Well Unity Made a announcement to make Devs pay per Download and many devs straight up said their games will be deleted the day these changes are made.
I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.
Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.
You also need to now train your entire dev team on a new tech stack.
If you can do it with databases you can do it with most other code. Shure it won’t be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.
And yes you have to retrain your staff but its their job.
And of course there will be library issues but there will be someone making new libraries.
Im not exactly that sorry for most tbh, there have been many other languages and engines that aren’t unity, they have been doing shit for years now, people could have switched already. This now is just tip of the iceberg basically.
Im only sorry about small studios and indie devs that worked on something for years and now that.
One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.
I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.
Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.
I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”
This looks more like a very polished indie game then a new game in the prince of persia series. I don’t know how I feel about popular 3d franchises going back to their roots instead of making new 3d experiences. They did it with rayman too, but I didn’t grow up with 2d rayman/prince of persia so it’s not that interesting to me.
The game does look pretty good but I agree with the sentiment, nothing about this looks like Prince of Persia. It feels like they were working on a 2D metroidvania and decided to add the prince of persia name to it. I guess it does take place in a desert setting, but that’s about it.
Garry pulled Linux support from Rust so imho he can get fucked too :)
Edit: to clarify I mean after I and other people purchased it with Linux support.
So now he knows what it feels like when you purchase something and the seller changes terms on ya. Nice!
You’re welcome to have that opinion. My opinion is that this is a niche issue that doesn’t actually affect anyone’s ability to play the game because dual-booting an unregistered copy of Windows and using tools to remove the watermark isn’t difficult. It’s realistically not a problem unless you’re hyper privacy-sensitive, in which case there are cut-down versions of Windows out there that strip all of the gunk out.
But that's entirely irrelevant. It is literally impossible for any business in any scenario taking a feature away that a customer paid them for to be forgivable, and should unconditionally constitute fraud.
Umm… pirating windows is your recomended solution?
Look don’t get me wrong I could say it’s if anything more cost effective for simply the dev’s to say “OK anyone who has more than 1 hour of linux play time prior to this date qualifies for a refund”.
Of which, most likely is a handful of people so easy work.
Screw privacy sensitivity that’s a moot point. Installing windows isn’t a minor tweak to a computer .First of all the suggested method is technically breaking the law. Secondly you are talking minimum adding in a windows partition, so an extra 50 GB storage on top of the amount the game takes. Comprimizes to the boot loader on the system, in which there’s a high chance of messing up an existing install.
Cough p2w skins and items. Gary isn’t making his own engine I don’t know why he even brings it up, most of the programmers are probably unity devs. Though facepunch is probably the richest indie studio on the planet.
Everything will be damaged as “Line Go Up” becomes every industry’s mantra. Nothing will get better, expect worse and worse product quality on average.
Unity had made their plans clear. Whether they backtrack a bit now or not doesn’t matter. We know what direction they are heading: squeeze more money out of indie devs
That's correct. Even with this backtrack, it's a safe bet that they'll likely re-introduce this same policy with different wording once they believe their consumers have calmed down.
The controlling shares of Unity are held by a trifecta of private equity and venture capital organizations. That’s why this is happening. It’s a classical presentation of the (short-term) profit über alles enshitification cycle.
The insider transaction history for Unity Software Inc shows a clear trend: over the past year, there have been 49 insider sells and no insider buys. This could be a red flag for potential investors, as it suggests that those with the most intimate knowledge of the company's operations and prospects are choosing to sell their shares
Or it just means they see it as compensation and are selling for taxes and expenses, not because they are worried about the long term direction of the company.
Ehh, the top folks at Google were all selling their maximum-permitted amount every window they got for a decade and the stock held up.
You typically don’t need to buy shares as an insider, the company just prints more gambling slips – er, I’m sorry, non-transferrable stock options – and hands them out.
Yes, but it doesn’t rise to the level of “insider trading,” which means using internal-only information to make trading decisions. If they sell these stocks regularly, on a schedule, in the same quantity, it’s not insider trading.
And that’s exactly what they’re doing, you can see their trades, and they’re consistent for about the same amount. So they’re not trading because of changes going on internally, they’re trading based on a schedule, probably because they need cash flow for some reason. My guess is taxes for their stock compensation.
Except this licencing change removes sustainability from all licencing models except the ones that run subscription models or advertising.
Now they say they aren’t going to impose this crap over any not for profit or for profit that’s earning revenue under 200K. But I have serious doubts that certain scenarios are going to slip through the cracks.
What it is essentially a way to bleed any viral indie game studio dry of their capital, which could force them to declare bankruptcy and sell off their assets.
I wouldn’t be surprised if this was a way to build a unity game studio.
Game goes viral and reaches the threshold of 200K+ revenue
Every install and reinstall of the game gets charged, costs start to outweigh profits.
Money drains fast with no way to stop it.
Indie company declares bankruptcy due to cash flow issues
Unity demands payment for unpaid bills in assets - gets the ownership of game title as payment.
Unity opens game studio and continues to sell the game, while employing minimal Devs to maintain it.
Bam! they’ve a bunch of viral hits completely for free under their umbrella in a bunch of payments. And because they own the engine, they can make money hand over fist while stopping everyone else from doing the same.
That said I’m sure they have separate payment and licencing deals with big AAA companies. So really it’s only the indie companies that end up with a viral hit that get screwed.
So the other option is that they do not open a game studio and they’re merely just doing big techs dirty work and taking out their competition, while providing IP fire sales for big tech.
That said, once the company goes after a group for failure to pay this money, I wouldn’t be surprised if a legal fight ensued in order to declare the terms of service unenforceable and/or anti consumer and have them nullified or forcibly rewritten/reverted. If that happens I’m sure the EFF or other non profit software foundation will end up providing legal funding and or services. Heck it could end up being a class action.
That 6-step plan is very evil, I love it. Hopefully people will now understand that proprietary software always leads to abuse. Everyone should switch to Godot.
It reminds me of the absolute insane stuff arcade manufacturers would do to keep control over everything.
Capcom used to sell full blown arcade systems where the game’s ROM was actually volatile - in 2 years, it would vanish. You needed to pay them a monthly fee so that a technician would come up with a special device capable of rewriting the data periodically.
Just watched a video about FaZe Clan. Used to be a relatable gaming group mostly on Call of Duty during the early rise of online gaming content— some of the first to use capture cards to record gameplay and upload raw footage or cut compilations on YouTube. Far as I understand people liked them because they were relatable but as the money started flowing they became highly corporate and influencer-like, getting streamer houses and stuff like that, and so people started noting a disconnect and stopped caring. FaZe has been clawing to stay relevant for a years now so it’s kind of interesting to see where they’ll go from here.
Tbh the only reason I’ve got an ounce of care about FaZe is because their CSGO team is pretty cool. The “clan” itself is just this weird baggage that comes with the name.
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