Oh shit. Actually I completely forgot about that. I really didn’t like his takes on that …
I think he was arguing that it was going to be hugely costly to the developer to keep games running after the fact and how difficult it was going to be. I really wanted to give him a fair shake but it really did feel full of straw man stuff because the stopkillinggames stuff wasn’t really about that.
I’m pretty tired of these trailers for the trailers, all it does for me is just drive down my hype or even just interest in a game, and bungie loves them.
Granted I don’t give a flying fuck about marathon, just something I’ve noticed in the industry that is another thing I dont understand
No doubt this game will have best in class gameplay but I doubt I’ll get into it like i did with halo or destiny. For destiny especially D2 they showed how much they care about any sort of soft or hard competitive PVP scene and now they ‘are doing the most’ for this game (dedicated servers and such)? Like TF they literally threw destiny in the trash to make this game and others that all now all canned or something not sure at this point anymore. On top of all that 100% won’t be playable on Linux, (according to leaks) will cost 40$ witch to be clear is not the problem but instead the problem is the 40$ price tag with the inevitable season pass, cosmetics MTX. Etc
Same. It was my games festival. Though it was too corporatey, it was the one delightful part of the year where I could get excited about the most insignificant and significant announcements. And how could you forget the vague, CGI trailers that always overpromised.
I can’t make you like it if you didn’t enjoy it the first time, but I thought it was a great FPS and RPG that didn’t waste enough time, like its contemporaries might, to become boring. If you gave it a few hours, you’ve probably seen the cut of its jib.
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