The first thing i noticed is the awful amount of TAA/Upscaling artefacting. Apart from that it looks good i guess. I mean its GTA. It will probably be an enjoyable game. But still: Fuck Rockstar. Fuck Take2.
You mean aside from abandoning RDR Online, cancelling GTA V singleplayer DLC in favour of GTA Online shark cards, intentionally delaying the PC release of GTA V to maximise the number of people who would buy the game more than once because of FOMO, absolute dog shit support and punishing their community by crushing the modding community? I’m not sure.
I’m not sure what support you’re talking about, and I’ve never delved into mods for GTA V, but the rest are just sensible business decisions, at least up until now; we’ll see how the different modern dynamic between consoles and PC plays out this time, but I think it’s the last time they’ll do it. As with all these exclusivity deals that are quickly dying out, that PC version will come, and that’s when I’ll play it.
I don’t know why you’re being nasty to me. I genuinely wasn’t sure why someone would have an issue with Rockstar. If they don’t want to make story DLC for GTA V, it’s much the same as Valve not making a Portal 3. I can just move on and play something else. Focusing on a console release first and foremost, especially for a project as ambitious as this, made a lot more sense in the past, and maybe was still common wisdom when the project got rolling. It will stop due to natural market forces. Speaking of natural market forces, it’s exactly why RDR2 Online would be abandoned: there weren’t enough people to care about it compared to its costs. Modding isn’t really my world, so I wouldn’t exactly be privy to those shenanigans, but that sucks.
I don’t think he’s being nasty to you. His frustration is with Rockstar for abandoning GTA to sell microtransactions instead of make content. A lot of people are mad at valve for not making Half-Life/Portal/Left4Dead 3 just like a lot of people are mad at Rockstar for taking 13 years to release a new GTA game.
Personally, I don’t think that’s worth getting mad over, especially not in this saturated market right now where there’s always something great to play. Valve worked on Half-Life, Portal, and Left 4 Dead many times since their last iterations, but you have to give creatives time to throw out what’s not working. And plenty of game developers I like work on plenty of stuff I’m not interested in. I just wait for them to come back around to the stuff I am interested in. In the case of live service stuff, it sucks, but Rockstar’s hardly unique there.
100%, I think people getting frustrated over the time between GTA 5 and GTA 6 don’t appreciate the time it takes to build a game on this scale. Rockstar definitely deserve credit for the worlds they build and their focus on delivering an exceptional game.
Sorry if I came across as nasty, my disdain is entirely with Rockstar and T2. After GTAIV, and the exceptional story and DLC we got many of us were excited to see what DLC was in store for GTAV. To have Rockstar to walk back the planned DLC in favour pushing shark cards and micro-transactions in GTA Online left many of us feeling pretty betrayed at the time.
Regarding the launch, GTAV originally came out on Xbox 360 and PS3 in September 2013, then on a new console generation in November 2014, and didn’t come to PC until April 2015. Many were doubtful that a company with the resources and talent available to Rockstar needed such a delay, and it stank of another tactic to maximise the number of people buying multiple copies.
Gotcha. No worries. I’m more disappointed that basically everyone in the industry stopped making crime stories except for Yakuza, but we’ve got two coming this year, at least, in MindsEye and Mafia: The Old Country.
Did they finally do something about the modders on GTAV online? I used to play but ended up with a stalker that made the game unplayable for me because he would kick me anytime I got online, for weeks. I had to download one of the paid mod menus to stay hidden from him until I just didn’t feel like paying for that anymore and just gave up and stopped playing. It was extremely frustrating to say the least.
As long as they let you turn off the upscaling I won’t complain about it. Unfortunately there has been a trend as of late to force it on; the artifacting drives me nuts. It’s always harder to to see in youtube videos though, since they are compressed quite a bit compared to live play.
Biggest thing that concerns me was their focus on pushing one into multiplayer in V. I’m worried that is going to intensify since it made them so damn much money doing that last time.
Either way, game isn’t out for a year, and it isn’t out for PC for probably two years. So, just going to go back to enjoying my Breath of Fire IV playthrough I’m currently doing. :)
i guess i’m the only one really excited for this? i already play elden ring randomizer runs for fun and this offers a lot more variety than that. i am very interested in seeing what they can accomplish in a new formula.
Man I played the living shit out of elden ring and the dlc but this battle royale roguelike reskin does not have me excited to fight the same enemies I already fought many times already. Might be the first fromsoft thing I pass on in a very long time.
I hear you, was a little disappointed when I saw the same bosses 😕. I’ve gotta have well over 100 hours into elden ring, I think I’ve smashed them enough.
Gotta love arbitrary rules like requiring 3 players for coop. Gonna pass on this one, even though I love all of the souls games and elden ring to death
This could be great, but I’ll wait around for reviews. I’d be very excited about this if it weren’t for Fromsoft’s bad experience with online play. In the beta you couldn’t play with 2 players and if someone disconnected there apparently wasn’t a way to reconnect, and the netcode could be janky. Really hope they fixed those issues before release.
You won’t be able to play with 2 players in the final game either, they’ve already said as much when they first announced it.
Last I’ve heard they said they were looking into it but haven’t confirmed anything. They also mentioned they were surprised so many people wanted a 2 player mode which is… Surprising.
I have faith that, with this and Duskbloods, they’re taking online play more seriously. But still I’m with you in waiting for reviews to confirm that’s the case before considering buying it. Network test existing doesn’t tell us anything about how the final product performs until the final product is released.
I’m happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.
First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I’m not complaining necessarily, but looks like they took some notes.
The movement options seem nice but not sure they add that much really. If they don’t solve a challenge that the enemies provide then it’s kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.
And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina’s with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.
Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.
Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don’t have a huge issue with it. I don’t need my characters to be the blue-haired anime character sitting by the window.
Thanks for posting, I wouldn’t have seen this otherwise.
Playing through those old games now, I feel like they could use some kind of dodge move to get an escape from guaranteed damage, so if the movement does that, I’ll be happy. But those games are also littered with level designs that make you take the long way around due to a single ledge being too high, so hopefully it alleviates that problem a bit too. The Destiny personal vehicle seems like a departure from Catch a Ride, but maybe those already weren’t in 3 for all I know, and being able to spawn it out of nowhere probably is an improvement.
Movement techniques should always be optional and not necessity to do. Somebody wants to zip around and somebody wants to stay still and fire away. Some mechanics solve problems, but some just are there to give freedom.
Guns. They have spend three main games and four spinoffs building the companies. At this point the manufactorers are basically characters. Why chance it?
I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).
I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.
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