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PoetSII, w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2

I think it really worked to pull the player in and immerse them into conversations and show off the insane facial animation tech that is JALI, but yeah an option would be nice.

Atomic, w Video game makers aren’t catering for gamers with disabilities, study finds

I can’t exactly fault developers for focusing on 99.99% of customers that doesn’t have disabilities.

abraxas,

I work on a product that strives for Section 508 compliance, despite the fact that any improvement we make will only be used by fewer than 1% of our userbase.

Yes, we can and do exactly fault developers for ignoring users with disabilities.

Atomic,

Catering, and ignoring. are two completely different words with two completely different meanings. Did you read the article?

Everything they touch on is so incredibly vague that there is no way to make out what the problem actually is.

“fast-paced gameplay (34 per cent)”

34% complained about the gameplay being too fast-paced. What where they playing? No one knows. Could be sitting playing Call of Duty and raging about being 360 no scoped for all we know.

The article is vague on everything. And that’s always on purpose. They’re vague on purpose to maximize outrage. Oh this sounds horrible, look at this, the devs are not catering to disabled players. Should we mention that the kid with 1 hand is upset he can’t play CS:GO competitively? Nah, just call it “lack of customisable control options”

abraxas,

oh I’m sorry. My comment was in response to you, and not the article.

CoderKat,

I’m sorry, but 99.99% is a laughable hyperbole. A huuuuge number of people have disabilities and disabilities are extremely diverse. A simple example is colour blindness. Google says 8% of men and 0.5% of women are colour blind. Video games frequently do use colour in a way that makes colour blindness a problem and colour blind modes are an accessibility option.

Google also says 15% of the world has some degree of hearing impairment. That’s admittedly biased towards seniors, but I can find numbers that say 9% of 20-39 year old Canadians have detectable hearing losses. Captions are an accessibility option.

And those are just two examples. There’s tons of disabilities out there. Even when an individual disability might only be 0.1% of the population, add them all together and there’s a substantial number of people who are left out by lack of one accessibility option or another. Aside from obvious disabilities, there’s also just general worsening of reaction times as people age.

Atomic,

Just because someone has a disability, doesn’t mean it’s game-breaking. Yes, 8% of men are red/green colour-blind. But that doesn’t mean 100% of those can’t tell the colours apart. You can be more or less colour-blind. Or so my friend says, because he is colour-blind, but have never experienced that to be an issue in games. Red for him doesn’t look like red does to me. But he still knows what red is. And believe it or not. Most developers don’t exactly use a colour-blind test palette for their gameplay or menus.

Subtitles have been around since at least the playstation2 era. I feel like you would almost struggle to find a modern game that doesn’t have subtitles these days.

You may think my hyperbole is laughable but your response does nothing but follow suit. If you suffer from bad hearing, I’m sorry to say that you might not be able to fully experience a game with speakers. Might want to get a pair of headphones, so that you can 1. Amplify the volume if needed. and 2. raise or lower frequencies you can’t hear, into a range that you can hear. It’s going to sound a little distorted perhaps but at least you will be able to hear it. I’m sure developers do their best to create captions that are important. But I don’t think you understand just what a monumental task it would be to create an automated system for full CC captions of the ambience in a game.

And I’m sorry, did you just list lack of reflexes and reaction time as a disability to gaming? If you don’t have any arms, basketball might just not be for you. If you suffer from bad reaction time. Maybe pick a game that doesn’t rely on reaction time. That’s not on the devs. That’s on you.

Ilflish,

While I argue your response is an equity Vs equality issue and your basketball argument kind of conflicts your previous statement, there is the the huge difference of individual cost per game to cater to a/all disability. As you mention automation of these systems aren’t really feasible and although guidelines can be put in place. They are still a significant investment of time and money. You can implement them into an engine but you still need the game to integrate it and although some things might be easy across multiple games (colour blind overlays) some won’t (mechanic driven considerations).

Son_of_dad, w Video game makers aren’t catering for gamers with disabilities, study finds

There are infinitely more accessibility settings and devices on the market now than there’s ever been. Ever. I get that not everyone is able to play, but the industry is leaps above what it was before.

AmbleHamble,

Like, game reviewers have even started pointing out accessibility features specifically - a major release without them is kinda newsworthy.

Sure, indie games might not be complying, but the amount of indie games with no key rebinding or GFX settings is a problem too - those might not be catering to all able-bodied folks either.

sugar_in_your_tea,

I’m happy to give indies a pass because they generally don’t have the resources to know what accessibility settings people need, and they often don’t go through the major reviewers. I think people should absolutely point out those issues, but I really expect new releases to be fully accessible.

PoetSII,

Don’t forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn’t even change volume levels lol.

CoderKat,

Yeah, I’m hearing impaired and need captions. I’ve never seen a major game without them for many years now, and recent games have gone above and beyond with things like captioning sounds (not just dialogue) and directional indicators.

I kinda hope someday they’ll remaster the original Assassin’s Creed. It’s the only non-spin off in the series that I haven’t played. I own a copy, but gave up on it because it has no captions and I couldn’t understand what anyone was saying.

I also love how difficulty settings are much more common now. I’m never gonna buy a Dark Souls game. Fuck those. I tried the first game and learned my lesson. Thankfully, most games these days don’t take such an elitist stance with difficulty. It’s really common that games these days will let you change difficulty on the fly. Some games have split puzzle vs combat difficulty. I’ve seen some games have specific settings just for reaction timing. And also love those settings that highlight interactive objects so I don’t waste so much time looking for subtle hints that something is interactive.

atlasraven31, w SWORD ART ONLINE Last Recollection — Launch Trailer

I like to hate on SAO but the trailer looks great. In particular the villains look amazing.

Klanky, w The Talos Principle 2 is the ideal blend of puzzle and story
@Klanky@sopuli.xyz avatar

Really looking forward to this!

p03locke, w Epic only realized it had ‘financial problem’ that led to layoffs 10 weeks ago
@p03locke@lemmy.dbzer0.com avatar

No company “only realizes” anything when it comes to their financials. They had forecasts for the entire year, and accountants keeping track of that shit on daily basis. Every CEO gets together with their CFO on the regular. They know exactly where the company is headed financially, and they prepare what they are going to say to their shareholders quarterly.

Layoffs like this are always planned. The fact that they aren’t capitalizing on the Unity fuck-up to make up the difference shows their ineptitude.

gila, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

Wait, but they already launched it without Denuvo. So pirates can easily crack the launch version without it, and only paying customers need to deal with the antipiracy bullshit? Nice, they took a pro-piracy hyperbole and made it actually real.

julianh,

I’m thinking this too… like what’s even the point of using denuvo if it’s not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.

kautau,

The point is that they purposefully left (or created) bugs in the day one version that are fixed in this patch after you install denuvo

It’s not the first time they’ve done something like that, they broke another assassins creed game and leaked it to get people to buy the real copy, this is no different

gamefaqs.gamespot.com/boards/…/43146901

Derproid,

Doesn’t this make it easier to crack the denuvo as well though? Since now you have a list of changes to look at for where denuvo is implemented.

redcalcium,

It’s not a day one patch, but day-1 patch. The game will be released a few hours from now.

Hotzilla,

If non DRM version is given to reviewers, it will leak to crackers, unless you control 100% of reviewers you give a copy. This does not make any sense.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

That’s the thing: paying consumers always pay the price for DRM by having to jump through any hoops.

Whirlybird,

There are no “hoops” here though?

Veraxus,
@Veraxus@kbin.social avatar

DRM ONLY ever affects paying customers, ergo DRM is always unethical malware.

Also, let’s never forget how Ghostwire Tokyo had Denuvo patched IN over a year after release.

gila,

Eh, I only meant hyperbole in terms of antipiracy affecting the pirates that had to figure out how to crack it. As a broad gesture at the fact piracy (consumption) depends on piracy (effort) to work

ColeSloth,

Reviewers get games prior to release day. So it may not be so likely that you can get a working game without the day 1 patch.

Whirlybird,

Sounds like they added it after the review embargo ended but before the game releases to the public.

Honytawk,

So time for those reviewers to send their version.

Whirlybird,

😂 yeah if they want to get blacklisted and sued.

wildginger,

Unless each review copy is internally flagged, I wouldnt expect anyone to own up to leaking the copy to even risk being sued.

gila,

You’re right, according to Ubi the update on PC was ‘included in the 41.6 GB game files ahead of Oct 5’. It was a prerelease patch, not day 1.

Nice of Epic to start directly exploiting the lack of PC physical media around the same time people are talking about getting rid of disc drives on consoles.

Whirlybird,

Epic? This is Ubisoft.

gila,

I think the primary method of PC sales for this game is on the Epic Game Store. Yeah I neglected to consider it’s also available from Ubisoft+ or whatever but also does anyone actually use that

Epic Game Store also doesn’t have any preloading, meaning they had all the opportunity to deploy Denuvo pre-launch but post-embargo without having preloads as a loose end.

Veraxus,
@Veraxus@kbin.social avatar

What does Epic have to do with this?

alldreadme,
@alldreadme@lemmy.world avatar

Yeah, but pirates won’t be able to get the newer updates/bugfixes

snooggums, w Meta Quest 3 demand allegedly 5 million units below expected level
@snooggums@kbin.social avatar

The expected number was seven million.

gamermanh, w Battlefield 2042: How Season 6 - Dark Creations is Bringing More Variety and Versatility
@gamermanh@lemmy.dbzer0.com avatar

Has it gotten to the point as being as enjoyable as that one game 3 guys put together and released for a third of the cost?

No?

Waste of their time then, lol

PM_ME_FEET_PICS,

What game are you talking about?

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

BattleBit

orca,
@orca@orcas.enjoying.yachts avatar

Wow, this game looks awesome!

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

It is

I didn’t realize how starved for a game like it I was until it dropped and I suddenly had hundreds of hours in it

I used to really love battlefield, but even trying 2042 again after BattleBit released I just can’t go back

orca,
@orca@orcas.enjoying.yachts avatar

I dumped a ton of hours into Battlefield 3, and the Bad Company games. Now in terms of BF, I mostly play Battlefield 1943. I tried 2042 but immediately hated it. They gutted the game of everything that made the series so good.

Totally going to snatch this one, thanks!

I used to play Urban Terror a ton back in the day. Not a massive game like BF and BattleBit but it’s a super fun shooter (and it’s free!).

dudewitbow,

As much as i can enjoy battlebit, you arent giving battlefield enough credit

The populations of the games at the current moment arent even that far off, Battlebit is at 8k, 2042 is at 5k+whatever the number plays on origin.

Battlefield has a LONG history of always releasing in a shit start and getting better overtime. This trend has happened for the past several games (since after 3 I believe)

PM_ME_FEET_PICS,

2042 has cross play the numbers are probably much higher.

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

No, I’m giving battlefield all the credit it’s current incarnation deserves:

It is not as good as a game made by 3 guys on Unreal. I tried it again last week out of curiosity and it’s flat out not worth getting when BattleBit exists, in my opinion

And a long history of releasing trash and getting to decent only proves the point, BattleBit actually started as an enjoyable and decently content filled product whereas battlefield you KNOW won’t next time it comes around

dudewitbow,

The point is it’s playerbases are in a similar tier in size. Of course its your opinion that battlebit is better (and is mine too), but that doesnt stop the idea that there are plenty of people playing 2042 now (especially vs launch). I have a friend who has both games, but when hes playing alone, he more often boots up battlefield more often then battlebit, and he spends a LOT of time playing those games more tham the rest of his library.

macisr, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

What is the point of that, do they have a contract with denuvo stating that they must apply it or are they just stupid or something?

simple, w Meta Quest 3 demand allegedly 5 million units below expected level

Good. Facebook tried so hard to be the leading VR company and it would’ve been terrible if they succeeded.

redcalcium, w Epic only realized it had ‘financial problem’ that led to layoffs 10 weeks ago

What happened 10 weeks ago? Did they run some projections and realized their Fortnite revenue aren’t going to cover the operating expense for the whole company anymore?

blindbunny, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

And people wonder why pirates still exist

CaptDust, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.

Whisp, w Everybody Hates This YouTube Channel’s AI-Filtered Video Game Faces

deleted_by_author

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  • Chozo,

    It's like looking into an alternate timeline, where a young Trent Reznor started a J-rock band instead of NIN.

    funkless_eck,

    at least “a with a teeth a” would make more sense as a jpop title

    mihnt,
    @mihnt@kbin.social avatar

    Yeah, it's weird. Everything is still in the same place but somehow the eyes looks further from the mouth. He must be melting.

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