Hopefully they find a way to apply the fix permanently. I just did 2 RGH3 mods over the weekend which is the easiest hardware mod for the 360 and it was more challenging than I expected.
2025 is the year of the X360. First the decomp tools, now this. Maybe we can even expect a serious attempt at emulating the system on PC? Xenia is still not good, unfortunately.
About xenia not being good… I know my experience is anecdotal and ofc xenia is not perfect but I played through Forza Horizon 1 and Red Dead Redemption with almost no issues. I’d say it’s a bit better than “not good”
Probably meant in comparison to where ps3 emulation is currently. I agree, xenia has made amazing progress. For the “lol 360 go brrrrr” folks it has a long way to go still.
I tried the demo, and I’ve got to say: I was hoping for more of an evolution to the stealth mechanics. This seems to be sticking very closely to what Monaco 1 was.
Yeah, I was gonna say: Oh, like most laptops then? If the hard drive is not encrypted, you can just boot a different OS to access what’s on the hard drive…
This is “hacked” in the console modding parlance. It’s not about gaining access to someone else’s Xbox to do something nefarious, it’s about running software that Microsoft doesn’t want you to run on your xbox, including pirated games. “Jailbreak” is a synonym for “hack” or “softmod” in this scene.
I’m actually aware of the difference, but would also argue that this difference isn’t that big. If you have to bypass security mechanisms to be able to use hardware as you please, that doesn’t sound to me like you actually own it.
I mean yeah. Game consoles are DRM-riddled computers shackled into being toys. Being able to crack one open and turn it into something that can be used in non-manufacturer-approved ways is a cool scene in its own right.
A decent amount of story; more than something like XCOM, less than something like Wasteland 3. Our story engine draws from a pool of available storylines and selects them based on your power level, character tags on your squad members, and how you’ve played the game so far, in both story missions and proc-gen missions that work hand-in-hand to feed the story engine and give you opportunities to aid and increase the influence of contacts in your network. When one of our hand-crafted storylines gets selected by the engine, it then weaves in squad members and contacts from your specific playthrough. So every time you play, the story is customized to your playthrough.
We think it’s a pretty cool system, and will only continue to become more so as we keep adding new content to the game post-launch.
This game is very much outside of my wheelhouse, but it sure is nice having indie devs come to the Fediverse to advertise, not just Reddit. Best wishes to you and your brother!
youtube.com
Najstarsze