That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not
i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays
For anyone who may have forgotten or may not know: the game is a day 1 launch on game pass. I already have it preloaded and I didn’t preorder. You can easily see how buggy the game is for yourself next week.
I hate Roblox. Their Android game somehow goes around Google account settings and allows kids to buy “Robux” for real money without authentication for payments (and, of course, makes this easy to do by accident). Furthermore, this real money can go into a temp account without an email address, so if you delete the app without creating a proper account, your money is unrecoverable. Their “customer support” is very unhelpful. We try to be liberal yet sane when it comes to technology for kids, but Roblox is prohibited for our children.
In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.
In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.
Reminder: do not pre-order video games. There is not a limited stock of bits and Bethesda will absolutely fuck up and fix bugs in a month. You can wait until you know it’s good or even for a sale.
Hallucinated frames like DLSS3. Completely unnecessary, just like the hallucinated pixels of DLSS2/FSR2. Dialling a couple of settings down to medium looks much better.
We are reaching the limits of render technology with our current architectures. You’ll find that most established practices for computer hardware/software/firmware started as a “cheat” or weird innovation that began with using something in an ass backwards way. Reducing the amount of data a GPU needs to render is a good way to get more out of old and new hardware. It’s not perfected yet but the future of these features is very promising.
good thing the rendering engineers are willing to try different ways instead of stuck at this “real pixel” shit that some youtuber started. Even freaking Pixar that is grand daddy of CG tech also doing ML global illumination and temporal denoiser. some of our current gen realtime graphics literally took hours to render 10 years ago, hardware aren’t improving that fast, it’s the new algorithms and render method make it possible.
Sounds impossible but it’s not. Check out some of Digital Foundry’s on DLSS 2; more detail was pulled out of the lower base resolution than even native.
The upscaler is trained on higher resolution data and so it can more accurately depict subpixel and temporal information which is lost at native. DLSS can produce more detail than native in those cases.
I don’t think the term applies here. Hallucination, when it comes to AI models, is when they make up random data with no basis. This, on other hand, is interpolation. It compares two frames and predicts the intermediate frame using motion vectors. And FSR3 isn’t even using machine learning, it’s a bespoke algorithm that they have written.
Approximation would be a fitting term here, just like many things in rendering technology are.
AI models are universal approximators f such that y=f(x,w) with optimizable weights w that minimize some metric L(y). You can come up with a hand tuned approximator yourself that matches/beats an AI model. Does not change the fact that any approximator attempts to guess (i.e. “hallucinate”) the output y based on the prior x.
So, I tried the demo for this when they first showcased it, and I love DON’T NOD a lot, but I just couldn’t get behind this one. Honestly the gameplay was tedious but you get the sense that it’s done like that on purpose, it’s suppose to feel like a goal when you reach the top of whatever you were climbing. Typically to make up for that kind of flow in games, they make the story very rewarding for the player, and I don’t know if it was just me but I just couldn’t bring myself to care about the world I was exploring. When I found notes they didn’t illicit any sort of emotions out of me they just kind of felt like, hey you found a thing good job, enjoy reading about how this person made some soup or something. I dunno, I really wanted to like it from the aesthetic to the vibe, but I just couldn’t. Anyone else kind of feel that way too, or am I crazy?
Starfield was originally planned to be released 2 years ago. But when Microsoft took over they gave Bethesda another 2 year development time, which they mainly used for polishing if you believe the talk about that. In that case it’s not surprising that the requirements are more comparable to games of 2 years ago instead of current releases.
I really wish they’d make something more like Saints Row 2. The reboot was about halfway there, but the campaign is too short and just not good enough to really be a return to that style of game, and the gameplay isn’t interesting enough to satisfy fans of later series. Add to that the high number of bugs and it’s just a disappointment all around.
I wanted to care (if it were good). Gta desperately needs competition. For such a popular genre of games we have really few developers makes games in it.
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