I don’t mind the idea of an encumbrance system where it makes sense. Like, the idea of being able to carry whatever you want into combat feels obviously wrong to me, since you can just overwhelm any challenge with endless inventory - like you just grinded an endless supply of healing potions and smart-bombs. Encumbrance caused by your combat-relevant inventory creates the idea of a “build” of your character, it creates interesting decisions about which combat gear you’re going to keep available to roll with (or non-combat gear if your game’s core loop isn’t combat-driven).
Although I do see the argument that it shouldn’t be coupled to a weapon-durability system. I like weapon-durability as a way to make players fully explore all of the gear available instead of just getting “The Good One” and then never ever switching and making the optimal strategy super boring (yes, Steph Sterling, I’m That Guy) but it means working on the “build” of your character is constant fiddling and decision fatigue.
Either way, all that falls apart when it’s stuff you’re only carrying for saleable loot or for crafting materials. Unless you have an interesting and fun gameplay mechanic to provide supply-lines, that’s just adding tedium for the sake of realism. Yes, it’s not realistic that you can carry unlimited bricks, but taking that away doesn’t add anything interesting to the game, it just adds tedium.
Bethesda has been lowering the base carrying capacity for a while now. It was 300 in Skyrim. 200 in Fallout 4 I think. Around 100-150ish in 76. I can see why it’s impacting people so much. Even more so when your ships carrying capacity is also limited.
Well, one is a linear, turn-based, 3rd person party cRPG.
The other is open world, real-time, 1st person with optional followers, sandbox action-RPG with space shooter elements.
Utterly different animals and any comparison is as invalid as comparing BG3 to Elite, DCS or RaceRoom. I've no interest at all in BG3 because turn-based party RPG-s are not really my jam. And I've never cared much about story-telling, either. I like good worldbuilding, sandboxing, looting, crafting, trying different builds, doing whatever the hell I like at any moment while completely forgetting that something called "main quest" exists, getting technical and modding the crap out of a game and this is where Bethesda shines.
Generally the term cRPG is used for specifically tabletop RPG-s adapted to digital realm. Action RPG-s take those classical RPG concepts and adapt them to a first- or third-person action game—basically Doom with leveling systems.
Micro Mages is great. I haven't played it on an original SNES but I have it loaded on my modded Wii outputting a 240p signal to a Sony trinitron. It looks and plays great.
Is anyone else done with Nintendo? I bought the switch when it first came out after buying every other dang console for years and it just snapped in me finally that many of their flagship games are the same lifeless thing every time and not even as close to fun as their predecessors that I can still play today. Mario party was such a fucking let down for me. The only game I was able to get into so far was smash bros and it didn’t last too long. Tried that animal crossing game during pandemic but it was so bad you were just a manipulated slave to animals getting you to put chairs in your house…it was Soo boring. I tried Zelda too but man I didn’t enjoy weapons constantly breaking. I think the last straw for me was the new Pokemon games and how bad they ran. I came to the conclusion what’s the point of buying this thing when I just have way more fun on PC for way cheaper price for games overall? Can’t even play with anyone on Nintendo anyways without paying for access to their servers while also having to have Internet. Even if you get a ballin PC overtime the game library is way more extensive and less expensive for the most part with sales and steam key sites. Nintendo never budges on pricing for anything.
Mario Odyssey was the best Mario game I’ve every played, so not all bad. I just borrowed a Switch to play it though. Nobody is forcing you to pay the Nintendo tax!
I’ve played the switch more hours than I think any previous console. For all its flaws the switch is home to so many quality Nintendo experiences at this point that if someone finds that this is the generation that they’ve tired of Nintendo then it’s possible they simply don’t like Nintendo style games anymore.
Mario Party indeed was a pile of shit. But there are so many incredible games.
Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.
My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.
The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.
Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3
With the Switch 2 probably releasing next year, the handheld market is already pretty crowded as it is. What would differentiate Microsoft's offering from the rest? They didn't bother even when the market was just DS/PSP.
Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I’d rather see them target consistent 60fps now.
Bethesda’s RPGs have always been shallow in the choice you have with dialogue and altering the story, but deep with the detail, world-building, and mechanics of gameplay. Arena is almost no different in the gameplay loop as Starfield. They went through various phases of how to use rules and complexity of certain systems, but have since settled in a formula established first by Morrowind and refined with Oblivion and further with Skyrim.
They are not about the story. The story is just kinda there to drive some motivation and give context to your own thing. They excel at immersing you in the world and allowing you to just play however you want without restrictions (such as being a god in everything without having to start over and build specific characters to do specific things). They have a pretty good track record of doing good environmental story telling and adding in all those little stories in notes and terminals that aren’t even tied to quests.
But when it comes to stories and dialogue? They had ONE game that was a masterpiece, Morrowind, and the rest have ranged from absolute shit to pretty good. And not one of them, not even Morrowind, actually have the same kind of choice and sweeping changes affected through dialogue get in a story-focused RPG like Baldur’s Gate. Bethesda will likely never have a game as well written as Morrowind again, because that isn’t what they are about.
They are very much about the action over the words. Despite the jank as fuck AI, the combat is still fun somehow (and imagine how much more fun it could be if the AI didn’t suck!), it’s incredibly easy to lose yourself in the world because of how detailed it is, and there are plenty of shenanigans to pull once you begin to dive in and see how everything works. Like, I can’t wait to completely fill one of the huge craters near my base with watermelons and then dive in.
This is it. Forget all the tracked on nonsense. The base building, the character management, production chains all that nonsense…
If you focus on the combat/looter aspect of the game, that part is actually pretty good. A world apart from the janky combat of Fallout, it actually feels pretty visceral.
They may not explode like in Fallout, but there is a new fun spectacle in town: Shooting out backpacks on low gravity environments and launching your enemies off world.
And this is why I didn’t buy Starfield. I loved Morrowind and was disappointed with Skyrim, and I think it’s because I prefer a tighter, more linear story and don’t like “messing around” as much. I watched a gameplay video, and the things that player got excited about (all the side content) really didn’t grab my attention, and the story itself seemed a bit flat.
I probably would’ve loved it as a kid, but that’s not what I’m looking for these days.
So for me, BG3 is the better game. But younger me would’ve preferred Starfield. They’re both great games, just for very different audiences. And I could totally see someone having exactly the opposite opinion as me, which just shows how great both are.
In comparison to BG3, the dialogue and stories are incredibly bland in Starfield.
If you don’t compare it to BG3 though, then the dialogue and stories are still incredibly bland.
I swear every Bethesda game does this. For example, when you get three dialogue options, they all say basically the same thing, and they all set up the player to be dunked on by the NPCs response…
Or the only options are:
“wow! Incredible! I love kittens, good on ya kid!”
At least the stories were pretty good for the most part. Starfield’s story and lore are just so generic and boring, and the dialogue ranges from corny to just flatout awful. Even compared to previous Bethesda games, the story elements in Starfield are a yawn fest that feel like they were written by history majors and not people who love science fiction.
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