Love that so many games from my childhood get VR support! Much prefer this over remasters because I get to experience them in a whole new way with all the nostalgia intact
It’s a shame that this game got written of by so many people due to its shaky launch. The game’s story and side quests are good and most of the game breaking stuff has been fixed. The visuals and art direction are great so it’s nice to see it getting support for new technologies even if no one can run them.
Yeah I think it’s mostly a meme now. Either you read comments from people who loved it, or jokes from people who haven’t played it. I had no expectations before playing it and liked it so much that I even preordered the DLC, to show my support. (I don’t care about the preorder bonus, and I don’t think preordering games is reasonable, but I’m gonna play it right away anyway, so it doesn’t matter in this case)
I never noticed many bugs and had 93 hours in the game under two starts, never finished it though, to be fair I don’t finish most games so not much of a difference there. Was playing today and was reminded how gorgeous it is. I love cyberpunk as a genre and have a half decent video card (3070) and the neon, reflections, smoke all look like some of the best of not the best I’ve seen in my 39ish years of gaming. The downside is at 1080p (yeah I know) is the hair looks distorted/crimped close up (mostly bangs and end of the hair) but still looks better overall than any hair I recall and the rest is all eye candy.
Oh guess I should add, it really does feel like a cyberpunk world should, least to me. The setting is perfect for me but I’m sure there’s flaws I haven’t noticed.
In a couple of generations when path tracing with reasonable levels of performance is available on mid-range cards (eg. equivalent of 4070) I might consider Nvidia. Until then team red for me
I usually try to edit that out but I missed it this time. I might add some rules relating to formatting and do a better job of following them myself :)
I am really really hopeful for this game to be serviceable.
This was one of the first manga’s I ever read. I remember getting the first shonen jump they released in America, which had this, around then and getting addicted from then on lol.
It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.
Tldw: it’s boring and grindy. Honestly the video isn’t great.
Since I played it when it was free from epic too:
Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.
Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.
The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.
But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.
It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.
Loop Hero feels like it’s on the precipice of being good, but the path to success with the gameplay loop is pretty hard to sus out. You do stuff, and it seems like you’re getting the pieces needed to progress, but then the game doesn’t really change at all.
Agreed that it’s fun in bursts. Worth playing for 10-20 min every few days. This isn’t like Enter the Gungeon or Slay the Spire, where you feel like you always need just one more run.
So pumped for this. Put in a bunch of hours back when it first came out in early access then decided to put it down until combat came out. Super excited to jump back in!
I showed this screen to someone else to make fun of the name and said it the way you did, then looked again and man, what they went with really does sound dumber.
Like, switch the words and it actually sounds like you’re giving a certain legacy a qualifier.
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