Full model replacements are typically not hard, especially if theyre being used as a replacment for already existing assets vs creating a new asset and item id for.
Its like the modding scene for both brawl and umvc3.
It only starts off with replacing already exiting assets, but it wont explode till you figure out how to add custom assets. Brawls point was when project m devs found how to add character slots, umvc3 was when they figured out similar + making fully custom models/animations without having to borrow existing ones.
You need the tools to exist to get to the blowup point.
There is a mod made for Halo: Custom Edition called "Cursed Halo". The creator, Inferno Plus, has made three versions, now, and the newest is for Halo: Master Chief Collection. The humour is abundant, and it is an absolute ride when he makes a new version.
Oh, something I thought of, there is a ROM Hack for Super Mario World I'd recommend, too, called "Diagonal Mario 2". Being in that community, I know of several fun, funny, and trolly hacks- but Diagonal really doesn't rely on SMW, kaizo, or community knowledge. Its humour and gameplay are pretty accessible for anyone.
That’s kind of stupid, Moscow metro station IS an anti-bomb shelter designed to surviv an atomic blast, anyone who’s visited knows this, they can’t copyright something that is real, is like if someone made a game setup in New York and the makers of Spider-Man sued them.
I intend to take all the accumulated experience from working on PoH and release a new game in the same genre, but without using the Moscow metro setting. I will also likely seek the support of a major publisher this time around to ensure avoiding copyright issues.
Maybe the publisher would be able to help them with that and encourage them to keep the Russian metro setting?
Yeah. With how copyright claim happy companies like Take Two Interactive are I could see them doing that to any game set in your New York that had a slightly brown hue. Would be a funny trend though if publishers started going to court over the piss and shit filter that games of the mid 2000s had like Fallout 3, GTA 4, and Resident Evil 5.
The premise is pretty absurd though. Just because your game was popular in the west means you now own the Soviet aesthetic. Never mind the dozens of other titles that have done it but haven’t seen widespread acclaim.
A quick google revealed nothing, and looking at some in game footage those look like generic monsters, but so do the metro ones so they might be copies, but I can definitely find games older than metro with similar monsters for sure.
He has pinned a comment on the first video saying audio won’t be a problem going forward. Not sure if that’s for the videos already out, or for a new batch of videos though, haven’t seen the first batch yet.
The issue is not open world. The issue is bioware. At this point the only thing that could get me interested in ME or DA again is if someone else gets the rights to the IP.
Well the Curtis rifle is hardly forgotten-about, it’s just that high ROF weapons that can charge are super tedious to wield in this dual-wielding meta.
I fucking hate modern copyright laws, but NGL, this is a reasonable copyright claim-- the trailer has so many elements that,while pribably original, look lifted from Metro. There is no reason that he cant be in the SETTING, but the monsters, mechanics, lighter, and the fucking ad poster looks lifted from Metro.
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