I wonder if they would have saved a ton of money getting it closer to this product prior to release, or if it would have taken the same amount of time and money regardless and just maybe saved their reputation a bit?
This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
Video game makers don’t cater to most minority groups because they’re small. If video game makers really cared about gamers rather than than money, then loot boxes, micro transactions, launch day DLC, pay to win, annual fifa and madden releases, and multiplayer only games wouldn’t exist.
This is what makes the small Indy game makers that make games for the fun of it shine, and I bet they care about their players a lot more.
I’m glad the article mentioned flashing lights. I hate those so much in games, that and all the lens flare that’s being added in lately. I’m photosensitive and they can trigger migraines in me, and I’ve had to stop playing when some games when some stupid stylistic lens flare out of no where punches me in the brain. I wish games had settings to turn those off.
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