I actually had this game installed on my steam library and run strings ‘DOOMEternalx64vk.exe’ | grep ‘denuvo’ before I update it. Turns out it did has denuvo_dl and denuvo_atd which is a telltale of the executable having denuvo drm. After installing the update, it no longer have them. Given the performance of the game, I didn’t expect it has denuvo.
Edit: just finished reading the article you linked. lmao
Too bad I can’t confirm if it’s actually running faster myself because I just changed my gpu from GTX 1650 to RTX A2000. But even with the highest settings my gpu can handle (if I maxed out everything, the game crash due to running out of vram which is only 6GB), with ray tracing enabled and dlss set to quality, it run on my old hardware with cpu from 2014 (i7-4790) at max fps my monitor can handle (2560×1080 75fps), which is super impressive.
Holy shit that article reaks of AI generated content. If it was written by a someone that claims to be human, then that human needs a Voight-Kampff test ASAP.
This is one case where I almost posted a summary from another source that linked to it, but there seems to be a (loose?) norm here around posting the original sources.
It is a double-edged sword for a dev. When a genre is over-satured (which most arent) there is usually a large player pool of potential customers but you’re competing with so many games that realistically your game needs to be really amazing to compete. Reason is that there is so many soul-like that a lot of players have a backlog of games to play already, and unless yours reach top 10 or something, there could be dozens and dozens of games that are simply more enticing than yours, meaning the average gamer will never make it to playing your game.
Making a game that makes it to the top on a saturated genre is simply very hard, and a very risky business decision.
I may play this at some point, but I am surely not buying it while I have DS2 unfinished, because I started ER, DS3 and Sekiro wait in my Steam Library and Epic gave away Nioh.
Damn I have a full time job and Soulslikes are not the only games I enjoy.
I think even From software alone publishes games faster than I finish them.
Yup came here to say something similar. As long as there’s quality they’ll be fine and in this specific case - if they’ll deliver what their showing and not over promising they’ll do way more then fine, the gameplay video looks awesome. I hope this what we get
In a way, I’m glad to hear this. I mean, for one thing I’m cheap, but more importantly, I never got around to playing the DLC for BotW. I 100%'d the base game (well, minus the koroks) before the DLC even came out, and I’ve tried numerous times to get through the DLC when it did come out, and I just couldn’t bring myself to do it. I know it’s totally just a me thing, but when I’m done with a game, I’m done with it. So I’ve been waiting for the TotK DLC to all come out, then I’d play through it all in one fell swoop. I guess this means I could have started playing months ago, seeing as I bought it months ago, but whatever.
I’m 40 now. If I have to wait until I’m 50 for CA to feel like it is good enough for release, I’m fine with that. SDV was and still is a beautiful game that I will come back to regularly, like Terraria. Just good fun.
This is the first Diablo game that I’ve uninstalled within a year of getting it. The fact that it’s only been a couple months and it got worse not better makes this worse. It’s a seriously flawed game, and expansions won’t help it.
That’s the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it’s not longer needed and will get cracked at that point.
That's how denuvo is supposed to be used, doesn't mean it is how publishers do use it. The moment the game is cracked denuvo stops being useful. Doom Eternal actually launched with a drm free exe as mistake in the first place so it's never been very useful :p
Doom Eternal did release two major DLCs though, which might explain why they’re keeping denuvo for so long. I’m going to try the game again later to see if it’s running even smoother without denuvo.
DRM is what keeps me from buying. And makes we want to wait until there are significant discounts, to not do too much to help them pay for the implementation of DRM.
what the DRM’s typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).
Why did they include questions in their faq that they didn’t want to answer? “Protecting IP” isn’t a benefit to the player, and claiming there’s no performance impact “at all” from denuvo is absolutely a lie; everything a computer does uses resources and therefore impacts performance, though you could argue how noticable the impact is.
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