I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.
enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I
Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.
You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.
also heres what one mjnute of modded rebalanced combat looks like
TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.
Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit
You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.
Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.
I think that’s good though, scaling is a dumb mechanic in a game like this.
I would absolutely add 20 super obscure conspiracy nut teasers to every promo and just never acknowledge anything if I was working for one of these companies.
I'm talking like throwing some messages in binary through specific set of sub pixels of images for a year that all come through because they're my actual plans, then switching them to obviously insane nonsense that will take way longer to disprove and finding a way to get someone to notice.
I’m always curious about how hard it is to make insane nonsense that’s hard to disprove. Like, 100% randomization seems like it could be easier to detect vs. more believable things added by people.
So then you have to spend time making it believable…
"If you take the green subpixel at (46,85), (75,32)... it contains just enough letters you could read as words that form a story detail. And in this post it's a gameplay hint. And this one is a character name" but the same locations enough times in a row that it's hard to be random. Then post a crazy fan theory post after the early ones are known facts about the game and I've embedded crazy shit in a few.
It’d be pretty sick if after seeing the massive success bg3 was and how they were wildly off with their prediction, Microsoft pushes an order for pillars of eternity 3.
While I’m in this bizzaro world where Microsoft makes good decisions, I’d also like a Ferrari.
I know the first game didn’t, by the time I played the sequel (though I didn’t enjoy that one nearly as much as the first) I did recall it being an option.
www.thegamer.com It’s Official: Marvel’s Avengers Is Gone Rhiannon Bevan
After just three years, Marvel’s Avengers has been delisted. Anyone who owns it can still play, but it’s a grim end for the live service. Multiple heroes from Marvel’s Avengers
It’s happened, Marvel’s Avengers is no more. Just three years after launch, the game has been delisted from all storefronts but will remain playable for anyone who picked it up before the takedown. You should still be able to play with friends, but any issues you run into won’t be addressed, and there will be no more events.
This makes for a pretty short lifespan, particularly for a live service with much grander aspirations. It’s also a far more dramatic move than most publishers would make, as many would just stop providing updates for the game. Instead, Crystal Dynamics owner Embracer Group has gone as far as preventing any new players from picking up the game, even though both single-player and multiplayer elements are perfectly playable.
Marvel’s Avengers at least ended on a slightly better note than it opened on, as the price was cut by 90 percent. This netted you the Definitive Edition, which includes all of the cosmetics and DLC for free. In practice, this should help Marvel’s Avengers feel like any other single-player game, rather than a live service that just had its roadmap come to an end.
Alas, the Steam reviews were still “mixed” by the time Embracer pulled the plug, so its chance for a comeback seems to have come and gone. Admittedly, there’s a reason support didn’t last long, as it struggled to find its audience in a sea of other live services. Met with mixed reviews from launch too, its audience quickly grew frustrated with its online elements, including controversial paid XP boosters around a year after launch. In terms of sales, it performed below expectations but continued to receive updates and expansions regardless.
Through it all, it retained a dedicated, if often frustrated, audience. They were never afraid to make their grievances known, but they would stick with the live service through thick and thin. However, it seems that this just wasn’t enough to please Embracer Group when it acquired Crystal Dynamics in 2022.
We’ll have to see how the future fares for Marvel’s Avengers, now that it’s been delisted. The generous 90 percent off sale is likely to have enticed a few would-be players who were on the fence throughout the game’s online run, so who knows? Maybe it will pick up a cult following through its offline offerings. Yet this probably won’t be enough to secure the sequel that some fans were after, especially with Embracer Group tightening its purse strings in recent weeks. In practice, this has led to numerous layoffs across many of the studios it owns, so hardly a time that Embracer bosses would want to take a risk on a series that’s already failed once. "
But that screenshot proves that no remake is necessary. Does that not look perfect already? Literally pictures of real people slapped onto 3D models. Photo realism, done. Perfected. No one else, besides the classic Mortal Kombat games, has had the courage to make a game out of straight up photographs of real people. Max Payne had the best graphics. The MOST graphics. THE PHOTO GRAPHICS.
I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.
My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.
But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!
Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.
$70 is still more than $66, regardless of that unnecessary shit.
You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.
How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.
We aren’t talking about the “console” used to run the motherfucking game, or some peripheral. A game for SNES comes with it’s own fucking storage – the bloody cartridge – while a modern digital game doesn’t. If you can’t get two neurons to fire at the same time, then the discussion really is over.
Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.
Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.
OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.
I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.
Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.
The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?
You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.
I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.
As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.
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