I can’t imagine any single one of the developers responsible for Overwatch 2 thinking: “OH yeah this is going to be uhmazing everyone is going to love this now…” rather they MUST OF THINKING》 “I wonder when my supervisor will walk away from my workspace so I can send my resume out to those 3 other studios I started work dialogue with…I gotta get the heck outta here before everyone plays this steaming hot tiger tutty of a game, sigh they never listen to the devs… man am I gonna miss Overwatch 1…”
It is one the best games in its respective genre. I only play RPGs and this game has easily toppled Witcher, Elder Scrolls, and other games like Pillars of Eternity and so on.
It’s not your type of game, it seems. Not that it isn’t one of the best RPGs in it’s class.
It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.
I agree with you on some of your points. The interface (with a controller) is only ever annoying as all hell when I’m trying to look for an item that a puzzle needs. I have a strong character with buffs to carry more weight and after awhile the plethora of items in my inventory are just overwhelming. That’s my fault for being a hoarder, not the game per se. lol The same happened in the Witcher, and can happen in games like Oblivion/Skyrim. I guess what constitutes an amazing RPG game to me is that it respects my choices whether good or bad, makes me face the consequences good or bad, let’s me play the way I want to unless absolutely necessary to keep me in line with what needs to be done to progress, and to let my imagination run wild while letting me experiment with different ideas or plans. I guess with all that said, I take RPG games pretty seriously as in I will legitimately place myself into the game both visually (if I can with the tools provided) and especially morally. “What would I really do in this situation?” Type of player.
I can’t really comment on your other points because I haven’t played any of those other games you mentioned, but this point stuck out to me:
The tooltips and info on skills and classes are lacking.
I’m honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who’s pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don’t have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it’s right there.
I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.
I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.
The decision to move away from real time with pause and small party size changes the identity of a bg game
You could’ve just led with that so we know which vocal minority you’re coming from. I’m sure if it was RTWP with the exact same interface and tooltips, you’d be praising the game.
The interface needs a lot of quality of life improvements. Some issues include no toggle to disable the annoying dice roll mechanic, the autotalk on click when clicking on companions, and the game just seems to eat inputs all the time. The lack of options to change the ui size sucks too. One of my biggest issues is the limited inventory management, like inaccessible inventory of all companions at once (including non party companions), no quick stack, and when you sort inventory it wont stack the items of the same type either. I just feel with the amount of testing done, these are things that should have been apparent. Imean there are some things the interface does well, like how easy it is to customize and access skills and spells. Again i like this game. I still give it an A, but its not the best rpg ever.
Also, i think dismissing me completely because i like rtwp and larger parties is pretty lame. Baldurs gate invented the real time with pause system afaik and it was core to its identity and the way the game played out tactically. It really brought something to the tabletop genre by allowing all turns to play out at the same time which made it more immersive imo. Also, i feel like they spent so much time writing and voicing these characters that it is an error how they limit your interaction with them with small parties, and honestly few companion choices overall. This game just feels like dragonage/divinity which is fine, i liked both of those games, but it doesnt feel as much like bg as i would like.
Edit: forgot a line aboutui size and to add a bit about tooltips and info. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? The description of fearful doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.
Thank you. Good to know I’m not alone in this, I literally don’t understand why this game is praised so much, it seems like it barely works, seems weird as hell, I don’t understand the replayability and the gameplay is just… Clicking menus?
Think the original campaign was kinda flawed/janky but they do include a remastered version of it along with a new campaign. So I would say it’s worth a look.
OK, been playing it, would definitely recommend. It's pretty simple, but it's fun and if you played it as part of your childhood, it doesn't disappoint.
Seriously. The Switch is a piece of shit and it looks beautiful and plays well and has so much depth and complexity. Sure, it doesn’t have raytracing, but have you seen those sunsets?
BG3 is immensely good and I’m really enjoying it so far. I have to say I had more pure fun playing TotK and would call it the better game. I love them both though.
Idk about that, it’s very very hard to compare the two and to which is better. Objectively, they’re both amazing games and very high quality. Think from there, what determines what’s better is what your preference is. I like them both for different reasons and can just tell you I’m immersed and having tons of fun with both.
I haven’t even played BG3 yet, but I wouldn’t fault anyone for saying this. I lost a month and a half to TOTK and enjoyed every second. It fixed every gripe I had about BOTW, but that’s kind of the problem as well. I always felt like BOTW was a glorified tech demo, and after playing TOTK, it felt more like the game BOTW should have been.
TOTK also has its own issues, especially with the story. The story just being told to you and not being something you’re really experiencing was a weird choice. I was hoping for Ganondorf’s involvement to be more than “it was me Link!” leading up to the final confrontation.
The final boss fight was an insanely awesome sequence though. Easily my favorite part of the game.
I agree with not really being a part of the story. You do play a part a little more in Totk, but it’s still mostly watching cutscenes from the past again. Such a weird narrative to stick to.
I’m excited for BG3 but I guess I struggle to see why it needs to be compared to TotK at all. Feels like that is selling both games a bit short. They aren’t really that similar.
Which is a perfect example of the irrelevance of awards, and not just in gaming but pretty much any other subject. The fact I like pizza doesn’t influence how much I love cake and people who love soup are also right.
My argument would be that one doesn’t transcend over the other. It’s probably obvious but I also think numbered review scores are inherently flawed, because the metric is subjective and meaningless.
I much prefer a tiers system. These are both top tier games. Anyone can agree they are of exemplary quality and represent some of the best their genre has to offer. Any argument beyond that very quickly devolves into squabbles over subjective preference and that is a bit pointless to me.
As an example, a few of my favorite games of all time are Earthbound, Half-Life, Super Mario World, Metroid Prime, and Skyrim. I would rank all 5 of these games in my top tier. But what point is there in trying to rank them amongst each other? They have nothing to do with one another, so I have no meaningful way to compare them. If I use numbering, would I rank Earthbound a 9.7 and Metroid Prime a 9.5 and that means Earthbound is a better game? 2 tenths better? What does that even mean? I just don’t find value in that kind of arbitrary comparison.
Divinity: Original Sin 2, Larian’s previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It’s just a wonderful studio, full of talent and enthusiasm that starts from the top.
Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn’t already have a ton too. It’s a good thing though, both games are amazing.
I really like that dice roll mechanic they added in BG3, it’s highly satisfying. But yeah, mechanically D:OS2 and BG3 are pretty much the same. I hope BG3 makes people give D:OS2 a try.
Honestly that’s my biggest complaint tbh. I just don’t like DnD combat. Miss rates are way to high and feel awful. It’s way too RNG and I have to save scum like crazy.
I absolutely adore their feedback/early access system.
All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.
Have you played Baldur’s Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it’s very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.
The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.
There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.
For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.
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