Looks like GTA V with mods. I don’t get everyone being so excited about the graphics.
Maybe this are console players who haven’t seen GTA V on PC but graphics wise it doesn’t seem like a huge upgrade.
Sure I’m excited for the story and new possibilities like being able to enter more buildings and maybe more activities like in rdr2 but graphics wise it kinda looks “normal”.
The animation system is on a whole other level, the hair simulation is leaps and bounds above anything you can mod into V, it’s obviously using a modern PBR rendered and a ton of other things that makes both just night and day.
Go watch V’s trailer (which for the time was incredible for an open world game) side by side with this and open your eyes.
Am I the only one who no longer cares for GTA series after the Shark Code shitshow series has become ans the dropped promise of single player mods and DLC?
You’re mad that the online component of GTAV had premium currency microtransactions? Just don’t buy them. Also, there are loads of single player mods for V, don’t know what you mean.
You can’t join into multiplayer/gta online unless you disable all mods. For a live service that needs loading Individually it still doesn’t operate as good as it should especially when they have the funds for it. They dont care for the player experience. After 4 times having to enable, test and disable mods just to play online with friends, I dropped gta V all together. Wasn’t worth co figuring 150+ mods just to have them all break when you have to disable them.
No, they’re mad that any singleplayer content planned for GTA 5 (and RDR2) in the past decade was abandoned for the money printing machine that is GTA Online. There’s issues to be had with premium currencies (more specifically the stuff that usually goes along with them like lootboxes), but that’s not just a GTA thing.
Also, just because other people created content for a game through mods doesn’t mean we should give the company that made the game credit. That’s like praising a Bethesda game based on a total overhaul mod somebody made.
I’m only interested in GTA 6 for the single player game. Never played GTA 5 online for more than 30 minutes. I wish they had given us some single player DLC, but I guess Rockstar decided they could make the more money selling a handful of kids fake in game currency so why bother. It sucks for those of us that like the single player because it means we get a new game once a decade now. Used to be that Rockstar released a new GTA every couple years.
Gta online was fun at first, when it was all about fooling around in the awesome big map with friends, but after that got old, there’s nothing else to do but grind boring missions that all feel the same.
I feel like a nutjob in that I just…don’t really care about GTA VI. The graphics look great, I’m sure the world will be awesome, but…after what Rockstar did to GTA V’s singleplayer and RDR2 as a whole (abandoning both in favor of printing money through Shark Cards), plus the whole “Rockstar Magic” working conditions thing from awhile ago (and I even forgot about the whole GTA V PC issue), I’m just not really excited for this.
Maybe I’m just disillusioned, but I was much more excited when the Armored Core 6 teaser dropped - a series I had never even played before.
Yeah not sure why people want the single player to last forever lol. To me it makes sense for them to focus on the Online afterwards since that’s what will stay alive after people finish the single player.
I don’t see an open world game lasting as long as a sandbox game without a ton of bloat… kinda like those super long and repetitive Ubisoft campaigns people always complain about…
I haven’t played online since like 2015, but I personally liked playing through the missions with my friends
For me it’s not about the singleplayer lasting forever, it’s about it being completely abandoned. I agree with the idea of them making a great singleplayer story and using the online to fund their next game, but it used to be that you would see other stories told in those worlds with dlc like the Ballad of Gay Tony or even the wacky fun of RDR’s Undead Nightmare. Today, that kind of stuff is relegated to online mission packs and seasonal events. They didn’t even bother to do simple stuff like put new guns introduced in the multiplayer of GTA V and RDR2 into the singleplayer. If you have no interest in the online component, you have nothing more to do with the game until they release the next one in another decade.
And this isn’t to say that I’m over here being angry about GTA Online. I have my issues with Shark Cards and I had my complaints over how RDR2 Online was handled, but it’s been many years since I cared about that and my Shark Card gripes are about the predatory nature of how mtx are used by the industry at large, not with Rockstar in particular.
I’m mostly just feeling like I missed something. I think it looks like it’s making a big step forward for graphics in games (hair physics has always been incredibly difficult to get right, for example, and the hair in this trailer looks really good) and nails a perfect vibe for a Miami based city, and I’m sure the story will be fantastic. I never finished GTA V’s story, but RDR 1 and 2 are some of my favorite game stories of all time. But I saw the trailer and went “This looks like another Rockstar game, neat” while the trailer was getting 7 million views an hour for at least the first 5 hours after its release. I just don’t understand why this has record-breaking hype surrounding it. Maybe it’s because I didn’t get pulled into GTA V’s story and got turned off of GTA Online almost immediately, but this is falling squarely into “I’ll pick it up eventually I imagine” territory, not day 1 purchase hype.
Maybe you’re not as excited because you’re not the target audience anymore.
Think of the biggest games of the last 10 years, they’ve all been community centered games. Among Us, Minecraft, Call of Duty, Fortnite, GTA Online, Fall Guys, etc.
I think we just grew up in a different era. I grew up playing on the PSX but my younger brother grew up on the PS4. I’m still playing the Tony Hawk remaster by myself and my younger brother is playing online games with like 6 people in the call.
I look forward to the story, but my younger brother looks forward to the online where he can have his own character and create his own story with his friends.
Gaming in general is moving in a community direction and I don’t blame Rockstar for moving in that direction as well.
The GTAOnline situation is super wack, but R* hasn’t stopped delivering great single player campaigns, well technically only one - RDR2 - since introducing shark cards, and it is still completely separate from RDROnline and the paid currency. I won’t pre-order GTAVI still, even once it comes to PC, but I’m going to pick it up if the reviews are halfway decent.
Did we watch the same trailer? This looks fucking amazing. None of this is actual gameplay footage, and about two scenes actually look like cutscenes. but it’s all been rendered IN ENGINE. Just like every other fucking Rockstar trailer to ever exist. This looks freaking insane.
People are shitting on the 2025 release date like……bruh. RDR2 took 8 years to develop. Rumors say this has been in development since 2019 or so, right after the release of RDR2. So 6-7 years which makes perfect sense. I’m not happy about the nearly two year wait but it fits with the development timeline.
Jesus christ I hope Rockstar parodies all of your asses to show how fucking negative the internet has become.
You can generate anything in-engine, it’s not representative of gameplay. Everyone does it and it’s equally shitty. It looks like a minute and a half of cutscenes and, other than character reveals it looks like a normal release. It just looks like smoothed out gta5, so like…gta5 on pc. The achievement wouldn’t be the graphics, it would be “can it maintain the graphics steadily and not drop frames”
Timeline is irrelevant, agreed. it will come out when it comes out.
It all looks great. That’s kinda the expectation tbh. It does look good, but all games “look good” at this stage. This gives rise to the other question about can it look good and be stable, even on lower end hardware (ps4/x1 and mid/low pcs) for release.
But a video is a video. I realize it’s so early and am not knocking it for lacking gameplay footage, just that generating a video in-engine is not representative of gameplay, or gameplay elements.
The game is announced for PS5 and Xbox Series exclusively.
It’s out of the question that it will be released on PS4/XBone, GTA VI will be a proper next gen (or current gen) game. And RStar would be making a fool out of themselves releasing a last gen game in 2025.
I’m guessing it won’t be released on PC for another year after the console release, but their GTA V PC Port has been optimized pretty well imho (even though they’ve pretty much abandoned it at this stage).
Rockstar has a great track record of their trailers being very close to the final game. Just look at any of their trailers and the final game. There’s not really any reason to believe it will be different this time.
I’m with you. The trailer looks incredible and I am very eagerly anticipating the game.
The trailer showed a lot of things that would likely be a part of the GTA6 story, and for that it looks like the game is geared up to be something incredibly entertaining and FUN!
My only gripe is the PC version is likely to release after consoles :(
This is definitely at least in-engine, likely actually in-game footage:
characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they’re jesus christ.
one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed
The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.
We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.
Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.
A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.
So while I’m sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.
The graphics look amazing as they did with RDR2, but unless there’s something truly innovative about the open world’s gameplay (like for example persistent, story unessential NPCs or a more dynamic relationship between the player and police) I don’t see a reason to be hyped about this game.
They do, although their additions up until now have been about more content: more vehicles, more space, more detail, more activities, more granularity
I want to know what’s specifically going to be better or more interesting. I’m honestly happy replaying RDR and GTA V or finally finishing GTA IV and RDR2 because those are all fantastic games.
True. It’s just after all this time between releases, I don’t know, I was just expecting better. For anyone who has been foaming at the mouth over Online, this one’s been a decade in the making. Or however long since they decided to not bother with singleplayer content additions.
Everyone playing the newest Call of Duty has been foaming at the mouth for something new as well. Buying the newest game is not going to manifest something new. In fact, quite the opposite. If more of the same generates them more money with less cost, they will 100% do that.
“Standing on the shoulders of giants” is a saying in science. We build on the work that came before.
Same with Rockstar. Go back and play GTA III, Vice City, and San Andreas.
You really feel how these were built on the same engine/platform and how each game kinda just feels like the game they made while making the other game. If you look at the timelines San Andreas came quickly after Vice City (by modern standards at least). Imagine if they didn’t upgrade and reuse assets? If everything was to be built from scratch.
True but those games came out at a time when they were releasing a game every year or so and there were often still reworks to most of the assets they reused. This is a game that’s coming after a decade of money grubbing. They aren’t a plucky little upstart anymore.
I bet GTA VI will feel like all the others and not be too innovative because why? Their player base is just degenerates. The game design is to fuck each other and the NPCs up while giving you the feeling that you can do anything without taking responsibility.
I’m not that gamer though. I like complicated thinking while smashing and grabbing. GTA doesn’t have that so I made up my own scenarios (RP before it was a thing with my friends in person typically while drinking) and played my own game when San Andreas was out. IV and V were just nice updates to the same game SA was.
The stories were bland at best. The missions are bland too. Makes sense how RP got popular because the game itself is just tropes and cliches and stuff we already see IRL. They just capitalized on it. Rockstar isn’t some amazing company they just show you what you already see but in a video game. It’s not creative, it’s just observant and opining.
RDR2 was a great story but that’s where that game ends. It’s another sandboxed GTA in old west times. Nothing special.
You can’t choose your destiny. You just sit in a sandbox trapped and stimulated by simple dopamine triggers without puzzles to work the mind and skill. Kind of like real life.
Overall it’s not a bad series. For what it is it is fun. To act out and be irresponsible in a vidya game is for sure fun. Maybe it’s even a work of art? I would agree. But it’s not something that is really innovative at this juncture. It’s not profitable.
I can tell from these 6 words the only game with a semblance of sandbox elements you can think of is Minecraft.
Since GTA 3.
GTA is both a narrative series and a sandbox game series but is primarily a sandbox series. In every GTA game you can just do whatever you want once you get past the first 1 or 2 boxed-in missions. I think GTA V is the one that takes the longest to get you going.
since Grand Theft Auto. The story missions were always designed to tutorialize the sandbox. They just started getting a lot of attention for being better stories than you usually get from AAA action games, especially in the ‘00s.
It’s the same “innovativeness” as Starfield; it’s not pushing the boundaries of game design or anything but it’s a tried and tested strategy that clearly lots of people enjoy and it makes them a lot of money.
It’s not profitable? How? Rockstar is estimated to earn $8 billion from GTA VI… that seems lucrative to me?
Echoing bermuda@beehaw.org. “Degenerates”? You mean a games series that pushed the boundaries when it was new, truly pushed what open world meant, and that it could be done with large, crowded cities technically as well. Sure if you play them nowadays the might not brush any strokes and feel flat but the GTA series has been defining a game for generations where “everybody” in that generation had played and been fond of. 1-2-3, San Andreas, and vice city and the ilks. There wasnt really any competitors to that when they were released.
I’m going to guess you are right that it won’t be too innovative. Story wise they have never been innovative, nor pretended to be. They have pushed the boundaries of open world in both engineering and social commentary/satire.
But calling several generations of gamers who grew up with this “degenerates”. Hard to take you seriously and your attitude can eff right off
Agreed. 3, SA, and VC were so successful that when similar original games came out, most people just called them “GTA clones.” Just like with Doom back in the 90s, where any FPS was a Doom clone.
Also are we just going to ignore the whole thing with GTAV where you had three characters with intertwined stories that you could switch between (mostly) at will? Multiple protagonists has been done, but not really like that, not in such a living breathing manner that they managed to pull off. Rockstar also manages to fill the world with many interesting characters for the story to play with, they manage to take really simple gameplay and make it engaging all the way through.
They also added the heists which were a pretty good way of adding more meaning to the old school mission structure they continue to use and while ultimately I don’t think it had they impact they wanted it did add some flavor and interest to the gameplay. I’m an absolute fiend for heist films and that was a lot of fun for me.
These games are characterized by superficial simplicity underlaid with surprising complexity to craft a smooth experience. LA Noire is a prime example of that kind of design where it becomes very obvious how much the game has to run like well oiled gearworks to function at all and have the cases work as narrative. (developed by Team Bondi, but with the help of a lot of the R* studios including North)
Also they manage to do all this without a second of it feeling like a cynical product, it’s clear the people doing this love the topic of pop culture crime, films, stories, legends and want to take the player along for a fun ride. I don’t know at this point, with everything that happened with GTAO, which mostly feels like a cynical product, if that’s the R* making GTAVI, I sure hope it is though.
I tend to agree with what you’re saying about the shallowness of the story and missions. GTA5 is beautiful in terms of landscape and visual design, but there’s not much substance there. I like to play once in a while just to kind of wander around and enjoy the scenery, but it isn’t very engaging to me beyond that. To each their own I suppose.
I think the story of San Andreas was pretty nice. It’s very much scarface (in fact all the GTA’s were like this).
The online missions of GTA V were terrible IMO. They’re pretty degenerate yes. But the Singleplayer was nice. I also love the social commentary on US society. I really miss the roleplaying that people used to do in GTA:SA MP (third-party multiplayer mod) but of course rockstar had to go and kill it so they could sell their shark cards.
I’m cautiously optimistic. I really hope this isn’t the first GTA game they ruin. I hate that they discarded the additions to GTA V’s single-player in exchange for GTA Online updates, I hope they won’t do that here, even though I did actually enjoy GTA Online too.
And that’s why this is a console only release for now.
That’s what doomed cyberpunk. I got my Series X halfway through the campaign, and it was a different game on the X vs the One. I wish they had scrapped current gen plans for that game and went next gen only. It would have been a more successful launch.
I won’t be pre-ordering (because they likely won’t be releasing on PC at launch, ugh), but I have high hopes. There hasn’t been a R* game without a killer story. I kinda expected RDR2’s story to be an afterthought to the online, as that was their first game since GTAOnline, however it was still an awesome single player campaign.
IMO almost every GTA has had derivative writing and set ups, but it’s okay because of everything else taking the spotlight. 3 was just Claude doing random missions until one mission lets you get revenge on Catalina and then the game just ends. Vice City is a revenge plot sort of but it’s just Tommy doing random jobs until Sonny’s like “oh you fancy huh?”. SA’s story was just batshit crazy all over the place. 4 IMO had the actual good story and didn’t seem derivative. Niko was a genuinely interesting character. V’s story was just straight forward “criminals finding out who snitched”, satisfying, but a bit scant. I just ask for a serviceable crime plot set in a vibrant and lived in world.
IV was the one I spent the most time on, so that makes sense. But with V it’s not a lack of depth, more a lack of continuity. Of course it’s been so long since I played it I can’t remember any specific examples, I just remember being disappointed, and thinking they spent so much time/money on the physics, they had nothing left for the story …
They didn’t yet, but they could at any time. Enshitification is a real thing and it’s starting to become more widespread. I just have to hope that GTA 6 will be good. I think it probably will be.
Overreaction much? GTA4 online granted didn’t even work, but V online is exactly how you want GTA online to behave, minus the load times. No one is forcing you to play online. You’ll easily get 100 hours just fucking around in single player.
I always thought I wanted GTA Online during the GTA3 era. Then when it became a reality, I realized I really didn’t want it and preferred the single player. The moment the story ends though, I have zero interest. Same with RDR2. Don’t care much to run around an empty world trying to collect 100% completion. Online is toxic and boring. Anything with an in game currency that you can buy with real money is a no from me. I guess I grew up in a different era when games were games and not gambling scams.
Well I guess this is where different Motivations for gaming come into play. I spent 800+ hours in GTA Online and most of that time was just spending time with my friends. Never spent a single Euro for Shark Cards.
It really isn’t. The idea started great, but they focused way too much on lobby play instead of missions. And lobbies were just not good, because of tech problems and because they just gave out overpowered stuff there you can’t counter. It all just felt too much, instead of your character just being a trailer gangster. And it’s very obvious that everything is focused on you having to buy shark cards. I enjoyed 3rd party clients way more.
I’ve waited so long for this and it was just ok. It is only a reveal but nothing stood out as something I need to be a part of. Maybe it’s marketed toward their online cohort.
Knowing Rockstar put off development of this game for as long as they did just so they could milk GTAO for every last penny makes me hesitant at best.
I have never been let down by a GTA campaign, but they know where the money is, I’m hesitant to believe they will give this one the attention it deserves after seeing the profits from GTAO. Or maybe I’m just pessimistic
I just wonder if they can actually figure out a way to make GTA online actually fun. Because It really isn’t a good game mode.
All of the online modes that are actually fun are all modded servers. The mental servers are awful you spawn in and get blown up instantly, how’s that fun?
GTAOnline has suffered from feature pile-on. I think there’s an official software development term for it, but I can’t remember it. It’s fun, aside from the astronomical grind and push for shark cards (but there are ways around that wink wink) Even considering that, getting into it as a new player is wild.
That’s probably the wrong term. Scope creep is when you’re working on a project and you keep adding new requirements to the design before you finish the existing ones. Your scope creeps further and further into the future. GTAO is a project that is available, and increasing scope hasn’t seemed to delay new content.
That said, I don’t know what the “correct” term would be either.
I usually think of scope creep as adding more and more work items, like this: you’re building a bridge between two buildings. During design, you find out one of the buildings has terrible foundations that should really just be replaced. Scope creep would be deciding to replace the building foundations as part of the bridge project.
It’s possible I’m not using the term correctly either though. Maybe what I’ve described instead is design creep, or something.
GTA5’s campaign was fairly good, but it sucks they abandoned the planned additions and shoved the assets into GTAO only. I do not care to play GTAO, but I would have liked more things to do in single player. Knowing that this is likely going to have single player solely as a pipeline into GTAO though, yeah I’m sceptical too.
I think GTAO (and RDR2-O) is pretty much unplayable with all the obvious cheaters in each session. Rockstar doesnt even care if someone runs around with a K:D of > 1000:1, ruining the game for everyone else …
Yep. I hate to say this, but they should maybe but MTX into the singleplayer game. I really don’t like the idea of it, but if it’s between that and nothing, I guess it’s better than nothing. One time purchase DLC is clearly not appealing enough to them. That said, I could totally see it ruining singleplayer so maybe that’s not the best idea…
My expectation is that it will be very good, but will have no single player DLC whatsoever in lieu of GTAO2 or whatever they call it. And no, I’ve never forgiven them for doing that with V. At least this time I won’t be expecting it.
What if it doesn’t need DLC? When the concept of DLC first came out, everyone complained that devs were just releasing unfinished games and that you were obligated to buy DLC to enjoy a full experience. Now people only buy games because they’re expecting DLC?
Because Rockstar did some good DLC for GTA IV and Red Dead Redemption. I agree that DLC isn’t a good thing if it’s carved out of the base game, but Rockstar had a good track record of making good DLC for already feature-complete games.
I explicitly said that I have never been let down by a GTA campaign. What I was saying was that RDR2 is a different series that plays by different rules. For that reason I don’t feel like it’s necessarily fair to use RDR2 as an example of how they will treat GTA with the respect the series deserves.
It’s 10 fucking years. GTA 3, Vice City, and San Andreas were all less than a couple years apart. They need to reuse that strategy of working in parallel and reusing the game engine for a few sequels before moving to the next generation.
I’m confident they would’ve released more games if GTA Online wasn’t such a money printer for them. For those of us that liked the single player though and didn’t touch online, it’s been a while!
The earlier GTA games where quicker to develop because the computers did not have the CPU power or RAM to support large cities, many different NPC models, detailed cars, objects or enviroments. This means levels, assests and the engines where much quicker to develop.
if you double width+height of your map, you have to fill 4x the area with meaningfull content, belivable cities, scripted events, nature, streets, shops, maybe NPS who have a daily routine to walk from one place to another.
Plus, you have to create a large amount of different(!) buildings to place around your map, because you dont want to recognize the same house, shop, park or Parking lot multiple times in the same street. On top of that is car physics, traffic simulation, cop chase behavior and now apparently NPCs interact with each other.
None of this has been done before, and getting this right and bugfree is not trivial - see cyberpunk.
There was an article on here a little while ago that said games are getting so massive that a 10 - 12 year development cycle is not only unexpected, but should become the norm soon
My backlog is so large, I’m definitely going to die before getting through it.
Don’t call it that, man! games are an escape, a leisure activity. Not some work assignment you need to compulsively finish. It’s OK if you don’t play everything there is. 🙂
Lol I know it sounds like I’m treating it like a job, but it’s more like wanting to travel the world but knowing I’m not going to have time in my life to see everything (which is both a metaphor, and also a thing I would actually like to do that competes for time lol).
We have to prioritize some experiences in life over other experiences we also want to have, and that’s just how it is. So if they could just stop making new things for a while, that would really make my job easier 😝.
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