Its a somewhat more story and gameplay focused than Cookie Clicker, but still pretty chill. I won’t say too much more, considering that it’d just spoil the fun of discovery.
basically everyone can sell their games on Steam (*conditions apply)
it has a (working) offline mode
they’re putting a lot of effort into gaming on Linux
family sharing
it let’s me integrate external games
The Blizzard launcher is just for the few games Blizzard is selling. It asked me to go online way too often. Maybe every single time, I don’t remember exactly. It’s a bit like that Rockstar launcher. I don’t see any value in it besides auto updates.
In a fit of nostalgia I bought Yugioh: Legacy of the Duelist: Link Evolution. I watched the original show as a kid and played the game at recess, but never went any further than that. The game was on sale for a couple bucks on steam.
I gotta say, this is a great amount of content for the price (again, I bought it for like 5 bucks). You can play through the show’s storyline (every season) with all of their dumb little decks, and after every duel, you unlock a “reverse duel” where you can do the same fight but from the antagonist’s perspective. If you complete all of the duels involving a particular character, you unlock their “challenge duel” where they use a themed meta deck with actual combos and interesting win conditions. Because this game has every season of the TV show, there’s at least a hundred different characters you can fight like this. Every time you win a duel you get some of your opponent’s cards and money to make your own custom deck. The online is dead though, which is fine, I’m just playing this to relive my childhood watching the show.
I’ve been kinda hooked, even though I haven’t been a Yugioh fan since 4th grade. I feel like a kid again. I just wish the Pokemon TCG or Magic: the Gathering had a modern game with a story mode like this.
I noticed that too, but the decline is very gradual which shows you how out of touch the shareholders are. I bet most are unaware they are on a sinking ship.
This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
SEGA spent the most money ever… on a game that was years late to an old sub-genre, while mimicking games that had already failed like Lawbreakers. Great job.
I don’t get it. The game looked completely unremarkable. Even its big hook of having some microgravity stuff was barely present in the trailers. This was their big play? Really?
a “total lack of direction” around the game, with one contributor stating many members of the leadership team were “asleep at the wheel but they never seemed to lose their jobs”. The same source noted an engine change and “not committing to doing anything adventurous with the game” were all part of Hyenas’ ultimate demise.
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