They way it reads is that they were actually playing and circumventing bans, possibly selling accounts too maybe. They were streaming their exploits on Twitch too.
I just want to have fun, no matter the length. I love Titanfall 2’s campaign and it only takes a couple hours to complete, even shorter than most shooters. People complain that it’s too short but I think that’s its strength. But a lot of AAA games I’ve played just feel stretched and bloated like Assassin’s Creed and Far Cry, where it’s just not fun at all between all the tedious things I have to do.
It really depends on the type of game and how it presents itself.
Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.
Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.
then there are also multi-ending games which might take longer than a regular story game since you have to replay them.
That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.
Yeah a lot of times the multi-ending ones don’t offer many unique experiences.
Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.
It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.
I’m curious what uses you have in mind–anything that’s an online competitive (i.e., you compete against other players–doesn’t need to be esports sweaty) game I don’t think there’s a strong case for allowing injected code, since that’s an avenue for gaining an unfair advantage and thereby worsening other players’ enjoyment, and anything offline I can’t see it being worth a company’s time and money to prosecute.
I think the problem is that the ruling now establishes that overlays and injected code are a copyright violation. Therefor any overlay or injected code is now illegal unless you have permission from the authors if the game.
This. Nintendo is one of the least ethical videogame companies out there. Even when they come up with something new and innovative, it’s so locked down you’re better off waiting to play someone else’s copycat of it.
Personally, as someone who returned recently after a long break, the new maps absolutely suck with the gimped ass mount they give you. Even after unlocking a bunch of masteries it’s still a massive chore to navigate around the map. You mostly go around doing limited time events and especially rifts (which could point you to a part of the map you can’t directly travel to) where if you don’t get enough “contribution” before the timer ends it doesn’t count.
Absolute garbage map and mount mechanics design for this expansion sadly and I’ve already put it down for something else.
I’m not currently in a great spot to watch a video, so I asked Bard to summarize the video. In case anyone else is curious / doesn’t want to watch:
AI Generated Video SummaryThe video you linked is a trailer for the EventLab 2.0 update for Forza Horizon 5. This update introduces a number of new features to the EventLab, including: The ability to create custom routes for races and challenges. The ability to add custom props and objects to events. The ability to create custom weather and time of day conditions for events. The ability to share events with other players. The EventLab 2.0 update is a major overhaul of the EventLab, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023. Here are some of the highlights of the EventLab 2.0 update: Custom routes: Players can now create custom routes for races and challenges. This is a major new feature that gives players a lot more control over the layout of their events. Custom props and objects: Players can now add custom props and objects to events. This includes things like traffic cones, barriers, and even animals. Custom weather and time of day: Players can now create custom weather and time of day conditions for events. This allows players to create events that take place in any environment, at any time of day. Shared events: Players can now share their events with other players. This means that other players can play the events that you create. The EventLab 2.0 update is a major new addition to Forza Horizon 5, and it gives players a lot more creative freedom to create their own custom events. The update is scheduled to be released on September 9, 2023.
Keep in mind, since I haven’t watched the video, I can’t confirm the accuracy. For example, the video description says the update releases September 12th, but Bard thinks its scheduled for today, September 9th - so take it with a grain of salt.
I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.
I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.
Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)
Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.
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