They need to force their views on others. If anyone believes what they believe, then they are suddenly just like everyone else instead of the bigot they know they are deep down
They aren’t really forcing their views on anyone though, they’re just jacking themselves off. No nonconforming person is going to download this and inflict it on themselves, and they have no reason to use it themselves unless they’re just really closeted and lack the will to not express their own nonconformity. It can literally only exist to rile people up who sought out the mod specifically, which includes only them.
If they weren’t trying to force their views on others they’d just make their character a guy and move on. They go through the trouble of coding this mod to push their agenda on others.
What I’m trying to say though is that most of them just do make their character a guy and move on. They don’t need the mod and the people who they think do need it aren’t going to install it. It’s not just a transparent attempt to ignite culture war arguments online, but it’s a stupid and ineffective one.
The point of the mod is not to change something in game, its to appear in the list of mods and remind some people that they are hated and bigots will never stop hating them.
I have trouble imagining enough people wanting to download a mod to do this to get it to appear on anything but the most recent releases list, and to only be on that list long enough for some other mods to get released.
Well, the type of person that would do this wouldnt be opposed to spoofing the number as well. And they can just keep reuploading the mod so it’s always appearing in the list.
The point is, their ineffective methods still worked a little. Ruining someone’s day, hour or even minute is validation enough
Apparently nexus mods has some sort of ad sharing with mod makers. Could be a grift. Grift is popular among right wingers, possibly because they are on a fundamental level stupid.
Some grifter makes an anti “woke” mod that probably took 5 minutes. A bunch of stupid chuds download it to pwn the libs. Grifter makes money. Chuds feel good about their shitty lives.
Insisting that Nexus Mods should host this bigoted mod is the losers who walk in fear of “woke culture” trying to enforce their bigoted views on the rest of the world. The assholes are still free to install that mod but Nexus Mods is just as free to not host that trash.
Because it's not actually about the pronouns. These people aren't actually angry about pronouns.
They're angry about trans and non-binary people. They're angry that people are growing to accept these people, who they do not think should be accepted. They are angry that a group they don't think is normal, is being accepted as normal.
I don’t think it’s even about that, they’re angry because the want to be angry. The why doesn’t matter, if the current right wing outrage du-jour had been… I dunno, left handed people rather than trans people, you’d see all the same people working themselves into a screaming tantrum if a game or movie had a left handed person in it.
Who the hell are you to say that I hate black and gay people? You’re overgeneralizing a group, how much different are you in this case? Stop with that man, this is why we can’t have actual debates.
And the "replaced white people". And the female leaders. If someone wants a taste, go through the Steam forums for the game. It's a complete deranged mess.
It's not "about trans and non-binary people," it's about the injection of identity politics into video games. The removal of the mod shows that activist fiat is necessary to present the illusion that people buy into gender ideology.
Pronouns, gender, genitals, etc. in player-character customization are just yet another option for someone to tailor their gameplay to whatever experience they want.
The only identity politics comes from the people politicizing it.
The existence of trans and nonbinary people is not an injection of identity politics into video games. The fact that they exist and a video game is acknowledging their existence is not political.
did a bot write this? what are you even trying to say?
Are you one of those people that thinks anything that’s not straight cis white is “identify politics”? That anything that isn’t your world view is “political”? If so, please go fuck yourself. If not, I have no idea what you’re on about.
Not a bot; just a bigot. If you scroll to the very bottom, a good 30% of the total comments are this guy digging a hole trying to prove it’s “woke” society that’s the problem and not him.
The only thing left to fight for is the right to indoctrinate very young school children into gender ideology and show them, graphically, how to be gay.
“Identity politics” always seems to mean “I am upset that different people exist.”
This is a nothing option in a video game. Nobody’s rubbing your nose in it. It doesn’t affect you, at all, but it’s a neat little extra for other people. Do you give a shit about other people? Or does the mere possibility of anyone distinct from you, the protagonist of reality, fill you with emotions you can’t handle? There’s no third option, here. It’s a checkbox for how NPCs choose voice lines, in exactly the same way they’ve done for decades. It’s just separate now.
But of course one glance at your profile shows you’re an unapologetic bigot, and what you mean by “gEnDeR iDeOlOgY” is exactly what every other diet Nazi means by it: you hate queer people, and you want it to be their fault.
Yeah, having that "he/she/they" toggle and calling sex "body type 1 and 2" instead of male/female sure is political. You know when it became political? When people saw them and went "REEEEEEEEEEEEE" because they're bigoted dumbfucks.
The crazy thing is how hysterical they’re being over something you can fail to even notice is there. It gave me male pronouns as I choose the male body type, and the button prompt to change it is hidden way down at the bottom of the screen. It’s literally on screen for a few seconds and then never mentioned again in a game with hundreds of hours gameplay.
Yeah, it took me ages to realise the prompt was at the bottom of the screen, I didn’t even want to change them, I was just wondering why it set off such a wobbler with the bald bloke.
I would imagine a bare handful of people install them.
There's some number of people who are so angry and stupid that the mere sight of something like an option to choose pronouns fills them with blind, seething rage, so for them, mods like this are essentially QOL improvements.
option to choose pronouns fills them with blind, seething rage
Yeah I was there when BATTLETECH (still dunno why its name has to be so LOUD :P ) launched. Every hatefool was raging about it, apropos of anything or nothing. Try to talk about any part of it and it's "OH YOU MEAN FUCKING PRONOUNWARRIOR?!?!" and a bunch of incoherent senseless bile. There's a sizeable group of people who deeply love being offended, and it's not us (queerfolk/LGBTQIA+/QUILTBAG/GSM/whatever). Like, I'm neck-deep in queer over here and every time I play a game with a pronoun selector at the beginning I promptly forget about it but oohhhh nooo, not these bellends. They somehow think a button at the beginning of the game that matters like three times ever has entirely DESTROYED videogames with LIES and FALLACIES 🙄
They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else (say, going to MWLL/other games, ranting about "pronounwarrior," pretty sure some critters got teamkilled over it...) for no good reason.
They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else
My opinion exactly.
In ways, I actually feel sorry for them. In the first place, it has to suck just to be that angry and spiteful, but underneath that, it must really suck to feel so powerless and desperate and insecure that something as trivial and irrelevant as pronouns can send you into a compensatory rage.
My pity is greatly diminished by the fact that they're toxic assholes who try to force the world to accommodate their own failures though.
Meanwhile, my canonically enby commander is rocking a fabulous magenta mohawk and having fun headshotting all the King Crabs so they can sell them to afford catperson surgery.
I’m not hunting them specifically, their cockpits just happen to be magnets for my Marauder’s laser and autocannon rounds. :P
The first one I saw, in an early “titan” mission, got taken out by a single alpha strike from long range and dropped three salvage. (I renamed it Queen Crab when I noticed that some parts of the mech were white after applying my blue/pink paint scheme.)
That’s amusing. I played that a couple months ago. I don’t recall ever selecting a pronoun, but I’m sure I did and then just moved on like a normal person.
Yeah, that's the one. There was so much outrage because it had the word "pronoun" in it at all 🤣It's just a little thing on the side during character creation and its effect is absolutely trivial. Actually I think the other MechWarriors 'have pronouns' too if you deliberately open the character editor for them. It's really the bare minimum, like I'm trying to come up with something sarcastic but those people were freaking out over nnnnooothing like the one word in one game is gonna ruin videogames for them forever, or some crap.
Which, like... if we could somehow trans so hard they'd go away don't they think we'd do it instead of just getting yelled at?
I’ve seen that in videos, but I always assumed it was for show to get their viewers riled up. I honestly can’t imagine an actual person doing this on their own, unless they were encouraged to do it by some influencer.
As in, how many people fire up a game, get mad that pronouns exist, and then search online for a “fix”? I think that number is pretty small.
But then again, I tend to be pretty careful about distancing myself from bigots.
Headsets in the thousand-dollar range are plenty good and still not selling. Take the hint. Push costs down. Cut out everything that is not strictly necessary. Less Switch, more Game Boy.
6DOF inside-out tracking is required, but you can get that from one camera and an orientation sensor. Is it easy? Nope. Is it tractable for any of the companies already making headsets? Yes, obviously. People want pick-up-and-go immersion. Lighthouses were infrastructure and Cardboard was not immersive. Proper tracking in 3D space has to Just Work.
Latency is intolerable. Visual quality, scene detail, shader complexity - these are nice back-of-the-box boasts. Instant response time is do-or-die. Some monocular 640x480 toy with rock-solid 1ms latency would feel more real than any ultrawide 4K pancake monstrosity that’s struggling to maintain 10ms.
Two innovations could make this painless.
One, complex lenses are a hack around flat lighting. Get rid of the LCD backlight and use one LED. This simplifies the ray diagram to be nearly trivial. Only the point light source needs to be far from the eye. The panel and its single lens can be right in your face. Or - each lens can be segmented. The pyramid shape of a distant point source gets smaller, and everything gets thinner. At some point the collection of tiny projectors looks like a lightfield, which is what we should pursue anyway.
Two, intermediate representation can guarantee high performance, even if the computer chokes. It is obviously trivial to throw a million colored dots at a screen. Dice up a finished frame into floating paint squares, and an absolute potato can still rotate, scale, and reproject that point-cloud, hundreds of times per second. But flat frames are meant for flat screens. Any movement at all reveals gaps behind everything. So: send point-cloud data, directly. Do “depth peeling.” Don’t do backface culling. Toss the headset a version of the scene that looks okay from anywhere inside a one-meter cube. If that takes longer for the computer to render and transmit… so what? The headset’s dinky chipset can show it more often than your godlike PC, because it’s just doing PS2-era rendering with microsecond-old head-tracking. The game could crash and you’d still be wandering through a frozen moment at 100, 200, 500 Hz.
I think the slightly more viable version of the rendering side is to send a combination of low res point cloud + low res large FOV frames for each eye with detailed (!) depth map + more detailed image streamed where the eye is focused (with movement prediction) + annotation on what features are static and which changed and where light sources are, allowing the headset to render the scene with low latency and continuously update the recieved frames based on movement with minimal noticable loss in detail, tracking stuff like shadows and making parallax with flawlessly even if the angle and position of the frame was a few degrees off.
Undoubtedly point-clouds can be beaten, and adding a single wide-FOV render is an efficient way to fill space “offscreen.” I’m just cautious about explaining this because it invites the most baffling rejections. At one point I tried explaining the separation of figuring out where stuff is, versus showing that location to you, using beads floating in a fluid simulation. Tracking the liquid and how things move within it is obviously full of computer-melting complexity. Rendering a dot, isn’t. And this brain case acted like I’d described simulating the entire ocean for free. As if the goal was plucking all future positions out of thin air, and not, y’know, remembering where it is, now.
The lowest-bullshit way is probably frustum slicing. Picture the camera surrounded by transparent spheres. Anything between two layers gets rendered onto the further one. This is more-or-less how “deep view video” works. (Worked?) Depth information can be used per-layer to create lumpen meshes or do parallax mapping. Whichever is cheaper at obscene framerates. Rendering with alpha is dirt cheap because it’s all sorted.
Point clouds (or even straight-up original geometry) might be better at nose-length distances. Separating moving parts is almost mandatory for anything attached to your hands. Using a wide-angle point render instead of doing a cube map is one of several hacks available since Fisheye Quake, and a great approach if you expect to replace things before the user can turn around.
But I do have to push back on active fake focus. Lightfields are better. Especially if we’re distilling the scene to be renderable in a hot millisecond, there’s no reason to motorize the optics and try guessing where your pupils are headed. Passive systems can provide genuine focal depth.
My suggestions are mostly about maintaining quality while limiting bandwidth requirements to the headset, wouldn’t a lightfield require a fair bit of bandwidth to keep updated?
(Another idea is to annotate moving objects with predicated trajectories)
Less than you might think, considering the small range perspectives involved. Rendering to a stack of layers or a grid of offsets technically counts. It is more information than simply transmitting a flat frame… but update rate isn’t do-or-die, if the headset itself handles perspective.
Optimizing for bandwidth would probably look more like depth-peeled layers with very approximate depth values. Maybe rendering objects independently to lumpy reliefs. The illusion only has to work for a fraction of a second, from about where you’re standing.
Alpha-blending is easy because, again, it is a set of sorted layers. The only real geometry is some crinkly concentric spheres. I wouldn’t necessarily hand-wave Silent Hill 2 levels of subtlety, with one static moment, but even uniform fog would be sliced-up along with everything else.
Reflections are handled as cutouts with stuff behind them. That part is a natural consequence of their focus on lightfield photography, but it could be faked somewhat directly by rendering. Or you could transmit environment maps and blend between those. Just remember the idea is to be orders of magnitude more efficient than rendering everything normally.
I thought the windows MR lineup filled that gap pretty well. Much cheaper than most of the other alternatives back then but it never really took off and MS has quietly dropped it.
Still $300 or $400 for a wonky platform. That’s priced better than I thought they were, but the minimum viable product is far below that, and we might need a minimal product, to improve adoption rates. The strictly necessary components could total tens of dollars… off the shelf.
Doesn't really matter, they don't need the switch to have bleeding edge performance, that isn't why it sells. It has to be affordable and using older processes helps achieve that.
No but it does need enough performance to be capable of running games in low quality modes. The Switch is so anemic that many big budget games are simply not even trying anymore as performant running can't be achieved without complete rewrites of engine code. So a better Switch that is at least a low spec gaming computer will enable more big games to many the effort of trying to support it.
A big issue with modern game developers is bad inefficient code. Compare Nintendo titles file size and performance to every other big game. I don’t think any AAA PC/PS6/XBOX? is going to run on the most powerful switch in 3 years time.
I was one of the linux players who was banned. It took them about 8 days for them to unban me in-game, and then it took another week for my EA ban history to change from “active” to “overturned,” with an email from EA. No apology, no sort of in-game compensation, just basically a “be thankful you can play again.”
~25% of the linux players are still banned. Some definitely cheated, some I would be shocked if they cheated, just considering the amount of hours and money they had put into their account, along with how enthusiastic they were about getting themselves (and others) unbanned. So shocked that I’m almost certain they’re false positives. Which makes me hesitant to keep playing - what if that happens to me? If they treat their Steam Deck and linux users this way, is that a game I really want to support?
Well Respawn explicitly enabling Easy Anti-Cheat’s Proton support (plus the game being Steam Deck Verified) is about as official as we’re gonna get for the vast majority of multiplayer games. I think it’s more of an issue around EA firing 99% of their QA testers…
Well the thing with those "enabled EAC on Linux to see where it gets us" is it's non-binding and non-commital. And it's made explicitely that way so that support cannot be demanded from Linux users unlike Windows users who are explicitely mentioned in the systems supported by the game.
We legally don't have any ground to be supported the same as Windows users.
Seeing most of the fixes go towards that instead of immersion kinda… You’d think they highlight those immersive aspects more. The mods are sure as hell all about immersion including working stock markets and such.
Big time. Their chassis design will dictate performance too. They will get the best chip they can in a cost budget and then thermal/battery limits will dictate where that chip actually lies.
The steam deck is cool and a great device but the Switch 2 will be sleeker and nintendo won’t settle for a 90min battery a whiney fan, and that has trade offs.
Switch 1 had a 720p screen with a 1080p max TV output. That’s approx a 2x increase in throughput.
With Switch 2 it’s expected to be a 1080p screen and a 4k output, that’s a 4x increase in pixel throughput. So a 2x output increase might not be adequate.
However, it is widely expected to have DLSS, which would greatly reduce that requirement.
Cost is going to be a big factor. Nintendo doesn’t want the best possible console. The want a good console, that they can get into as many hands as possible. Even a simple active dock is going to add £10 to the price.
basically it just means it's using newer chip-making processes to make the chip smaller and faster. It's sort of a no-brainer that a new chip would use some updated processes and likely run faster than one made 7 or 8 years ago.
Smaller chips are a combination of faster and more power efficient than chips of a larger process size. The smaller the chips the less electrical impedance there is. That’s what makes processors hot. Less heat means less energy wasted and more potential to run the processor at a faster rate
its meant for people in the tech space that can cross compare numbers with on the market devices. some basic specs give you a ball park estimation of what you kind of expect. Albeit, this is from WCCFTech, which theyll post just about any rumor, so take with huge grain of salt.
for laymans, ill do some of the cross comparison now.
5nm is the fabrication process used in AMDs current top end gpus, and current generation GPUs. In apple terms, same process used on its A14/A15 (iPhone 12-14) and M1/M2 (all current macbook devices) chips (only difference between the two generations is bleeding edge vs matured process, but they are effectively the same size).
For comparisons sake, the 5nm process is used by Nvidia’s current generation RTX 4000 series gpus, but a special process for it (cusotmized basically for Nvidia). The clocks likely refer to CPU clocks so I will drop discussion of gpus here and move onto Nvidia’s CPU offerings.
Nvidia essentially only puts CPUs on its enterprise and developer parts (the Tegra line, which is how the Switch ended up using it). Nvidias “Thor” would be the only device using 5nm, but little is known about Thor so I would refer to last gen Orin, which have development boards already on the market (in the same way the Tegra X1 in the switch also has Development boards on the market).
Orins Wikipedia section on pure numbers, the 2 middle SKUS, the 2 NX models are the ones that would likely go into a switch due to their TDP (10-25W), as 10W is the typical handheld TDP and 15-25 tends to be the TDP of devices when “Docked”. Since last gen orin was capable of holding 2.2 Ghz CPU docked, then the switch SOC at least on paper, is closer to the full clocks when compared to the older Tegra X1 in the switch (which had it clocked to 1000 Ghz essentially, which is almost half of what the chip was designed for ~1800 which is seen in the commercially available Nvidia Shield TV). The CPU is a Arm Cortex A78, so I’d compare it to phones using it such as phones using the Snapdragon 888 cpu, but downclocked. Also forgot to put out there, Orins GPU is essentially similar to the Nvidia RTX 2050 mobile if you need some remote idea on how it would perform graphically.
Opinion post starts here:
Im on the boat who believes Nvidia is going to use Orin (or a varient of Orin just shrunk down to 5nm, as Orin is a 8nm product) as Nvidia does not like to do custom designs for any customer. It’s the reason why Apple for instance, dropped nvidia and the last Nvidia GPU used in an apple product i believe was the GTX 670. The choice sounds like a very Nintendo thing to do, because 1. Nintendo has a history of choosing the lower end part nowadays and 2. Nintendo prefers to have their consoles sold at profit and not at a loss, so theyre more inclined to pick the cheaper device of any option. Given that Orin is an early covid design, it makes sense of the timeline as it would kinda be similar to the switch (the Switch launched in 2017, used the Tegra X1 which was in devices in 2015). Orin was produced early 2022, and the next Switch would likely launch in 2024
Nothing until they actually announce something. Rumors aren’t to be trusted at all, Nintendo has a history of disappointing on specs and making up for it with interesting gameplay.
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