don’t even enjoy the game? I just cant understand it, but obviously people enjoy it or the business model wouldn’t work.
I was with you until you said diablo 3 had one of the most compelling stories. I don’t think diablo games in general are good at storytelling. But I do agree with you that the d4 story kinda sucked
Successful in terms of cash, which I’d imagine is the most common metric people look for. Now whether gamers will look back on bg3 or d4 more fondly? You decide!!
All I know is that I own both D3 and D4 (as well as others), and I’m not playing either.
I played through the story of D4, and started a seasonal character and everything and I just stopped playing.
My main gripe is that my character rarely feels powerful. With level scaling in D4, enemies are consistently at or above my level. I level up, and nothing changes, the enemies level up with me. I might as well not be leveling, just unlocking my more advanced abilities… the only time I feel the difference in power between me and my enemies is when they flatten me without effort. Then I realize they’re 3-5 levels above me, elite, and I’m like, oh yeah, that makes sense.
Basically, I’m almost never a higher level than my enemies. I’m always the same level or significantly lower level, so I have to be done kind of expert to dodge everything they throw at me and I’m just trying to play a dumb game.
I switched to something else where I can pick the difficulty, and I play on the easier modes, I’m not playing games to get clobbered all the time, I just want to kill some stuff, do the things that need doing and get my dopamine hit and move on. D4 is a constant struggle. It gives me anxiety.
Something to keep in mind is that a new season of D3 has recently come out (more interest) while D4 hasn’t had anything in a while (less interest). These two things will be bumping the numbers.
P.S I’m a long time PoE and formerly D3player. I’m stoked I didn’t buy into D4. If anyone hasn’t tried it yet, a D4 YouTuber called Darth Microtransactions described PoE as ‘everything I wanted in D4 but more and free’.
Haha money well spent supporting an independent studio from a little country at the bottom of the world made by a group of people who are legitimately passionate about the game!
Also just for fun $1k over 10 years = $100 a year. That’s not a bad amount imo! Also I’m guessing if you’ve spent that much money that you’ve spent an equally large amount of time playing!
Yep they’re owned by Tencent, however from what I’ve read, seen and experienced in game, Tencent don’t have much, if any, of an input on the development. Yes I know that Tencent staff sit on the board of GGG.
GGG did a rough patch a few years ago, I was out of the loop and not playing then, but it seems it’s made a fine comeback.
Lastly, if I’m not giving my money to a NZ company owned by Tencent (who I agree are very not cool), I’m most likely giving it to some equally bullshit, corrupt, money grabbing AAA developer in America so what’s the difference?
I have thousands of hours in the game. It’s one of my all time favorites!
The other commenter is unfortunately (partially) right and PoE is owned by Tencent. I haven’t noticed any quality drop though, I still think they are making a great game. I definitely haven’t spent as much money on it in the last few years though
Yea it is but it’s still made in New Zealand, and personally I suspect it was a way for them to break into the Chinese market, especially as Tencent facilitate online gaming services. I don’t have any proof of that, it’s just something I’ve thought about.
I loved the server test. Totally hooked. Bought it on launch and after a week I was done.
After a few days it all seemed like a reskin with “retention” gimmicks and FOMO.
TBH after like a decade, and playing it for some 100h, it’s a weak offering for a studio of that magnitude. I often feel they spent more on marketing that making the thing.
With maybe the notable exception of multiplayer games, all games will be at least just as good a year after launch as they are at launch day.
Add to it that in a year’s time there will be enough reviews out there from people who actually played it longer than 5h and the heavy marketing phase will be more than over so it’s actually possible to get a hype-free overview of it, AND the game itself will likely be better than at launch due to bug fixing in the meanwhile and maybe even some content added, and it’s the logical thing to never buy before or at launch and just wait.
However most people have problems with “reward delaying” (and actual psychological term for the ability to wait for something to be more ‘rewarding’ before going for it) and “just have to have it now!” and that just overrides logic (assuming they even took the time to think about it in the first place).
Honestly, I’ve only ever spent over 100+ hours on a game I felt “meh” about once before that I can think of (it was Disgaea).
In any game with RPG elements like unlocks and numbers-going-up (and these days that’s all of them), it’s always worth asking yourself “am I really enjoying this, or am I just anticipating the next carrot it’s dangling in front of me”?
Like, I used to play Civ games way too much, and now I don’t because I realized that the actual fun parts of the game were kind of fleeting and most of it was about The Next Thing.
It’s slim picking in the field, so mostly PoE these days. Probably my longest running game. But TBH, they are kinda on fumes too. New leagues have all been pretty meh. PoE looks great but it’s like 2 years out still (beta late next year).
There were a couple that showed promise but not sure if they ever materialized.
When you weigh it against all the bullshit hoops games make you jump through these days, I’d say comparing 100h in Super Mario is a faaaaar cry from 100 h in a modern ARPG.
I’ve no interest in the Diablo series, but am I the only one who hates streaming as a measurement of success? It’s like the gaming media equivalent to when journalists report on Xitter hashtags… it’s just the easiest, dumbest metric available.
Probably because companies do their best to hide most metrics of purchases and players. Remember when some smart fella used the hyper accurate steam achievements to be able to derive how many people owned a game? Steam patched that out and now the best metric is based on number of review scores but that depends on the game, genre and score rating etc…
Diablo is on Battle.net, not steam. There’s no way to see player count, and viewer count does typically corelate to player counts. It’s not one-to-one, but it isn’t useless.
That implies they’re doing something good for us. This is like giving your friend a box of smokes and then offering them chewing gum to hit the nicotine fix. It didn’t help, but I guess I have some gum now.
Scaling content means there’s little power scaling variety, viable builds are very narrow so there’s not much build variety, the leveling curve is punishingly slow because they are trying to live service it, and seasons have lame rewards and boring features so far. Dungeon variety is nearly non-existent and poorly randomized with time wasting objective design.
Also it’s a Diablo game where none of the endgame content takes place in Hell.
TL;DR: Designing games as a live service means designing around time wasting and anti-player choices.
Damn, really disappointing to hear. I felt like D3 was ok but for some reason couldn’t quite match up to D2, and so was hoping that D4 would deliver. But now I know to at least adjust my expectations if/when I finally play.
Basically a game that is designed to receive regular content updates and have revolving meta elements. It’s a game that is designed to not have an end.
Agreed. It’s a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.
But since the launch they’ve just made the game boring. The first big patch just nerfed every build. It’s not a competitive game - they just decided you should have less fun I guess.
Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is… fancy gems.
The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there’s a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that’s a major component of this series.
It’s weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we’ll end up with yet another patch of nerfs in a single player game.
From my time playing it, the looting wasn’t satisfying nor was the combat. In looting, the drop rate of things good or useful for your class seemed too low. For combat, it kinda felt like there were wild swings in difficulty that made level progress kinda disappointing. Some of this may have been fixed more recently; I have not played in at least two months.
I tried the D4 beta, and I was unable to turn off seeing other players, presumably because they want me to see players in paid shop gear and get sick with envy. That and the battle pass bullshit was enough to make me blacklist a series I've played for thousands of hours since the first installment.
Blizzard don't make games anymore, they make cash extraction software masquerading as games. But hey, they sold a trillion copies to dumb fucks across the globe, so I'm sure the next thing they release will be even worse.
The game industry seems to have been heavily infected with capitalistic bullshit. It’s really sad to see what was once a fun combination of art, entertainment, nerdiness, and tech turn into another soulless cash machine.
I’m not sure if they were or not. I wasn’t around during that time. I’m more commenting on this prevailing narrative that video games were this auteur-focused medium that’s just now being sullied by capitalism. That’s a false narrative and I think what’s really happening is that we’re becoming more and more aware of just how insidious unchecked capitalism can really be and we’re noticing it more and more in the things that we love. Whereas in the past, we may have been less critical or interrogative of the industry as a whole.
I’m just sitting around playing Shattered Pixel Dungeon and, while id prefer something narrative driven, it’s been giving me the happies for quite a while.
Well compared to D2, the progression was reverse linear, you started off strong at Level 1, and cleared rooms and then you became weaker as you levelled up.
To maintain your strength, you needed to have the optimal gear in every slot (head, armor, gloves, boots, etc), and have an optimal spec.
The issue was that the items were egregiously generic, and were replaced pretty much on a constant basis, anything you picked up was an upgrade until Level 50, when “Sacred” and “Artifact” became a class, and your entire inventory was outdated.
The main issue was they began by making Diablo: Immortal, a mobile game and midway through development remembered it’s a PC game and not a mobile micro transaction machine, and kept the MT shop in the game regardless (which retails for $100, mind you)
I’m a Diablo 1&2 Veteran, who has meleed Uber Diablo to death with a Fury Druid in 2022, soloed Diablo in 1996 with a Warrior, and I’ve never been more bored playing an ARPG than Diablo 4.
My best friend is a stoner, so he got far more value out of it. To be fair, he also gets a lot of value out of staring at walls, so there’s that.
I finished the campaign with my wife and we had fun do it together than after 90 hrs or so (we kept the screen a lot so I’m not sure its actually 90 hrs) I deleted it and went on, right when season 1 started. I tried to come back to it yesterday alone and it was just… Dull. The game was boring as hell playing alone, after 2 hours I deleted it again
In D2 finding gear felt fun. Runes were rare but powerful and sets/legendaries offered different build paths. You also had control over magic find with the ability to lower your power to increase magic find.
D3 (much later) expanded sets so that a number of builds were viable per class, making it fun to find any piece of gear. They also added rifts to challenge yourself to no end. The devs liked watching people push higher tiers and celebrated it.
D4 does not have runes or sets. Every legendary effect can to removed from the legendary and added to any yellow piece of gear. As a result, you’re typically chasing random yellow items for a .1% increase that all feels very samey until you find a unique. Currently, uniques are not even close to all being viable. Also blizz activity monitors unique drop rates and decreases them/bans people for finding ways to increase drop rates. The devs do not like people pushing harder stuff because that means they spending less time looking at the intentionally shitty (free) transmogs. They want you to grind away for days to get incremental success so you tire of your looks and buy skins and battle passes. If that explanation sucks, then I have no fucking idea what they’re doing. Maybe they expect us to grind because they don’t know how to create more content?
The short and sweet answer is that it’s just not Diablo. It does not compare with any of the previous Diablo releases in the slightest. It might as well be a generic mobile game like immortal…
It’s just fucking boring and bland looking. It’s everything that sucked about 3 and then doubled down on the suck. I may be biased as fuck, but Path of Exile is infinitely more fun than D3 and 4 combined. I dumped hundreds of hours into D2 and then a bunch more into the remaster, but D3 felt like a chore and D4 couldn’t even hook me with the beta enough to buy the game.
Diablo 3 was incredibly boring to me, I played the beta for 4 and felt like they doubled down on everything that made 3 boring and uninteresting so I never looked back. I had a lot of fun with the remaster of 2, however. Blizzard, like almost all companies these days, is run by business majors who don’t care one iota about the products they’re making.
A new Expansion is in the works too! Crate Entertainment really cares about their game and it shows, not many games out there with that kind of long-term support
Just my 2 cents but could be the extra 2 Billion people in the world since release. When wow came out internet wasn’t as widespread and fast as now, as well as anyone buying into wow after the 2nd or 3rd expansion might have trepidation with the sheer amount of content.
Everyone thinks they want to play the next new hit. We are not ready for it at all. We want consistency, something we know. We are not ready for anything new.We are too old. We as gamers should admit that to ourselves and the gaming industry should too.The next generation of gamers is in the starting blocks and is playing whatever they want. You should concentrate on those. But that’s the door for the small indie studios and not the big ones.McDonald’s recognized it decades ago: children are the customers of tomorrow.
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