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gearheart, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

I expected this once everyone kept buying into nvidias dlss.

Nvidia and dlss will be required to get titles to run decently.

Minimal game optimization will be done on majority of future game titles.

Fml

TheFerrango,

Minimal game optimization will be done on majority of future game titles.

That’s more optimisation than we get now

SHOW_ME_YOUR_ASSHOLE, w Stardew Valley creator shares old music, says it may be in new game

I’d be totally OK with some of the songs from SDV making an appearance in the new game. SDV’s music was so relaxing and it fit the game perfectly.

Whirlybird, (edited ) w Where is Microsoft’s handheld Xbox?

There doesn’t need to be one. Any windows handheld can run Microsoft’s first party games.

Microsoft are having enough trouble with home consoles, we don’t need them spreading themselves thin with an underpowered handheld too.

A mate of mine has the ROG Ally and while it’s a damn nice device, when playing uncharted 4 on it to show the performance to me it chewed through like 25% battery in about 15 minutes. You can’t have high performance handheld while having even remotely good battery life.

Heavybell, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Heavybell@lemmy.world avatar

Personally I think a good encumbrance system is a good thing in games. For example, look at the Demon’s Souls remake. You can carry as much adventuring gear (heals, grenades, etc) to make your life easier as you like, if you have the stats for it. And if you need to pick up a unique item that is beyond your limit, it can be sent to your stash, which is what the original was missing.

The alternative is to limit consumables, ammo etc to some arbitrary number. E.g. You can carry 5 heals and 5 throwing knives and 50 arrows. If you don’t want knives but want more heals? Fuck you.

InfiniteLoop, w [Spoilers] Starfield's New Game Plus Is Its Most Intriguing Concept, If You Get Lucky

That 90 minute to do a full ng+ run number is kinda nuts but an interesting design choice. I ended up not picking up starfield but I do hope someone takes this novel ng+ approach and expands on it to create a game more focused on that as a story telling tool.

Heck, THIS is what studios should be using AI for - write a solid base story and let the AI build on that to create a more truly infinite and distinct set of new loop possibilities. (I would say your first 5 or so runs should be handcrafted, tell an interesting cohesive story, and then if players still want more the AI can kick in and offer additional replayability)

Pocketyeti, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

Why upgrade when I will just pick it up on the PS7, 10 years from now, along with the Skyrim bundle.

AzPsycho, w Starfield’s Xbox exclusivity ‘yielded a better product’, Todd Howard says

It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.

caseyweederman, w Tenebris Somnia is an 8-bit horror adventure with a flashy twist

Ooh. Will I find the front door key inside the jack-o-lantern?

AdmiralShat, (edited ) w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates

While there’s a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.

RonSwanson,

From what I understand, DLSS is also the best anti aliaser there is. No jaggies makes everything easier on the eyes

Send_me_nude_girls,
@Send_me_nude_girls@feddit.de avatar

The recent versions are much better. But it also depends on the engine. I haven’t played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.

AdmiralShat,

I remember the Witcher 3 had some pretty shitty interactions with DLSS, too

Amir,
@Amir@lemmy.ml avatar

There’s “DLAA” which has the DLSS softness without the upscaling part. Some games support it, would recommend checking it out.

AdmiralShat,

Noted, thank you

And009,

I’ll check it out when I can afford a gaming pc again

manastorm, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

I have a i9 13900k and a Radeon 7900xtx, 64GB RAM and I had to refund on steam it because it would keep crashing to desktop every few minutes. Sometimes I would not even get passed the Bethesda into Logo before crashing. Very frustrating experience to say the least.

entropicshart,

I have a i7-10700k/32gbRAM/3080ti - playing the game at 4k with all settings to max (without motion blur ofc) and with almost 80hrs into the game, I have yet to have a single crash or performance issue.

Only realized people were having issues when I saw posts and performance mods popping up.

AmosBurton_ThatGuy, (edited )
@AmosBurton_ThatGuy@lemmy.ca avatar

I mean, the game definitely runs like shit but if you keep crashing that sounds like a you problem. My 7600x/6700XT/32GB DDR5 build hasn’t crashed once in 15 hours of playtime and I’ve heard a ton of complaints about the game but barely any about crashing.

ADHDefy,
@ADHDefy@kbin.social avatar

Oh, only a 7900xtx? lol

circuitfarmer, w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
@circuitfarmer@lemmy.sdf.org avatar

Yeah, it runs very nicely on ultra on a variety of hardware. It’s been optimized and has even improved since release.

I am hoping they improved the controller interface, though. I use that even though I play the PC version, and it was somewhat broken as of a couple weeks ago.

thanevim, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

If he's telling us this, does that mean we get to bill him for the upgrade?

bfg9k, w E3 2024 in doubt, as organiser exits and location abandoned
@bfg9k@lemmy.world avatar

All the things we looked forward to in our childhood are all slowly slipping away.

I am not enjoying getting old.

paddirn, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

In TTRPGs encumbrance seems to be the #1 rule that players conveniently forget about and GMs only ever seem to bring up when they want to fuck with the players. It’s probably one of the more annoying, unexciting aspects of TTRPGs to keep track of. I like the approach that BG3 has taken, you essentially have an unlimited Camp inventory, but your personal inventory is limited. Is it realistic? No, absolutely not, but neither are Bags of Holding, which are basically a GM’s way of throwing up their hands to say, “Fuck it, I’m not dealing with this shit anymore.”

conciselyverbose,

I'd guess less because they think it's any kind of better to allow unlimited inventory than it is because manually tracking it on paper is tedious.

It's not the same issue with a computer.

geosoco,

Absolutely, but video game designers actually amplify the issue by making so much useless shit able to be picked up and adding so many mechanics into a game, where as TTRPGs are often more focused. Starfield (or any bethesda game really) has hundreds of useless items that people can sell, random loot drops, and resources for multiple forms of crafting. It's a fantasy future where we could just let folks "teleport" to a private satellite storage facility or something similar to a bag of holding. Instead we just make gamers focus on inventory management which I doubt anyone finds "fun".

I think there's a delicate balance and I don't think we've hit it. I would love to see some data about how much time people spend doing inventory maintenance in the course of common RPGs. It's one of those modern things like making expansive worlds without fast travel that just feels unnecessary.

cyanarchy,

It’s really not any different from the mechanic as it’s been used in previous Bethesda titles. The soft limit of depleting my oxygen meter rather than hobbling my speed is a little more forgiving, particularly if I’m still picking through a free fire zone.

And once I learned that I could sell to stores directly from my ship hold, my problems kinda dried up. It’s mostly learning what things in the field are worth hauling back to town when it’s not the apocalypse and duct tape just isn’t that special.

geosoco,

Absolutely, but you still have to learn that and it's still work. Early on I had no idea how many credits "a lot". Their defense/damage system is arguably unnecessarily complex in a way that adds to this. Do I need more corrosion protection, radiation, airborne, or thermal? Does it even matter?

Even with some of the advances, it still like an artificial problem that doesn't actually make the game any better. It doesn't really add any difficulty or challenge, and it's certainly not "fun". There's still a lot of streamlining they could do.

Chailles,
@Chailles@lemmy.world avatar

You have no idea how long I kept rope in my inventory in BG3 thinking it’d actually be of use one day.

bouh,

It depends. There’s a fine line between managing logistic and soreadsheet grade chores. Managing logistic can be interesting and it can bring a lot to the game. But if it is merely checking boxes and numbers on a spreadsheet it’s a chore that’s better left out of the game.

Anticorp,

Zelda has a good system for this. You need to decide which weapons, shields, and bows you keep, but you have otherwise unlimited storage. It adds a degree of realism and management, without negatively impacting the gameplay.

conciselyverbose, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN

Just don't carry every piece of trash you come across?

Ookami38,

Then don’t clutter my world with infinite foam cups literally everywhere highlighted with the scanner drawing my attention and distracting me so I’ll inevitably pick it up,just for it to be something that’s just going to get dumped into a container or an npc?

If you want every piece of clutter in your game to be lootable, every piece of clutter in your game will be looted, if only to get it out of the way.

cyanarchy,

But credits tho.

Chailles,
@Chailles@lemmy.world avatar

Yeah! They make good for cleaning out NPCs who don’t have enough credits to buy the expensive stuff but enough credits to be the useless junk.

BruceTwarzen,

Don't riddle your game with trash and call it gameplay

conciselyverbose,

No one called it gameplay. It's simply immersion.

It's literally 100% on the gamer if they insist on carrying every item they find. There isn't even .00000000000000001% responsibility for the developer. Carry capacities are a mandatory part of good design.

Nacktmull,

But want to pick up useless glob of slime nr. 385!!!

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