I was excited about most of the stuff I saw in this trailer. I hope EA never EVER abandons a game the way they did NHL 23, but the focus they put on 24 during the abandonment does seem to have resulted in some good stuff.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
I played the first one pretty much at launch and I finished and liked it a lot but the backtracking killed it for me. It was just way too much walking around ignoring mobs because I had fought them so many times every time I walked back to town. I know they fixed this somehow on later patches. Hope they bring along all the QOL updates the first one got.
I’m really excited to play with all these changes. I have just shy of 200 hours for 2 playthroughs, and virtually every change they’ve made here seems like it’ll improve things a lot.
It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
From the vids it looks like a carbon copy of warframe. Might as well stick with the more mature product with a record of acceptable community interaction.
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